/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "debug.h" #include "uisdl.h" #include "lcd-sdl.h" SDL_Surface* lcd_surface; int lcd_backlight_val; #if LCD_DEPTH <= 8 #if CONFIG_BACKLIGHT SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; #endif SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; SDL_Color lcd_color_max = {0, 0, 0, 0}; #endif #if LCD_DEPTH < 8 int lcd_ex_shades = 0; unsigned long (*lcd_ex_getpixel)(int, int) = NULL; #endif static unsigned long get_lcd_pixel(int x, int y) { #if LCD_DEPTH == 1 return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1); #elif LCD_DEPTH == 2 #if LCD_PIXELFORMAT == HORIZONTAL_PACKING return ((lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3); #else return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3); #endif #elif LCD_DEPTH == 16 #if LCD_PIXELFORMAT == RGB565SWAPPED unsigned bits = lcd_framebuffer[y][x]; return (bits >> 8) | (bits << 8); #else return lcd_framebuffer[y][x]; #endif #endif } void lcd_update(void) { /* update a full screen rect */ lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT); } void lcd_update_rect(int x_start, int y_start, int width, int height) { sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); } #if CONFIG_BACKLIGHT void sim_backlight(int value) { lcd_backlight_val = value; #if LCD_DEPTH <= 8 if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0, (1< 0) { sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_backlight_color_zero, (1< 0) { sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_backlight_color_zero, (1<