/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2005 Karl Kurbjun * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * * H300 Port by Karl Kurbjun * IPod port by Dave Chapman and Paul Louden * Additional code contributed by Thom Johansen * Based off work by: Digita Doom, IDoom, Prboom, lSDLDoom, LxDoom, * MBF, Boom, DosDoom, * and of course Original Doom by ID Software * See: http://prboom.sourceforge.net/about.html for the history * * ****************************************************************************/ #include "d_main.h" #include "doomdef.h" #include "settings.h" #include "m_fixed.h" #include "m_argv.h" #include "m_misc.h" #include "g_game.h" #include "rockmacros.h" #include "doomstat.h" #include "i_system.h" PLUGIN_HEADER #ifdef USE_IRAM extern char iramcopy[]; extern char iramstart[]; extern char iramend[]; extern char iedata[]; extern char iend[]; #endif extern boolean timingdemo, singledemo, demoplayback, fastdemo; // killough int filearray[9]; int fpoint=1; // save 0 for closing int fileexists(const char * fname) { int fd; fd = open(fname,O_RDONLY); if (fd>=0) { close(fd); return 0; } return -1; } #ifndef SIMULATOR int my_open(const char *file, int flags) { if(fpoint==8) return -1; #undef open filearray[fpoint]=rb->open(file, flags); if(filearray[fpoint]<0) return filearray[fpoint]; fpoint++; return filearray[fpoint-1]; } int my_close(int id) { int i=0; if(id<0) return id; while(filearray[i]!=id && i<8) i++; if(i==8) { printf("A requested FID did not exist!!!!"); return -9; } #undef close rb->close(id); for(; ilcd_putsxy(1,p_xtpt, (unsigned char *)p_buf); if (!noprintf) rb->lcd_update(); p_xtpt+=8; if(p_xtpt>LCD_HEIGHT-8) { p_xtpt=0; if (!noprintf) rb->lcd_clear_display(); } return 1; } char *my_strtok( char * s, const char * delim ) { register char *spanp; register int c, sc; char *tok; static char *lasts; if (s == NULL && (s = lasts) == NULL) return (NULL); /* * Skip (span) leading delimiters (s += strspn(s, delim), sort of). */ cont: c = *s++; for (spanp = (char *)delim; (sc = *spanp++) != 0;) { if (c == sc) goto cont; } if (c == 0) { /* no non-delimiter characters */ lasts = NULL; return (NULL); } tok = s - 1; /* * Scan token (scan for delimiters: s += strcspn(s, delim), sort of). * Note that delim must have one NUL; we stop if we see that, too. */ for (;;) { c = *s++; spanp = (char *)delim; do { if ((sc = *spanp++) == c) { if (c == 0) s = NULL; else s[-1] = 0; lasts = s; return (tok); } } while (sc != 0); } /* NOTREACHED */ } inline void* memcpy(void* dst, const void* src, size_t size) { return rb->memcpy(dst, src, size); } // From suduku int doom_menu_cb(int key, int m) { (void)m; switch(key) { #ifdef MENU_ENTER2 case MENU_ENTER2: #endif case MENU_ENTER: key = BUTTON_NONE; /* eat the downpress, next menu reacts on release */ break; #ifdef MENU_ENTER2 case MENU_ENTER2 | BUTTON_REL: #endif case MENU_ENTER | BUTTON_REL: key = MENU_ENTER; /* fake downpress, next menu doesn't like release */ break; } return key; } struct argvlist { int timedemo; // 1 says there's a timedemo int demonum; int addonnum; } argvlist; const unsigned char versions_builtin[7][20] = { "Doom Shareware", "Doom Registered", "Ultimate Doom", "Doom 2", "Doom 2 French", "Plutonia", "TNT" }; const unsigned char wads_builtin[7][30] = { GAMEBASE"doom1.wad", GAMEBASE"doom.wad", GAMEBASE"doomu.wad", GAMEBASE"doom2.wad", GAMEBASE"doom2f.wad", GAMEBASE"plutonia.wad", GAMEBASE"tnt.wad" }; int namemap[7]; char *addonfiles[10]; static struct opt_items demolmp[11]; char addon[200]; // This sets up the base game and builds up myargv/c bool Dhandle_ver (int dver) { switch (dver) { case 0: /* Doom Shareware */ gamemode = shareware; gamemission = doom; D_AddFile(wads_builtin[0],source_iwad); break; case 1: /* Doom registered */ gamemode = registered; gamemission = doom; D_AddFile(wads_builtin[1],source_iwad); break; case 2: /* Ultimate Doom */ gamemode = retail; gamemission = doom; D_AddFile(wads_builtin[2],source_iwad); break; case 3: /* Doom2 */ gamemode = commercial; gamemission = doom2; D_AddFile(wads_builtin[3],source_iwad); break; case 4: /* Doom2f */ gamemode = commercial; gamemission = doom2; D_AddFile(wads_builtin[4],source_iwad); break; case 5: /* Plutonia */ gamemode = commercial; gamemission = pack_plut; D_AddFile(wads_builtin[5],source_iwad); break; case 6: /* TNT */ gamemode = commercial; gamemission = pack_tnt; D_AddFile(wads_builtin[6],source_iwad); break; default: gamemission = none; return 0; } // Start adding to myargv if(argvlist.timedemo && (gamemode == shareware)) { singletics = true; timingdemo = true; // show stats after quit G_DeferedPlayDemo("demo3"); singledemo = true; // quit after one demo } if(argvlist.addonnum) { snprintf(addon,sizeof(addon),"%s%s", GAMEBASE"addons/", addonfiles[argvlist.addonnum]); D_AddFile(addon,source_pwad); modifiedgame = true; } if(argvlist.demonum) { snprintf(addon, sizeof(addon),"%s%s", GAMEBASE"demos/", demolmp[argvlist.demonum].string); D_AddFile(addon, source_lmp); G_DeferedPlayDemo(addon); singledemo = true; // quit after one demo } return 1; } // This function builds up the basegame list for use in the options selection // it also sets the defaults for the argvlist // Now checking for rcokdoom.wad based on prboom.wad int Dbuild_base (struct opt_items *names) { if ( fileexists(GAMEBASE"rockdoom.wad") ) return 0; D_AddFile (GAMEBASE"rockdoom.wad", source_pwad); int i=0; /* Doom Shareware */ if ( !fileexists (wads_builtin[0]) ) { names[i].string=versions_builtin[0]; names[i].voice_id=0; namemap[i]=0; i++; } /* Doom registered */ if ( !fileexists (wads_builtin[1]) ) { names[i].string=versions_builtin[1]; names[i].voice_id=0; namemap[i]=1; i++; } /* Ultimate Doom */ if ( !fileexists (wads_builtin[2]) ) { names[i].string=versions_builtin[2]; names[i].voice_id=0; namemap[i]=2; i++; } /* Doom2 */ if ( !fileexists (wads_builtin[3]) ) { names[i].string=versions_builtin[3]; names[i].voice_id=0; namemap[i]=3; i++; } /* Doom2f */ if ( !fileexists (wads_builtin[4]) ) { names[i].string=versions_builtin[4]; names[i].voice_id=0; namemap[i]=4; i++; } /* Plutonia */ if ( !fileexists (wads_builtin[5]) ) { names[i].string=versions_builtin[5]; names[i].voice_id=0; namemap[i]=5; i++; } /* TNT */ if ( !fileexists (wads_builtin[6]) ) { names[i].string=versions_builtin[6]; names[i].voice_id=0; namemap[i]=6; i++; } // Set argvlist defaults argvlist.timedemo=0; return i; } int Dbuild_addons(struct opt_items *names) { int i=1; DIR *addons; struct dirent *dptr; char *startpt; startpt=malloc(strlen("No Addon")*sizeof(char)); // Add this on to allow for no addon to be played strcpy(startpt,"No Addon"); names[0].string=startpt; names[0].voice_id=0; addons=opendir(GAMEBASE"addons/"); if(addons==NULL) return 1; while((dptr=rb->readdir(addons)) && i<10) { if(rb->strcasestr(dptr->d_name, ".WAD")) { addonfiles[i]=malloc(strlen(dptr->d_name)*sizeof(char)); strcpy(addonfiles[i],dptr->d_name); names[i].string=addonfiles[i]; names[i].voice_id=0; i++; } } closedir(addons); return i; } int Dbuild_demos(struct opt_items *names) { int i=1; DIR *demos; struct dirent *dptr; char *startpt; startpt=malloc(strlen("No Demo")*sizeof(char)); // Add this on to allow for no demo to be played strcpy(startpt,"No Demo"); names[0].string=startpt; names[0].voice_id=0; demos=opendir(GAMEBASE"demos/"); if(demos==NULL) return 1; while((dptr=rb->readdir(demos)) && i<11) { if(rb->strcasestr(dptr->d_name, ".LMP")) { startpt=malloc(strlen(dptr->d_name)*sizeof(char)); strcpy(startpt,dptr->d_name); names[i].string=startpt; names[i].voice_id=0; i++; } } closedir(demos); return i; } // This key configuration code is not the cleanest or the most efficient, but it works int translatekey(int key) { if (key<31) { switch(key) { case 0: return 0; case 1: return KEY_RIGHTARROW; case 2: return KEY_LEFTARROW; case 3: return KEY_UPARROW; case 4: return KEY_DOWNARROW; case 5: return KEY_RCTRL; case 6: return ' '; case 7: return KEY_ESCAPE; case 8: return 'w'; case 9: return KEY_ENTER; case 10: default: return 0; } } else { switch(key) { case 0: return 0; case KEY_RIGHTARROW: return 1; case KEY_LEFTARROW: return 2; case KEY_UPARROW: return 3; case KEY_DOWNARROW: return 4; case KEY_RCTRL: return 5; case ' ': return 6; case KEY_ESCAPE: return 7; case 'w': return 8; case KEY_ENTER: return 9; case KEY_F9: default: return 0; } } } // I havn't added configurable keys for enter or escape because this requires some modification to // m_menu.c which hasn't been done yet. int Oset_keys() { int m, result; int menuquit=0; static const struct opt_items doomkeys[] = { { "Unmapped", NULL }, { "Key Right", NULL }, { "Key Left", NULL }, { "Key Up", NULL }, { "Key Down", NULL }, { "Key Record", NULL }, { "Key Mode", NULL }, { "Key Off", NULL }, { "Key On", NULL }, { "Key Select", NULL }, }; int numdoomkeys=sizeof(doomkeys) / sizeof(*doomkeys); static const struct menu_item items[] = { { "Game Right", NULL }, { "Game Left", NULL }, { "Game Up", NULL }, { "Game Down", NULL }, { "Game Shoot", NULL }, { "Game Open", NULL }, { "Game Strafe", NULL }, { "Game Weapon", NULL }, { "Game Automap", NULL }, }; m = rb->menu_init(items, sizeof(items) / sizeof(*items), doom_menu_cb, NULL, NULL, NULL); while(!menuquit) { result=rb->menu_show(m); switch (result) { case 0: key_right=translatekey(key_right); rb->set_option(items[0].desc, &key_right, INT, doomkeys, numdoomkeys, NULL ); key_right=translatekey(key_right); break; case 1: key_left=translatekey(key_left); rb->set_option(items[1].desc, &key_left, INT, doomkeys, numdoomkeys, NULL ); key_left=translatekey(key_left); break; case 2: key_up=translatekey(key_up); rb->set_option(items[2].desc, &key_up, INT, doomkeys, numdoomkeys, NULL ); key_up=translatekey(key_up); break; case 3: key_down=translatekey(key_down); rb->set_option(items[3].desc, &key_down, INT, doomkeys, numdoomkeys, NULL ); key_down=translatekey(key_down); break; case 4: key_fire=translatekey(key_fire); rb->set_option(items[4].desc, &key_fire, INT, doomkeys, numdoomkeys, NULL ); key_fire=translatekey(key_fire); break; case 5: key_use=translatekey(key_use); rb->set_option(items[5].desc, &key_use, INT, doomkeys, numdoomkeys, NULL ); key_use=translatekey(key_use); break; case 6: key_strafe=translatekey(key_strafe); rb->set_option(items[6].desc, &key_strafe, INT, doomkeys, numdoomkeys, NULL ); key_strafe=translatekey(key_strafe); break; case 7: key_weapon=translatekey(key_weapon); rb->set_option(items[7].desc, &key_weapon, INT, doomkeys, numdoomkeys, NULL ); key_weapon=translatekey(key_weapon); break; case 8: key_map=translatekey(key_map); rb->set_option(items[8].desc, &key_map, INT, doomkeys, numdoomkeys, NULL ); key_map=translatekey(key_map); break; default: menuquit=1; break; } } rb->menu_exit(m); return (1); } static const struct opt_items onoff[2] = { { "Off", NULL }, { "On", NULL }, }; static struct opt_items addons[10]; extern int fake_contrast; static bool Doptions() { int m, result; int menuquit=0; static const struct menu_item items[] = { { "Sound", NULL }, { "Set Keys", NULL }, { "Timedemo", NULL }, { "Player Bobbing", NULL }, { "Weapon Recoil", NULL }, { "Translucency", NULL }, { "Fake Contrast", NULL }, }; m = rb->menu_init(items, sizeof(items) / sizeof(*items), doom_menu_cb, NULL, NULL, NULL); while(!menuquit) { result=rb->menu_show(m); switch (result) { case 0: /* Sound */ nosfxparm=!nosfxparm; // Have to invert it before setting rb->set_option("Sound", &nosfxparm, INT, onoff, 2, NULL ); break; case 1: /* Keys */ Oset_keys(); break; case 2: /* Timedemo */ rb->set_option("Timedemo", &argvlist.timedemo, INT, onoff, 2, NULL ); break; case 3: /* Player Bobbing */ rb->set_option("Player Bobbing", &default_player_bobbing, INT, onoff, 2, NULL ); break; case 4: /* Weapon Recoil */ rb->set_option("Weapon Recoil", &default_weapon_recoil, INT, onoff, 2, NULL ); break; case 5: /* Translucency */ rb->set_option("Translucency", &default_translucency, INT, onoff, 2, NULL ); break; case 6: /* Fake Contrast */ rb->set_option("Fake Contrast", &fake_contrast, INT, onoff, 2, NULL ); break; default: menuquit=1; break; } } rb->menu_exit(m); return (1); } // // Doom Menu // int doom_menu() { int m; int result; int status; int gamever; bool menuquit=0; static struct opt_items names[7]; static const struct menu_item items[] = { { "Game", NULL }, { "Addons", NULL }, { "Demos", NULL }, { "Options", NULL }, { "Play Game", NULL }, { "Quit", NULL }, }; if( (status=Dbuild_base(names)) == 0 ) // Build up the base wad files (select last added file) { rb->splash(HZ, true, "Sorry, you have no base wads"); return -1; } int numadd=Dbuild_addons(addons); int numdemos=Dbuild_demos(demolmp); argvlist.demonum=0; argvlist.addonnum=0; gamever=status-1; m = rb->menu_init(items, sizeof(items) / sizeof(*items), doom_menu_cb, NULL, NULL, NULL); while(!menuquit) { result=rb->menu_show(m); switch (result) { case 0: /* Game picker */ rb->set_option("Base Game", &gamever, INT, names, status, NULL ); break; case 1: /* Addon picker */ rb->set_option("Select Addon", &argvlist.addonnum, INT, addons, numadd, NULL ); //Daddons(numadd); break; case 2: /* Demos */ rb->set_option("Demos", &argvlist.demonum, INT, demolmp, numdemos, NULL ); break; case 3: /* Options */ Doptions(); break; case 4: /* Play Game */ menuquit=1; break; case 5: /* Quit */ menuquit=1; gamever=-1; break; default: break; } } rb->menu_exit(m); return (gamever); } extern int systemvol; /* this is the plugin entry point */ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { rb = api; (void)parameter; #if !defined(SIMULATOR) && defined(HAVE_ADJUSTABLE_CPU_FREQ) rb->cpu_boost(true); #endif #ifdef USE_IRAM memcpy(iramstart, iramcopy, iramend-iramstart); memset(iedata, 0, iend - iedata); #endif rb->lcd_setfont(0); #ifdef FANCY_MENU /* TO FIX: Don't use load_main_backdrop() - use lcd_set_backdrop() */ if(rb->load_main_backdrop(GAMEBASE"backdrop.bmp")) rb->lcd_set_foreground(LCD_RGBPACK(85,208,56)); rb->lcd_clear_display(); #endif // We're using doom's memory management since it implements a proper free (and re-uses the memory) // and now with prboom's code: realloc and calloc printf ("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); printf ("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults (); // load before initing other systems #ifdef FANCY_MENU rb->lcd_setfont(FONT_UI); rb->lcd_putsxy(5,LCD_HEIGHT-20, "RockDoom v0.90"); rb->lcd_update(); rb->sleep(HZ*2); rb->lcd_setfont(0); #else rb->splash(HZ*2, true, "RockDoom v0.90"); #endif myargv = malloc(sizeof(char *)*MAXARGVS); memset(myargv,0,sizeof(char *)*MAXARGVS); myargv[0]="doom.rock"; myargc=1; int result=doom_menu(); if( result == -1) return PLUGIN_OK; // No base wads found or quit was selected Dhandle_ver( namemap[ result ] ); rb->lcd_setfont(0); rb->lcd_clear_display(); systemvol= rb->global_settings->volume-rb->global_settings->volume%((rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15); general_translucency = default_translucency; // phares D_DoomMain (); M_SaveDefaults (); I_Quit(); // Make SURE everything was closed out right printf("There were still: %d files open", fpoint); while(fpoint>0) { rb->close(filearray[fpoint]); fpoint--; } rb->splash(HZ, true, "Bye"); #if !defined(SIMULATOR) && defined(HAVE_ADJUSTABLE_CPU_FREQ) rb->cpu_boost(false); #endif return PLUGIN_OK; }