// NES FDS sound chip emulator // Game_Music_Emu 0.6-pre #ifndef NES_FDS_APU_H #define NES_FDS_APU_H #include "blargg_common.h" #include "blip_buffer.h" enum { lfo_base_tempo = 8 }; enum { fds_osc_count = 1 }; enum { fds_io_addr = 0x4040 }; enum { fds_io_size = 0x53 }; enum { fds_wave_size = 0x40 }; enum { fds_master_vol_max = 10 }; enum { fds_vol_max = 0x20 }; enum { fds_wave_sample_max = 0x3F }; struct Nes_Fds_Apu { unsigned char regs_ [fds_io_size];// last written value to registers int lfo_tempo; // normally 8; adjusted by set_tempo() int env_delay; int env_speed; int env_gain; int sweep_delay; int sweep_speed; int sweep_gain; int wave_pos; int last_amp; blip_time_t wave_fract; int mod_fract; int mod_pos; int mod_write_pos; unsigned char mod_wave [fds_wave_size]; // synthesis blip_time_t last_time; struct Blip_Buffer* output_; struct Blip_Synth synth; }; // init void Fds_init( struct Nes_Fds_Apu* this ); // setup void Fds_set_tempo( struct Nes_Fds_Apu* this, int t ); // emulation void Fds_reset( struct Nes_Fds_Apu* this ); static inline void Fds_volume( struct Nes_Fds_Apu* this, int v ) { Synth_volume( &this->synth, (v*14) / 100 / fds_master_vol_max / fds_vol_max / fds_wave_sample_max ); } static inline void Fds_set_output( struct Nes_Fds_Apu* this, int i, struct Blip_Buffer* b ) { #if defined(ROCKBOX) (void) i; #endif assert( (unsigned) i < fds_osc_count ); this->output_ = b; } void Fds_run_until( struct Nes_Fds_Apu* this, blip_time_t ); static inline void Fds_end_frame( struct Nes_Fds_Apu* this, blip_time_t end_time ) { if ( end_time > this->last_time ) Fds_run_until( this, end_time ); this->last_time -= end_time; assert( this->last_time >= 0 ); } void Fds_write_( struct Nes_Fds_Apu* this, unsigned addr, int data ); static inline void Fds_write( struct Nes_Fds_Apu* this, blip_time_t time, unsigned addr, int data ) { Fds_run_until( this, time ); Fds_write_( this, addr, data ); } static inline int Fds_read( struct Nes_Fds_Apu* this, blip_time_t time, unsigned addr ) { Fds_run_until( this, time ); int result = 0xFF; switch ( addr ) { case 0x4090: result = this->env_gain; break; case 0x4092: result = this->sweep_gain; break; default: { unsigned i = addr - fds_io_addr; if ( i < fds_wave_size ) result = this->regs_ [i]; } } return result | 0x40; } // allow access to registers by absolute address (i.e. 0x4080) static inline unsigned char* regs_nes( struct Nes_Fds_Apu* this, unsigned addr ) { return &this->regs_ [addr - fds_io_addr]; } #endif