/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "uisw32.h" #include "lcd.h" unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */ char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */ BITMAPINFO2 bmi = { {sizeof (BITMAPINFOHEADER), LCD_WIDTH, -LCD_HEIGHT, 1, 8, BI_RGB, 0, 0, 0, 2, 2, }, { {UI_LCD_BGCOLOR, 0}, /* green background color */ {UI_LCD_BLACK, 0} /* black color */ } }; /* bitmap information */ void lcd_set_invert_display(bool invert) { (void)invert; } /* lcd_update() update lcd */ void lcd_update() { int x, y; if (hGUIWnd == NULL) _endthread (); for (x = 0; x < LCD_WIDTH; x++) for (y = 0; y < LCD_HEIGHT; y++) bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1); InvalidateRect (hGUIWnd, NULL, FALSE); /* natural sleep :) Bagder: why is this here? */ Sleep (50); } void lcd_update_rect(int x_start, int y_start, int width, int height) { int x, y; int xmax, ymax; ymax = y_start + height; xmax = x_start + width; if (hGUIWnd == NULL) _endthread (); if(xmax > LCD_WIDTH) xmax = LCD_WIDTH; if(ymax >= LCD_HEIGHT) ymax = LCD_HEIGHT; for (x = x_start; x < xmax; x++) for (y = y_start; y < ymax; y++) bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1); /* Bagder: If I only knew how, I would make this call only invalidate the actual rectangle we want updated here, this NULL thing here will make the full rectangle updated! */ InvalidateRect (hGUIWnd, NULL, FALSE); } /* lcd_backlight() set backlight state of lcd */ void lcd_backlight (bool on) { if (on) { RGBQUAD blon = {UI_LCD_BGCOLORLIGHT, 0}; bmi.bmiColors[0] = blon; } else { RGBQUAD blon = {UI_LCD_BGCOLOR, 0}; bmi.bmiColors[0] = blon; } InvalidateRect (hGUIWnd, NULL, FALSE); }