#ifdef HAVE_LCD_BITMAP /* Sudoku */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1) sudoku_start.112x64x1.bmp sudoku_normal.112x64x1.bmp sudoku_inverse.112x64x1.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) sudoku_start.160x128x2.bmp sudoku_normal.160x128x2.bmp sudoku_inverse.160x128x2.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #endif /* Brickmania */ #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) #if (LCD_WIDTH == 320) brickmania_menu_bg.320x240x16.bmp #else brickmania_menu_bg.220x176x16.bmp #endif brickmania_ball.220x176x16.bmp brickmania_bricks.220x176x16.bmp brickmania_gameover.220x176x16.bmp brickmania_help.220x176x16.bmp brickmania_no_resume.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_powerups.220x176x16.bmp brickmania_quit.220x176x16.bmp brickmania_resume.220x176x16.bmp brickmania_sel_help.220x176x16.bmp brickmania_sel_resume.220x176x16.bmp brickmania_sel_quit.220x176x16.bmp brickmania_sel_start.220x176x16.bmp brickmania_start.220x176x16.bmp brickmania_break.220x176x16.bmp #endif #endif /* HAVE_LCD_BITMAP */