/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Jerome Kuptz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "config.h" #include "system.h" #include "file.h" #include "lcd.h" #include "font.h" #include "backlight.h" #include "action.h" #include "kernel.h" #include "filetypes.h" #include "debug.h" #include "sprintf.h" #include "settings.h" #include "gwps.h" #include "gwps-common.h" #include "audio.h" #include "usb.h" #include "status.h" #include "storage.h" #include "screens.h" #include "playlist.h" #ifdef HAVE_LCD_BITMAP #include "icons.h" #include "peakmeter.h" #endif #include "lang.h" #include "bookmark.h" #include "misc.h" #include "sound.h" #include "onplay.h" #include "abrepeat.h" #include "playback.h" #include "splash.h" #include "cuesheet.h" #include "ata_idle_notify.h" #include "root_menu.h" #include "backdrop.h" #include "quickscreen.h" #include "pitchscreen.h" #include "appevents.h" #include "viewport.h" #include "pcmbuf.h" #include "option_select.h" #include "dsp.h" #define RESTORE_WPS_INSTANTLY 0l #define RESTORE_WPS_NEXT_SECOND ((long)(HZ+current_tick)) /* in milliseconds */ #define DEFAULT_SKIP_TRESH 3000ul static int wpsbars; /* currently only one wps_state is needed */ struct wps_state wps_state; struct gui_wps gui_wps[NB_SCREENS]; static struct wps_data wps_datas[NB_SCREENS]; /* initial setup of wps_data */ static void wps_state_init(void); static void track_changed_callback(void *param); static void nextid3available_callback(void* param); #if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD) static void gwps_caption_backlight(struct wps_state *state) { if (state && state->id3) { #ifdef HAVE_BACKLIGHT if (global_settings.caption_backlight) { /* turn on backlight n seconds before track ends, and turn it off n seconds into the new track. n == backlight_timeout, or 5s */ int n = global_settings.backlight_timeout * 1000; if ( n < 1000 ) n = 5000; /* use 5s if backlight is always on or off */ if (((state->id3->elapsed < 1000) || ((state->id3->length - state->id3->elapsed) < (unsigned)n)) && (state->paused == false)) backlight_on(); } #endif #ifdef HAVE_REMOTE_LCD if (global_settings.remote_caption_backlight) { /* turn on remote backlight n seconds before track ends, and turn it off n seconds into the new track. n == remote_backlight_timeout, or 5s */ int n = global_settings.remote_backlight_timeout * 1000; if ( n < 1000 ) n = 5000; /* use 5s if backlight is always on or off */ if (((state->id3->elapsed < 1000) || ((state->id3->length - state->id3->elapsed) < (unsigned)n)) && (state->paused == false)) remote_backlight_on(); } #endif } } #endif static void change_dir(int direction) { if (global_settings.prevent_skip) return; if (direction < 0) audio_prev_dir(); else if (direction > 0) audio_next_dir(); /* prevent the next dir to immediatly start being ffw'd */ action_wait_for_release(); } static void prev_track(unsigned long skip_thresh) { if (wps_state.id3->elapsed < skip_thresh) { audio_prev(); return; } else { if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { curr_cuesheet_skip(-1, wps_state.id3->elapsed); return; } if (!wps_state.paused) #if (CONFIG_CODEC == SWCODEC) audio_pre_ff_rewind(); #else audio_pause(); #endif audio_ff_rewind(0); #if (CONFIG_CODEC != SWCODEC) if (!wps_state.paused) audio_resume(); #endif } } static void next_track(void) { /* take care of if we're playing a cuesheet */ if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { if (curr_cuesheet_skip(1, wps_state.id3->elapsed)) { /* if the result was false, then we really want to skip to the next track */ return; } } audio_next(); } static void play_hop(int direction) { unsigned long step = ((unsigned long)global_settings.skip_length)*1000; unsigned long elapsed = wps_state.id3->elapsed; unsigned long remaining = wps_state.id3->length - elapsed; if (!global_settings.prevent_skip && (!step || (direction > 0 && step >= remaining) || (direction < 0 && elapsed < DEFAULT_SKIP_TRESH))) { /* Do normal track skipping */ if (direction > 0) next_track(); else if (direction < 0) prev_track(DEFAULT_SKIP_TRESH); return; } if (direction == 1 && step >= remaining) { #if CONFIG_CODEC == SWCODEC if(global_settings.beep) pcmbuf_beep(1000, 150, 1500*global_settings.beep); #endif return; } else if ((direction == -1 && elapsed < step)) { elapsed = 0; } else { elapsed += step * direction; } if((audio_status() & AUDIO_STATUS_PLAY) && !wps_state.paused) { #if (CONFIG_CODEC == SWCODEC) audio_pre_ff_rewind(); #else audio_pause(); #endif } audio_ff_rewind(wps_state.id3->elapsed = elapsed); #if (CONFIG_CODEC != SWCODEC) if (!wps_state.paused) audio_resume(); #endif } static void gwps_fix_statusbars(void) { #ifdef HAVE_LCD_BITMAP int i; wpsbars = VP_SB_HIDE_ALL; FOR_NB_SCREENS(i) { bool draw = false; if (gui_wps[i].data->wps_sb_tag) draw = gui_wps[i].data->show_sb_on_wps; else if (global_settings.statusbar) wpsbars |= VP_SB_ONSCREEN(i); if (draw) wpsbars |= (VP_SB_ONSCREEN(i) | VP_SB_IGNORE_SETTING(i)); } #else wpsbars = VP_SB_ALLSCREENS; #endif } #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) /* * If the user is unable to see the wps, because the display is deactivated, * we surpress updates until the wps gets actived again (the lcd driver will * call this hook to issue an instant update) * */ static void wps_lcd_activation_hook(void) { wps_state.do_full_update = true; /* force timeout in wps main loop, so that the update is instantly */ queue_post(&button_queue, BUTTON_NONE, 0); } #endif static void gwps_leave_wps(void) { int i, oldbars = VP_SB_HIDE_ALL; FOR_NB_SCREENS(i) gui_wps[i].display->stop_scroll(); if (global_settings.statusbar) oldbars = VP_SB_ALLSCREENS; #if LCD_DEPTH > 1 show_main_backdrop(); #endif #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 show_remote_main_backdrop(); #endif viewportmanager_set_statusbar(oldbars); #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) /* Play safe and unregister the hook */ lcd_activation_set_hook(NULL); #endif } void gwps_draw_statusbars(void) { viewportmanager_set_statusbar(wpsbars); } #ifdef HAVE_TOUCHSCREEN int wps_get_touchaction(struct wps_data *data) { short x,y; short vx, vy; int type = action_get_touchscreen_press(&x, &y); int i; static int last_action = ACTION_NONE; struct touchregion *r; bool repeated = (type == BUTTON_REPEAT); bool released = (type == BUTTON_REL); for (i=0; itouchregion_count; i++) { r = &data->touchregion[i]; /* make sure this region's viewport is visible */ if (r->wvp->hidden_flags&VP_DRAW_HIDDEN) continue; /* reposition the touch inside the viewport */ vx = x - r->wvp->vp.x; vy = y - r->wvp->vp.y; /* check if its inside this viewport */ if (vx >= 0 && vx < r->wvp->vp.x + r->wvp->vp.width && vy >= 0 && vy < r->wvp->vp.y + r->wvp->vp.height) { /* now see if the point is inside this region */ if (vx >= r->x && vx < r->x+r->width && vy >= r->y && vy < r->y+r->height) { if ((repeated && r->repeat) || (released && !r->repeat)) { last_action = r->action; return r->action; } } } } if ((last_action == ACTION_WPS_SEEKBACK || last_action == ACTION_WPS_SEEKFWD)) return ACTION_WPS_STOPSEEK; last_action = ACTION_TOUCHSCREEN; return ACTION_TOUCHSCREEN; } #endif /* The WPS can be left in two ways: * a) call a function, which draws over the wps. In this case, the wps * will be still active (i.e. the below function didn't return) * b) return with a value evaluated by root_menu.c, in this case the wps * is really left, and root_menu will handle the next screen * * In either way, call gwps_leave_wps(), in order to restore the correct * "main screen" backdrops and statusbars */ long gui_wps_show(void) { long button = 0; bool restore = true; long restoretimer = RESTORE_WPS_INSTANTLY; /* timer to delay screen redraw temporarily */ bool exit = false; bool bookmark = false; bool update = false; int i; long last_left = 0, last_right = 0; #ifdef HAVE_LCD_CHARCELLS status_set_audio(true); status_set_param(false); #endif #ifdef AB_REPEAT_ENABLE ab_repeat_init(); ab_reset_markers(); #endif wps_state_init(); while ( 1 ) { bool audio_paused = (audio_status() & AUDIO_STATUS_PAUSE)?true:false; /* did someone else (i.e power thread) change audio pause mode? */ if (wps_state.paused != audio_paused) { wps_state.paused = audio_paused; /* if another thread paused audio, we are probably in car mode, about to shut down. lets save the settings. */ if (wps_state.paused) { settings_save(); #if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF) call_storage_idle_notifys(true); #endif } } #ifdef HAVE_LCD_BITMAP /* when the peak meter is enabled we want to have a few extra updates to make it look smooth. On the other hand we don't want to waste energy if it isn't displayed */ bool pm=false; FOR_NB_SCREENS(i) { if(gui_wps[i].data->peak_meter_enabled) pm = true; } if (pm) { long next_refresh = current_tick; long next_big_refresh = current_tick + HZ / 5; button = BUTTON_NONE; while (TIME_BEFORE(current_tick, next_big_refresh)) { button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_NOBLOCK); if (button != ACTION_NONE) { break; } peak_meter_peek(); sleep(0); /* Sleep until end of current tick. */ if (TIME_AFTER(current_tick, next_refresh)) { FOR_NB_SCREENS(i) { if(gui_wps[i].data->peak_meter_enabled) gui_wps_redraw(&gui_wps[i], 0, WPS_REFRESH_PEAK_METER); next_refresh += HZ / PEAK_METER_FPS; } } } } /* The peak meter is disabled -> no additional screen updates needed */ else #endif { button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK, restore ? HZ/100 : HZ/5); } /* Exit if audio has stopped playing. This happens e.g. at end of playlist or if using the sleep timer. */ if (!(audio_status() & AUDIO_STATUS_PLAY)) exit = true; #ifdef HAVE_TOUCHSCREEN if (button == ACTION_TOUCHSCREEN) button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data); #endif /* The iPods/X5/M5 use a single button for the A-B mode markers, defined as ACTION_WPSAB_SINGLE in their config files. */ #ifdef ACTION_WPSAB_SINGLE if (!global_settings.party_mode && ab_repeat_mode_enabled()) { static int wps_ab_state = 0; if (button == ACTION_WPSAB_SINGLE) { switch (wps_ab_state) { case 0: /* set the A spot */ button = ACTION_WPS_ABSETA_PREVDIR; break; case 1: /* set the B spot */ button = ACTION_WPS_ABSETB_NEXTDIR; break; case 2: button = ACTION_WPS_ABRESET; break; } wps_ab_state = (wps_ab_state+1) % 3; } } #endif switch(button) { case ACTION_WPS_CONTEXT: { gwps_leave_wps(); /* if music is stopped in the context menu we want to exit the wps */ if (onplay(wps_state.id3->path, FILE_ATTR_AUDIO, CONTEXT_WPS) == ONPLAY_MAINMENU || !audio_status()) return GO_TO_ROOT; restore = true; } break; case ACTION_WPS_BROWSE: #ifdef HAVE_LCD_CHARCELLS status_set_record(false); status_set_audio(false); #endif gwps_leave_wps(); return GO_TO_PREVIOUS_BROWSER; break; /* play/pause */ case ACTION_WPS_PLAY: if (global_settings.party_mode) break; if ( wps_state.paused ) { wps_state.paused = false; if ( global_settings.fade_on_stop ) fade(true, true); else audio_resume(); } else { wps_state.paused = true; if ( global_settings.fade_on_stop ) fade(false, true); else audio_pause(); settings_save(); #if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF) call_storage_idle_notifys(true); /* make sure resume info is saved */ #endif } break; case ACTION_WPS_VOLUP: { FOR_NB_SCREENS(i) gui_wps[i].data->button_time_volume = current_tick; global_settings.volume++; bool res = false; setvol(); FOR_NB_SCREENS(i) { if(update_onvol_change(&gui_wps[i])) res = true; } if (res) { restore = true; restoretimer = RESTORE_WPS_NEXT_SECOND; } } break; case ACTION_WPS_VOLDOWN: { FOR_NB_SCREENS(i) gui_wps[i].data->button_time_volume = current_tick; global_settings.volume--; setvol(); bool res = false; FOR_NB_SCREENS(i) { if(update_onvol_change(&gui_wps[i])) res = true; } if (res) { restore = true; restoretimer = RESTORE_WPS_NEXT_SECOND; } } break; /* fast forward OR next dir if this is straight after ACTION_WPS_SKIPNEXT */ case ACTION_WPS_SEEKFWD: if (global_settings.party_mode) break; if (current_tick -last_right < HZ) { if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { audio_next(); } else { change_dir(1); } } else ffwd_rew(ACTION_WPS_SEEKFWD); last_right = last_left = 0; break; /* fast rewind OR prev dir if this is straight after ACTION_WPS_SKIPPREV,*/ case ACTION_WPS_SEEKBACK: if (global_settings.party_mode) break; if (current_tick -last_left < HZ) { if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type) { if (!wps_state.paused) #if (CONFIG_CODEC == SWCODEC) audio_pre_ff_rewind(); #else audio_pause(); #endif audio_ff_rewind(0); } else { change_dir(-1); } } else ffwd_rew(ACTION_WPS_SEEKBACK); last_left = last_right = 0; break; /* prev / restart */ case ACTION_WPS_SKIPPREV: if (global_settings.party_mode) break; last_left = current_tick; #ifdef AB_REPEAT_ENABLE /* if we're in A/B repeat mode and the current position is past the A marker, jump back to the A marker... */ if ( ab_repeat_mode_enabled() ) { if ( ab_after_A_marker(wps_state.id3->elapsed) ) { ab_jump_to_A_marker(); break; #if (AB_REPEAT_ENABLE == 2) } else { ab_reset_markers(); #endif } } else /* ...otherwise, do it normally */ #endif play_hop(-1); break; /* next OR if skip length set, hop by predetermined amount. */ case ACTION_WPS_SKIPNEXT: if (global_settings.party_mode) break; last_right = current_tick; #ifdef AB_REPEAT_ENABLE /* if we're in A/B repeat mode and the current position is before the A marker, jump to the A marker... */ if ( ab_repeat_mode_enabled() ) { if ( ab_before_A_marker(wps_state.id3->elapsed) ) { ab_jump_to_A_marker(); break; #if (AB_REPEAT_ENABLE == 2) } else { ab_reset_markers(); #endif } } else /* ...otherwise, do it normally */ #endif play_hop(1); break; /* next / prev directories */ /* and set A-B markers if in a-b mode */ case ACTION_WPS_ABSETB_NEXTDIR: if (global_settings.party_mode) break; #if defined(AB_REPEAT_ENABLE) if (ab_repeat_mode_enabled()) { ab_set_B_marker(wps_state.id3->elapsed); ab_jump_to_A_marker(); } else #endif { change_dir(1); } break; case ACTION_WPS_ABSETA_PREVDIR: if (global_settings.party_mode) break; #if defined(AB_REPEAT_ENABLE) if (ab_repeat_mode_enabled()) ab_set_A_marker(wps_state.id3->elapsed); else #endif { change_dir(-1); } break; /* menu key functions */ case ACTION_WPS_MENU: gwps_leave_wps(); return GO_TO_ROOT; break; #ifdef HAVE_QUICKSCREEN case ACTION_WPS_QUICKSCREEN: { gwps_leave_wps(); if (quick_screen_quick(button)) return SYS_USB_CONNECTED; restore = true; } break; #endif /* HAVE_QUICKSCREEN */ /* screen settings */ #ifdef BUTTON_F3 case ACTION_F3: { gwps_leave_wps(); if (quick_screen_f3(BUTTON_F3)) return SYS_USB_CONNECTED; restore = true; } break; #endif /* BUTTON_F3 */ /* pitch screen */ #ifdef HAVE_PITCHSCREEN case ACTION_WPS_PITCHSCREEN: { gwps_leave_wps(); if (1 == gui_syncpitchscreen_run()) return SYS_USB_CONNECTED; restore = true; } break; #endif /* HAVE_PITCHSCREEN */ #ifdef AB_REPEAT_ENABLE /* reset A&B markers */ case ACTION_WPS_ABRESET: if (ab_repeat_mode_enabled()) { ab_reset_markers(); update = true; } break; #endif /* AB_REPEAT_ENABLE */ /* stop and exit wps */ case ACTION_WPS_STOP: if (global_settings.party_mode) break; bookmark = true; exit = true; break; case ACTION_WPS_ID3SCREEN: { gwps_leave_wps(); browse_id3(); restore = true; } break; #ifdef HAVE_TOUCHSCREEN case ACTION_TOUCH_SHUFFLE: /* toggle shuffle mode */ { global_settings.playlist_shuffle = !global_settings.playlist_shuffle; #if CONFIG_CODEC == SWCODEC dsp_set_replaygain(); #endif if (global_settings.playlist_shuffle) playlist_randomise(NULL, current_tick, true); else playlist_sort(NULL, true); } break; case ACTION_TOUCH_REPMODE: /* cycle the repeat mode setting */ { const struct settings_list *rep_setting = find_setting(&global_settings.repeat_mode, NULL); option_select_next_val(rep_setting, false, true); audio_flush_and_reload_tracks(); } break; #endif /* HAVE_TOUCHSCREEN */ case ACTION_REDRAW: /* yes are locked, just redraw */ wps_state.do_full_update = true; break; case ACTION_NONE: /* Timeout, do a partial update */ update = true; ffwd_rew(button); /* hopefully fix the ffw/rwd bug */ break; #ifdef HAVE_RECORDING case ACTION_WPS_REC: exit = true; break; #endif case SYS_POWEROFF: default_event_handler(SYS_POWEROFF); break; default: if(default_event_handler(button) == SYS_USB_CONNECTED) return GO_TO_ROOT; update = true; break; } if (wps_state.do_full_update || update) { #if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD) gwps_caption_backlight(&wps_state); #endif FOR_NB_SCREENS(i) { #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) if (lcd_active() #ifdef HAVE_REMOTE_LCD /* currently, all remotes are readable without backlight * so still update those */ || (i == SCREEN_REMOTE) #endif ) #endif { gui_wps_update(&gui_wps[i]); } } wps_state.do_full_update = false; update = false; } if (restore && wps_state.id3 && ((restoretimer == RESTORE_WPS_INSTANTLY) || TIME_AFTER(current_tick, restoretimer))) { restore = false; restoretimer = RESTORE_WPS_INSTANTLY; gwps_fix_statusbars(); #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) lcd_activation_set_hook(wps_lcd_activation_hook); #endif FOR_NB_SCREENS(i) { screens[i].stop_scroll(); gui_wps_display(&gui_wps[i]); } } if (exit) { #ifdef HAVE_LCD_CHARCELLS status_set_record(false); status_set_audio(false); #endif if (global_settings.fade_on_stop) fade(false, true); if (bookmark) bookmark_autobookmark(); audio_stop(); #ifdef AB_REPEAT_ENABLE ab_reset_markers(); #endif gwps_leave_wps(); #ifdef HAVE_RECORDING if (button == ACTION_WPS_REC) return GO_TO_RECSCREEN; #endif if (global_settings.browse_current) return GO_TO_PREVIOUS_BROWSER; return GO_TO_PREVIOUS; } if (button && !IS_SYSEVENT(button) ) storage_spin(); } return GO_TO_ROOT; /* unreachable - just to reduce compiler warnings */ } /* this is called from the playback thread so NO DRAWING! */ static void track_changed_callback(void *param) { wps_state.id3 = (struct mp3entry*)param; wps_state.nid3 = audio_next_track(); if (cuesheet_is_enabled() && wps_state.id3->cuesheet_type && strcmp(wps_state.id3->path, curr_cue->audio_filename)) { /* the current cuesheet isn't the right one any more */ /* We need to parse the new cuesheet */ char cuepath[MAX_PATH]; if (look_for_cuesheet_file(wps_state.id3->path, cuepath) && parse_cuesheet(cuepath, curr_cue)) { wps_state.id3->cuesheet_type = 1; strcpy(curr_cue->audio_filename, wps_state.id3->path); } cue_spoof_id3(curr_cue, wps_state.id3); } wps_state.do_full_update = true; } static void nextid3available_callback(void* param) { (void)param; wps_state.nid3 = audio_next_track(); wps_state.do_full_update = true; } /* wps_state */ static void wps_state_init(void) { wps_state.ff_rewind = false; wps_state.paused = false; if(audio_status() & AUDIO_STATUS_PLAY) { wps_state.id3 = audio_current_track(); wps_state.nid3 = audio_next_track(); } else { wps_state.id3 = NULL; wps_state.nid3 = NULL; } /* We'll be updating due to restore initialized with true */ wps_state.do_full_update = false; /* add the WPS track event callbacks */ add_event(PLAYBACK_EVENT_TRACK_CHANGE, false, track_changed_callback); add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false, nextid3available_callback); } /* wps_state end*/ #ifdef HAVE_LCD_BITMAP static void statusbar_toggle_handler(void *data) { (void)data; int i; gwps_fix_statusbars(); FOR_NB_SCREENS(i) { struct viewport *vp = &gui_wps[i].data->viewports[0].vp; bool draw = wpsbars & (VP_SB_ONSCREEN(i) | VP_SB_IGNORE_SETTING(i)); if (!draw) { vp->y = 0; vp->height = screens[i].lcdheight; } else { bool bar_at_top = true; #ifdef HAVE_REMOTE_LCD if (i == SCREEN_REMOTE) bar_at_top = global_settings.remote_statusbar != STATUSBAR_BOTTOM; else #endif bar_at_top = global_settings.statusbar != STATUSBAR_BOTTOM; vp->y = bar_at_top?STATUSBAR_HEIGHT:0; vp->height = screens[i].lcdheight - STATUSBAR_HEIGHT; } } } #endif void gui_sync_wps_init(void) { int i; FOR_NB_SCREENS(i) { wps_data_init(&wps_datas[i]); #ifdef HAVE_ALBUMART wps_datas[i].wps_uses_albumart = 0; #endif #ifdef HAVE_REMOTE_LCD wps_datas[i].remote_wps = (i != 0); #endif gui_wps[i].data = &wps_datas[i]; gui_wps[i].display = &screens[i]; /* Currently no seperate wps_state needed/possible so use the only aviable ( "global" ) one */ gui_wps[i].state = &wps_state; } #ifdef HAVE_LCD_BITMAP add_event(GUI_EVENT_STATUSBAR_TOGGLE, false, statusbar_toggle_handler); #endif #if LCD_DEPTH > 1 unload_wps_backdrop(); #endif #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 unload_remote_wps_backdrop(); #endif } #ifdef HAVE_ALBUMART /* Returns true if at least one of the gui_wps screens has an album art tag in its wps structure */ bool gui_sync_wps_uses_albumart(void) { int i; FOR_NB_SCREENS(i) { struct gui_wps *gwps = &gui_wps[i]; if (gwps->data && (gwps->data->wps_uses_albumart != WPS_ALBUMART_NONE)) return true; } return false; } #endif