/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 by Jonathan Gordon * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* This file contains the code to draw the list widget on BITMAP LCDs. */ #include "config.h" #include "lcd.h" #include "font.h" #include "button.h" #include "sprintf.h" #include "string.h" #include "settings.h" #include "kernel.h" #include "system.h" #include "action.h" #include "screen_access.h" #include "list.h" #include "scrollbar.h" #include "statusbar.h" #include "lang.h" #include "sound.h" #include "misc.h" #include "talk.h" #include "viewport.h" #define SCROLLBAR_WIDTH 6 #define ICON_PADDING 1 static struct viewport title_text[NB_SCREENS], title_icons[NB_SCREENS], list_text[NB_SCREENS], list_icons[NB_SCREENS]; /* should probably be moved somewhere else */ int list_title_height(struct gui_synclist *list, struct viewport *vp) { (void)list; return font_get(vp->font)->height; } int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width, int text_pos, struct screen * display, struct viewport *vp); bool list_display_title(struct gui_synclist *list, struct viewport *vp); /* Draw the list... internal screen layout: ----------------- |TI| title | TI is title icon ----------------- | | | | |S|I| | S - scrollbar | | | items | I - icons | | | | ------------------ */ static bool draw_title(struct screen *display, struct viewport *parent, struct gui_synclist *list) { struct viewport *vp_icons = &title_icons[display->screen_type]; struct viewport *vp_text = &title_text[display->screen_type]; if (!list_display_title(list, parent)) return false; *vp_text = *parent; vp_text->height = list_title_height(list, parent); if (list->title_icon != Icon_NOICON && global_settings.show_icons) { *vp_icons = *vp_text; vp_icons->width = get_icon_width(display->screen_type) + ICON_PADDING*2; vp_icons->x += ICON_PADDING; vp_text->width -= vp_icons->width + vp_icons->x; vp_text->x += vp_icons->width + vp_icons->x; display->set_viewport(vp_icons); screen_put_icon(display, 0, 0, list->title_icon); } display->set_viewport(vp_text); vp_text->drawmode = STYLE_DEFAULT; #ifdef HAVE_LCD_COLOR if (list->title_color >= 0) { vp_text->drawmode |= (STYLE_COLORED|list->title_color);} #endif display->puts_scroll_style_offset(0, 0, list->title, vp_text->drawmode, 0); return true; } void list_draw(struct screen *display, struct viewport *parent, struct gui_synclist *list) { int start, end, line_height, i; int icon_width = get_icon_width(display->screen_type) + ICON_PADDING; bool show_cursor = !global_settings.cursor_style && list->show_selection_marker; #ifdef HAVE_LCD_COLOR unsigned char cur_line = 0; #endif int item_offset; bool show_title; line_height = font_get(parent->font)->height; display->set_viewport(parent); display->clear_viewport(); display->stop_scroll(); list_text[display->screen_type] = *parent; if ((show_title = draw_title(display, parent, list))) { list_text[display->screen_type].y += list_title_height(list, parent); list_text[display->screen_type].height -= list_title_height(list, parent); } start = list->start_item[display->screen_type]; end = start + viewport_get_nb_lines(&list_text[display->screen_type]); /* draw the scrollbar if its needed */ if (global_settings.scrollbar && viewport_get_nb_lines(&list_text[display->screen_type]) < list->nb_items) { struct viewport vp; vp = list_text[display->screen_type]; vp.width = SCROLLBAR_WIDTH; list_text[display->screen_type].width -= SCROLLBAR_WIDTH; list_text[display->screen_type].x += SCROLLBAR_WIDTH; vp.height = line_height * viewport_get_nb_lines(&list_text[display->screen_type]); vp.x = parent->x; display->set_viewport(&vp); gui_scrollbar_draw(display, 0, 0, SCROLLBAR_WIDTH-1, vp.height, list->nb_items, list->start_item[display->screen_type], list->start_item[display->screen_type] + end-start, VERTICAL); } else if (show_title) { /* shift everything right a bit... */ list_text[display->screen_type].width -= SCROLLBAR_WIDTH; list_text[display->screen_type].x += SCROLLBAR_WIDTH; } /* setup icon placement */ list_icons[display->screen_type] = list_text[display->screen_type]; int icon_count = global_settings.show_icons && (list->callback_get_item_icon != NULL) ? 1 : 0; if (show_cursor) icon_count++; if (icon_count) { list_icons[display->screen_type].width = icon_width * icon_count; list_text[display->screen_type].width -= list_icons[display->screen_type].width + ICON_PADDING; list_text[display->screen_type].x += list_icons[display->screen_type].width + ICON_PADDING; } for (i=start; inb_items; i++) { /* do the text */ unsigned char *s; char entry_buffer[MAX_PATH]; unsigned char *entry_name; int text_pos = 0; s = list->callback_get_item_name(i, list->data, entry_buffer, sizeof(entry_buffer)); entry_name = P2STR(s); display->set_viewport(&list_text[display->screen_type]); list_text[display->screen_type].drawmode = STYLE_DEFAULT; /* position the string at the correct offset place */ int item_width,h; display->getstringsize(entry_name, &item_width, &h); item_offset = gui_list_get_item_offset(list, item_width, text_pos, display, &list_text[display->screen_type]); #ifdef HAVE_LCD_COLOR /* if the list has a color callback */ if (list->callback_get_item_color) { int color = list->callback_get_item_color(i, list->data); /* if color selected */ if (color >= 0) { list_text[display->screen_type].drawmode |= STYLE_COLORED|color; } } #endif if(i >= list->selected_item && i < list->selected_item + list->selected_size && list->show_selection_marker) {/* The selected item must be displayed scrolling */ if (global_settings.cursor_style == 1 #ifdef HAVE_REMOTE_LCD /* the global_settings.cursor_style check is here to make sure if they want the cursor instead of bar it will work */ || (display->depth < 16 && global_settings.cursor_style) #endif ) { /* Display inverted-line-style */ list_text[display->screen_type].drawmode |= STYLE_INVERT; } #ifdef HAVE_LCD_COLOR else if (global_settings.cursor_style == 2) { /* Display colour line selector */ list_text[display->screen_type].drawmode |= STYLE_COLORBAR; } else if (global_settings.cursor_style == 3) { /* Display gradient line selector */ list_text[display->screen_type].drawmode = STYLE_GRADIENT; /* Make the lcd driver know how many lines the gradient should cover and current line number */ /* number of selected lines */ list_text[display->screen_type].drawmode |= NUMLN_PACK(list->selected_size); /* current line number, zero based */ list_text[display->screen_type].drawmode |= CURLN_PACK(cur_line); cur_line++; } #endif /* if the text is smaller than the viewport size */ if (item_offset > item_width - (list_text[display->screen_type].width - text_pos)) { /* don't scroll */ display->puts_style_offset(0, i-start, entry_name, list_text[display->screen_type].drawmode, item_offset); } else { display->puts_scroll_style_offset(0, i-start, entry_name, list_text[display->screen_type].drawmode, item_offset); } } else display->puts_style_offset(0, i-start, entry_name, list_text[display->screen_type].drawmode, item_offset); /* do the icon */ if (list->callback_get_item_icon && global_settings.show_icons) { display->set_viewport(&list_icons[display->screen_type]); screen_put_icon_with_offset(display, show_cursor?1:0, (i-start),show_cursor?ICON_PADDING:0,0, list->callback_get_item_icon(i, list->data)); if (show_cursor && i >= list->selected_item && i < list->selected_item + list->selected_size) { screen_put_icon(display, 0, i-start, Icon_Cursor); } } else if (show_cursor && i >= list->selected_item && i < list->selected_item + list->selected_size) { display->set_viewport(&list_icons[display->screen_type]); screen_put_icon(display, 0, (i-start), Icon_Cursor); } } display->set_viewport(parent); display->update_viewport(); display->set_viewport(NULL); } #if defined(HAVE_TOUCHPAD) /* This needs to be fixed if we ever get more than 1 touchscreen on a target. * This also assumes the whole screen is used, which is a bad assumption but * fine until customizable lists comes in... */ static bool scrolling=false; unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent) { short x, y; unsigned button = action_get_touchpad_press(&x, &y); int line; struct screen *display = &screens[SCREEN_MAIN]; if (button == BUTTON_NONE) return ACTION_NONE; if (xnb_items) { height = nb_lines * font_get(parent->font)->height; size = height / gui_list->nb_items; new_selection = ((y-list_text[SCREEN_MAIN].y)*(gui_list->nb_items-nb_lines))/(height-size); if (new_selection - gui_list->start_item[SCREEN_MAIN] > (nb_lines/2)) new_selection = gui_list->start_item[SCREEN_MAIN]+(nb_lines/2); else if (new_selection > gui_list->nb_items-nb_lines) new_selection = gui_list->nb_items-nb_lines; gui_synclist_select_item(gui_list, new_selection); gui_list->start_item[SCREEN_MAIN] = new_selection; return ACTION_REDRAW; } } } else { /* |--------------------------------------------------------| * | Description of the touchscreen list interface: | * |--------------------------------------------------------| * | Pressing an item will select it and "enter" it. | * | | * | Pressing and holding your pen down will scroll through | * | the list of items. | * | | * | Pressing and holding your pen down on a single item | * | will bring up the context menu of it. | * |--------------------------------------------------------| */ if (y > list_text[SCREEN_MAIN].y) { int i, line_height, actual_y; actual_y = y - list_text[SCREEN_MAIN].y; line_height = font_get(parent->font)->height; line = -1; for(i=0; inb_items; i++) { if(actual_y > line_height*i && actual_y < line_height*(i+1)) { line = i; break; } } /* Something went wrong during line detection... */ if(line == -1) return ACTION_NONE; if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button ^ BUTTON_REL) { if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items) return ACTION_NONE; if(button & BUTTON_REPEAT) scrolling = true; gui_synclist_select_item(gui_list, gui_list->start_item[SCREEN_MAIN]+line); return ACTION_REDRAW; } if (button == (BUTTON_REPEAT|BUTTON_REL)) { if(!scrolling) { /* Pen was hold on the same line as the previously selected one * => simulate long button press */ return ACTION_STD_CONTEXT; } else { /* Pen was moved across several lines and then released on this one * => do nothing */ scrolling = false; return ACTION_NONE; } } else if(button == BUTTON_REL) { /* Pen was released on either the same line as the previously selected one * or an other one * => simulate short press */ return ACTION_STD_OK; } else return ACTION_NONE; } /* Title goes up one level (only on BUTTON_REL&~BUTTON_REPEAT) */ else if (y > title_text[SCREEN_MAIN].y && draw_title(display, parent, gui_list) && button == BUTTON_REL) return ACTION_STD_CANCEL; /* Title or statusbar is cancel (only on BUTTON_REL&~BUTTON_REPEAT) */ else if (global_settings.statusbar && button == BUTTON_REL) return ACTION_STD_CANCEL; } return ACTION_NONE; } #endif