/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Jerome Kuptz * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "config.h" #include "system.h" #include "file.h" #include "lcd.h" #include "font.h" #include "backlight.h" #include "action.h" #include "kernel.h" #include "tree.h" #include "debug.h" #include "sprintf.h" #include "settings.h" #include "gwps.h" #include "gwps-common.h" #include "audio.h" #include "usb.h" #include "status.h" #include "main_menu.h" #include "ata.h" #include "screens.h" #include "playlist.h" #ifdef HAVE_LCD_BITMAP #include "icons.h" #include "peakmeter.h" #endif #include "action.h" #include "lang.h" #include "bookmark.h" #include "misc.h" #include "sound.h" #include "onplay.h" #include "abrepeat.h" #include "playback.h" #include "splash.h" #include "cuesheet.h" #if LCD_DEPTH > 1 #include "backdrop.h" #endif #include "ata_idle_notify.h" #include "root_menu.h" /* currently only on wps_state is needed */ struct wps_state wps_state; struct gui_wps gui_wps[NB_SCREENS]; static struct wps_data wps_datas[NB_SCREENS]; /* change the path to the current played track */ static void wps_state_update_ctp(const char *path); /* initial setup of wps_data */ static void wps_state_init(void); /* initial setup of a wps */ static void gui_wps_init(struct gui_wps *gui_wps); /* connects a wps with a format-description of the displayed content */ static void gui_wps_set_data(struct gui_wps *gui_wps, struct wps_data *data); /* connects a wps with a screen */ static void gui_wps_set_disp(struct gui_wps *gui_wps, struct screen *display); /* connects a wps with a statusbar*/ static void gui_wps_set_statusbar(struct gui_wps *gui_wps, struct gui_statusbar *statusbar); #ifdef HAVE_LCD_BITMAP static void gui_wps_set_margin(struct gui_wps *gwps) { int offset = 0; struct wps_data *data = gwps->data; if(data->wps_sb_tag && data->show_sb_on_wps) offset = STATUSBAR_HEIGHT; else if ( global_settings.statusbar && !data->wps_sb_tag) offset = STATUSBAR_HEIGHT; gwps->display->setmargins(0, offset); } #endif long gui_wps_show(void) { long button = 0; bool restore = false; long restoretimer = 0; /* timer to delay screen redraw temporarily */ bool exit = false; bool update_track = false; int i; long last_left = 0, last_right = 0; action_signalscreenchange(); wps_state_init(); #ifdef HAVE_LCD_CHARCELLS status_set_audio(true); status_set_param(false); #else FOR_NB_SCREENS(i) { gui_wps_set_margin(&gui_wps[i]); } #if LCD_DEPTH > 1 show_wps_backdrop(); #endif /* LCD_DEPTH > 1 */ #endif #ifdef AB_REPEAT_ENABLE ab_repeat_init(); ab_reset_markers(); #endif if(audio_status() & AUDIO_STATUS_PLAY) { wps_state.id3 = audio_current_track(); wps_state.nid3 = audio_next_track(); if (wps_state.id3) { if (gui_wps_display()) return 0; FOR_NB_SCREENS(i) gui_wps_refresh(&gui_wps[i], 0, WPS_REFRESH_ALL); wps_state_update_ctp(wps_state.id3->path); } restore = true; } while ( 1 ) { bool audio_paused = (audio_status() & AUDIO_STATUS_PAUSE)?true:false; /* did someone else (i.e power thread) change audio pause mode? */ if (wps_state.paused != audio_paused) { wps_state.paused = audio_paused; /* if another thread paused audio, we are probably in car mode, about to shut down. lets save the settings. */ if (wps_state.paused) { settings_save(); #if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF) call_ata_idle_notifys(true); #endif } } #ifdef HAVE_LCD_BITMAP /* when the peak meter is enabled we want to have a few extra updates to make it look smooth. On the other hand we don't want to waste energy if it isn't displayed */ bool pm=false; FOR_NB_SCREENS(i) { if(gui_wps[i].data->peak_meter_enabled) pm = true; } if (pm) { long next_refresh = current_tick; long next_big_refresh = current_tick + HZ / 5; button = BUTTON_NONE; while (TIME_BEFORE(current_tick, next_big_refresh)) { button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_NOBLOCK); if (button != ACTION_NONE) { break; } peak_meter_peek(); sleep(0); /* Sleep until end of current tick. */ if (TIME_AFTER(current_tick, next_refresh)) { FOR_NB_SCREENS(i) { if(gui_wps[i].data->peak_meter_enabled) gui_wps_refresh(&gui_wps[i], 0, WPS_REFRESH_PEAK_METER); next_refresh += HZ / PEAK_METER_FPS; } } } } /* The peak meter is disabled -> no additional screen updates needed */ else { button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,HZ/5); } #else button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,HZ/5); #endif /* Exit if audio has stopped playing. This can happen if using the sleep timer with the charger plugged or if starting a recording from F1 */ if (!audio_status()) exit = true; #ifdef ACTION_WPSAB_SINGLE if (!global_settings.party_mode && ab_repeat_mode_enabled()) { static int wps_ab_state = 0; if (button == ACTION_WPSAB_SINGLE) { switch (wps_ab_state) { case 0: /* set the A spot */ button = ACTION_WPS_ABSETA_PREVDIR; break; case 1: /* set the B spot */ button = ACTION_WPS_ABSETB_NEXTDIR; break; case 2: button = ACTION_WPS_ABRESET; break; } wps_ab_state = (wps_ab_state+1) % 3; } } #endif switch(button) { case ACTION_WPS_CONTEXT: #if LCD_DEPTH > 1 show_main_backdrop(); #endif action_signalscreenchange(); if (onplay(wps_state.id3->path, TREE_ATTR_MPA, CONTEXT_WPS) == ONPLAY_MAINMENU) return GO_TO_ROOT; #if LCD_DEPTH > 1 show_wps_backdrop(); #endif #ifdef HAVE_LCD_BITMAP FOR_NB_SCREENS(i) { gui_wps_set_margin(&gui_wps[i]); } #endif restore = true; break; case ACTION_WPS_BROWSE: #ifdef HAVE_LCD_CHARCELLS status_set_record(false); status_set_audio(false); #endif FOR_NB_SCREENS(i) gui_wps[i].display->stop_scroll(); action_signalscreenchange(); return GO_TO_PREVIOUS_BROWSER; break; /* play/pause */ case ACTION_WPS_PLAY: if (global_settings.party_mode) break; if ( wps_state.paused ) { wps_state.paused = false; if ( global_settings.fade_on_stop ) fade(1); else audio_resume(); } else { wps_state.paused = true; if ( global_settings.fade_on_stop ) fade(0); else audio_pause(); settings_save(); #if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF) call_ata_idle_notifys(true); /* make sure resume info is saved */ #endif } break; /* volume up */ case ACTION_WPS_VOLUP: { global_settings.volume++; bool res = false; setvol(); FOR_NB_SCREENS(i) { if(update_onvol_change(&gui_wps[i])) res = true; } if (res) { restore = true; restoretimer = current_tick + HZ; } } break; /* volume down */ case ACTION_WPS_VOLDOWN: { global_settings.volume--; setvol(); bool res = false; FOR_NB_SCREENS(i) { if(update_onvol_change(&gui_wps[i])) res = true; } if (res) { restore = true; restoretimer = current_tick + HZ; } } break; /* fast forward OR next dir if this is straight after ACTION_WPS_SKIPNEXT */ case ACTION_WPS_SEEKFWD: if (global_settings.party_mode) break; if (current_tick -last_right < HZ) { if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { audio_next(); } else { audio_next_dir(); } } else ffwd_rew(ACTION_WPS_SEEKFWD); last_right = 0; break; /* fast rewind OR prev dir if this is straight after ACTION_WPS_SKIPPREV */ case ACTION_WPS_SEEKBACK: if (global_settings.party_mode) break; if (current_tick -last_left < HZ) { if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { if (!wps_state.paused) #if (CONFIG_CODEC == SWCODEC) audio_pre_ff_rewind(); #else audio_pause(); #endif audio_ff_rewind(0); } else { audio_prev_dir(); } } else ffwd_rew(ACTION_WPS_SEEKBACK); last_left = 0; break; /* prev / restart */ case ACTION_WPS_SKIPPREV: if (global_settings.party_mode) break; last_left = current_tick; update_track = true; #ifdef AB_REPEAT_ENABLE /* if we're in A/B repeat mode and the current position is past the A marker, jump back to the A marker... */ if ( ab_repeat_mode_enabled() ) { if ( ab_after_A_marker(wps_state.id3->elapsed) ) { ab_jump_to_A_marker(); break; #if (AB_REPEAT_ENABLE == 2) } else { ab_reset_markers(); #endif } } /* ...otherwise, do it normally */ #endif if (!wps_state.id3 || (wps_state.id3->elapsed < 3*1000)) { audio_prev(); } else { if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { curr_cuesheet_skip(-1, wps_state.id3->elapsed); break; } if (!wps_state.paused) #if (CONFIG_CODEC == SWCODEC) audio_pre_ff_rewind(); #else audio_pause(); #endif audio_ff_rewind(0); #if (CONFIG_CODEC != SWCODEC) if (!wps_state.paused) audio_resume(); #endif } break; /* next */ case ACTION_WPS_SKIPNEXT: if (global_settings.party_mode) break; last_right = current_tick; update_track = true; #ifdef AB_REPEAT_ENABLE /* if we're in A/B repeat mode and the current position is before the A marker, jump to the A marker... */ if ( ab_repeat_mode_enabled() ) { if ( ab_before_A_marker(wps_state.id3->elapsed) ) { ab_jump_to_A_marker(); break; #if (AB_REPEAT_ENABLE == 2) } else { ab_reset_markers(); #endif } } /* ...otherwise, do it normally */ #endif /* take care of if we're playing a cuesheet */ if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { if (curr_cuesheet_skip(1, wps_state.id3->elapsed)) { /* if the result was false, then we really want to skip to the next track */ break; } } audio_next(); break; /* next / prev directories */ /* and set A-B markers if in a-b mode */ case ACTION_WPS_ABSETB_NEXTDIR: if (global_settings.party_mode) break; #if defined(AB_REPEAT_ENABLE) if (ab_repeat_mode_enabled()) { ab_set_B_marker(wps_state.id3->elapsed); ab_jump_to_A_marker(); update_track = true; } else #endif { audio_next_dir(); } break; case ACTION_WPS_ABSETA_PREVDIR: if (global_settings.party_mode) break; #if defined(AB_REPEAT_ENABLE) if (ab_repeat_mode_enabled()) ab_set_A_marker(wps_state.id3->elapsed); else #endif { audio_prev_dir(); } break; /* menu key functions */ case ACTION_WPS_MENU: FOR_NB_SCREENS(i) gui_wps[i].display->stop_scroll(); return GO_TO_ROOT; break; #ifdef HAVE_QUICKSCREEN case ACTION_WPS_QUICKSCREEN: #if LCD_DEPTH > 1 show_main_backdrop(); #endif if (quick_screen_quick(button)) return SYS_USB_CONNECTED; #if LCD_DEPTH > 1 show_wps_backdrop(); #endif #ifdef HAVE_LCD_BITMAP FOR_NB_SCREENS(i) { gui_wps_set_margin(&gui_wps[i]); } #endif restore = true; break; #endif /* HAVE_QUICKSCREEN */ /* screen settings */ #ifdef BUTTON_F3 case ACTION_F3: #if LCD_DEPTH > 1 show_main_backdrop(); #endif if (quick_screen_f3(BUTTON_F3)) return SYS_USB_CONNECTED; #ifdef HAVE_LCD_BITMAP FOR_NB_SCREENS(i) { gui_wps_set_margin(&gui_wps[i]); } #endif restore = true; break; #endif /* BUTTON_F3 */ /* pitch screen */ #ifdef HAVE_PITCHSCREEN case ACTION_WPS_PITCHSCREEN: #if LCD_DEPTH > 1 show_main_backdrop(); #endif action_signalscreenchange(); if (1 == pitch_screen()) return SYS_USB_CONNECTED; #if LCD_DEPTH > 1 show_wps_backdrop(); #endif restore = true; break; #endif /* HAVE_PITCHSCREEN */ #ifdef AB_REPEAT_ENABLE /* reset A&B markers */ case ACTION_WPS_ABRESET: if (ab_repeat_mode_enabled()) { ab_reset_markers(); update_track = true; } break; #endif /* AB_REPEAT_ENABLE */ /* stop and exit wps */ case ACTION_WPS_STOP: if (global_settings.party_mode) break; exit = true; break; case ACTION_WPS_ID3SCREEN: #if LCD_DEPTH > 1 show_main_backdrop(); #endif browse_id3(); #if LCD_DEPTH > 1 show_wps_backdrop(); #endif #ifdef HAVE_LCD_BITMAP FOR_NB_SCREENS(i) { gui_wps_set_margin(&gui_wps[i]); } #endif restore = true; break; case ACTION_REDRAW: /* yes are locked, just redraw */ restore = true; break; case ACTION_NONE: /* Timeout */ update_track = true; ffwd_rew(button); /* hopefully fix the ffw/rwd bug */ break; case SYS_POWEROFF: bookmark_autobookmark(); #if LCD_DEPTH > 1 show_main_backdrop(); #endif default_event_handler(SYS_POWEROFF); break; default: if(default_event_handler(button) == SYS_USB_CONNECTED) return GO_TO_ROOT; update_track = true; break; } if (update_track) { bool update_failed = false; FOR_NB_SCREENS(i) { if(update(&gui_wps[i])) update_failed = true; } if (update_failed) { return GO_TO_ROOT; } update_track = false; } if (exit) { action_signalscreenchange(); #ifdef HAVE_LCD_CHARCELLS status_set_record(false); status_set_audio(false); #endif if (global_settings.fade_on_stop) fade(0); FOR_NB_SCREENS(i) gui_wps[i].display->stop_scroll(); bookmark_autobookmark(); audio_stop(); #ifdef AB_REPEAT_ENABLE ab_reset_markers(); #endif if (global_settings.browse_current) return GO_TO_PREVIOUS_BROWSER; return GO_TO_PREVIOUS; } if ( button ) ata_spin(); if (restore && ((restoretimer == 0) || (restoretimer < current_tick))) { restore = false; restoretimer = 0; if (gui_wps_display()) { return GO_TO_ROOT; } if (wps_state.id3){ FOR_NB_SCREENS(i) gui_wps_refresh(&gui_wps[i], 0, WPS_REFRESH_NON_STATIC); } } } return GO_TO_ROOT; /* unreachable - just to reduce compiler warnings */ } /* needs checking if needed end*/ /* wps_state */ static void wps_state_init(void) { wps_state.ff_rewind = false; wps_state.paused = false; wps_state.id3 = NULL; wps_state.nid3 = NULL; wps_state.current_track_path[0] = '\0'; } #if 0 /* these are obviously not used? */ void wps_state_update_ff_rew(bool ff_rew) { wps_state.ff_rewind = ff_rew; } void wps_state_update_paused(bool paused) { wps_state.paused = paused; } void wps_state_update_id3_nid3(struct mp3entry *id3, struct mp3entry *nid3) { wps_state.id3 = id3; wps_state.nid3 = nid3; } #endif static void wps_state_update_ctp(const char *path) { memcpy(wps_state.current_track_path, path, sizeof(wps_state.current_track_path)); } /* wps_state end*/ /* initial setup of a wps */ static void gui_wps_init(struct gui_wps *gui_wps) { gui_wps->data = NULL; gui_wps->display = NULL; gui_wps->statusbar = NULL; /* Currently no seperate wps_state needed/possible so use the only aviable ( "global" ) one */ gui_wps->state = &wps_state; } /* connects a wps with a format-description of the displayed content */ static void gui_wps_set_data(struct gui_wps *gui_wps, struct wps_data *data) { gui_wps->data = data; } /* connects a wps with a screen */ static void gui_wps_set_disp(struct gui_wps *gui_wps, struct screen *display) { gui_wps->display = display; } static void gui_wps_set_statusbar(struct gui_wps *gui_wps, struct gui_statusbar *statusbar) { gui_wps->statusbar = statusbar; } /* gui_wps end */ void gui_sync_wps_screen_init(void) { int i; FOR_NB_SCREENS(i) gui_wps_set_disp(&gui_wps[i], &screens[i]); } void gui_sync_wps_init(void) { int i; FOR_NB_SCREENS(i) { wps_data_init(&wps_datas[i]); gui_wps_init(&gui_wps[i]); gui_wps_set_data(&gui_wps[i], &wps_datas[i]); gui_wps_set_statusbar(&gui_wps[i], &statusbars.statusbars[i]); } #if LCD_DEPTH > 1 unload_wps_backdrop(); #endif }