/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _GUI_SELECT_H_ #define _GUI_SELECT_H_ #include "screen_access.h" #include "settings.h" #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SELECT_INC BUTTON_UP #define SELECT_DEC BUTTON_DOWN #define SELECT_OK BUTTON_SELECT #define SELECT_OK2 BUTTON_LEFT #define SELECT_CANCEL BUTTON_OFF #define SELECT_CANCEL2 BUTTON_MODE #define SELECT_RC_INC BUTTON_RC_FF #define SELECT_RC_DEC BUTTON_RC_REW #define SELECT_RC_OK BUTTON_RC_ON #define SELECT_RC_OK2 BUTTON_RC_MENU #define SELECT_RC_CANCEL BUTTON_RC_STOP #define SELECT_RC_CANCEL2 BUTTON_RC_MODE #elif CONFIG_KEYPAD == RECORDER_PAD #define SELECT_INC BUTTON_UP #define SELECT_DEC BUTTON_DOWN #define SELECT_OK BUTTON_PLAY #define SELECT_OK2 BUTTON_LEFT #define SELECT_CANCEL BUTTON_OFF #define SELECT_CANCEL2 BUTTON_F1 #elif CONFIG_KEYPAD == PLAYER_PAD #define SELECT_INC BUTTON_RIGHT #define SELECT_DEC BUTTON_LEFT #define SELECT_OK BUTTON_PLAY #define SELECT_CANCEL BUTTON_STOP #define SELECT_CANCEL2 BUTTON_MENU #elif CONFIG_KEYPAD == ONDIO_PAD #define SELECT_INC BUTTON_UP #define SELECT_DEC BUTTON_DOWN #define SELECT_OK BUTTON_RIGHT #define SELECT_OK2 BUTTON_LEFT #define SELECT_CANCEL BUTTON_MENU #define SELECT_CANCEL2 BUTTON_OFF #elif CONFIG_KEYPAD == GMINI100_PAD #define SELECT_INC BUTTON_UP #define SELECT_DEC BUTTON_DOWN #define SELECT_OK BUTTON_PLAY #define SELECT_OK2 BUTTON_LEFT #define SELECT_CANCEL BUTTON_OFF #define SELECT_CANCEL2 BUTTON_MENU #endif struct gui_select { bool canceled; bool validated; const char * title; int min_value; int max_value; int step; int option; const char * extra_string; /* In the case the option is a number */ void (*formatter)(char* dest, int dest_length, int variable, const char* unit); const struct opt_items * items; bool limit_loop; }; /* * Initializes a select that let's you choose between several numeric values * - title : the title of the select * - init_value : the initial value the number will be * - min_value, max_value : bounds to the value * - step : the ammount you want to add / withdraw to the initial number * each time a key is pressed * - unit : the unit in which the value is (ex "s", "bytes", ...) * - formatter : a callback function that generates a string * from the number it gets */ extern void gui_select_init_numeric(struct gui_select * select, const char * title, int init_value, int min_value, int max_value, int step, const char * unit, void (*formatter)(char* dest, int dest_length, int variable, const char* unit)); /* * Initializes a select that let's you choose between options in a list * - title : the title of the select * - selected : the initially selected item * - items : the list of items, defined in settings.h * - nb_items : the number of items in the 'items' list */ extern void gui_select_init_items(struct gui_select * select, const char * title, int selected, const struct opt_items * items, int nb_items ); /* * Selects the next value * - select : the select struct */ extern void gui_select_next(struct gui_select * select); /* * Selects the previous value * - select : the select struct */ extern void gui_select_prev(struct gui_select * select); /* * Draws the select on the given screen * - select : the select struct * - display : the display on which you want to output */ extern void gui_select_draw(struct gui_select * select, struct screen * display); /* * Returns the selected value * - select : the select struct */ #define gui_select_get_selected(select) \ (select)->option /* * Cancels the select * - select : the select struct */ #define gui_select_cancel(select) \ (select)->canceled=true /* * Tells wether the select has been canceled or not * - select : the select struct */ #define gui_select_is_canceled(select) \ (select)->canceled /* * Validate the select * - select : the select struct */ #define gui_select_validate(select) \ (select)->validated=true /* * Tells wether the select is validated or not * - select : the select struct */ #define gui_select_is_validated(select) \ (select)->validated /* * Tells the select wether it should stop when reaching the min/max value * or should continue (by going to max/min) * - select : the select struct * - scroll : * - true : stops when reaching min/max * - false : continues to go to max/min when reaching min/max */ #define gui_select_limit_loop(select, loop) \ (select)->limit_loop=loop /* * Draws the select on all the screens * - select : the select struct */ extern void gui_syncselect_draw(struct gui_select * select); /* * Handles key events for a synced (drawn on all screens) select * - select : the select struct */ extern bool gui_syncselect_do_button(struct gui_select * select, int button); #endif /* _GUI_SELECT_H_ */