/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Miika Pekkarinen * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _DSP_H #define _DSP_H #include #include #define NATIVE_FREQUENCY 44100 enum { STEREO_INTERLEAVED = 0, STEREO_NONINTERLEAVED, STEREO_MONO, STEREO_NUM_MODES, }; enum { CODEC_SET_FILEBUF_WATERMARK = 1, CODEC_SET_FILEBUF_CHUNKSIZE, CODEC_SET_FILEBUF_PRESEEK, DSP_SET_FREQUENCY, DSP_SWITCH_FREQUENCY, DSP_SET_CLIP_MIN, DSP_SET_CLIP_MAX, DSP_SET_SAMPLE_DEPTH, DSP_SET_STEREO_MODE, DSP_RESET, DSP_FLUSH, DSP_SET_TRACK_GAIN, DSP_SET_ALBUM_GAIN, DSP_SET_TRACK_PEAK, DSP_SET_ALBUM_PEAK, DSP_CROSSFEED }; /* A bunch of fixed point assembler helper macros */ #if defined(CPU_COLDFIRE) && !defined(SIMULATOR) /* These macros use the Coldfire EMAC extension and need the MACSR flags set * to fractional mode with no rounding. */ /* Multiply two S.31 fractional integers and return the sign bit and the * 31 most significant bits of the result. */ #define FRACMUL(x, y) \ ({ \ long t; \ asm ("mac.l %[a], %[b], %%acc0\n\t" \ "movclr.l %%acc0, %[t]\n\t" \ : [t] "=r" (t) : [a] "r" (x), [b] "r" (y)); \ t; \ }) /* Multiply two S.31 fractional integers, and return the 32 most significant * bits after a shift left by the constant z. NOTE: Only works for shifts of * up to 8 on Coldfire! */ #define FRACMUL_SHL(x, y, z) \ ({ \ long t, t2; \ asm ("mac.l %[a], %[b], %%acc0\n\t" \ "moveq.l %[d], %[t]\n\t" \ "move.l %%accext01, %[t2]\n\t" \ "and.l %[mask], %[t2]\n\t" \ "lsr.l %[t], %[t2]\n\t" \ "movclr.l %%acc0, %[t]\n\t" \ "asl.l %[c], %[t]\n\t" \ "or.l %[t2], %[t]\n\t" \ : [t] "=&d" (t), [t2] "=&d" (t2) \ : [a] "r" (x), [b] "r" (y), [mask] "d" (0xff), \ [c] "i" ((z)), [d] "i" (8 - (z))); \ t; \ }) /* Multiply one S.31-bit and one S8.23 fractional integer and return the * sign bit and the 31 most significant bits of the result. Load next value * to multiply with into x from s (and increase s); x must contain the * initial value. */ #define FRACMUL_8_LOOP(x, y, s, d) \ { \ long t, t2; \ asm volatile ("mac.l %[a], %[b], (%[src])+, %[a], %%acc0\n\t" \ "move.l %%accext01, %[t2]\n\t" \ "movclr.l %%acc0, %[t]\n\t" \ "asl.l #8, %[t]\n\t" \ "move.b %[t2], %[t]\n\t" \ "move.l %[t], (%[dst])+\n\t" \ : [a] "+r" (x), [src] "+a" (s), [dst] "+a" (d), \ [t] "=r" (t), [t2] "=r" (t2) \ : [b] "r" (y)); \ } #define ACC(acc, x, y) \ (void)acc; \ asm ("mac.l %[a], %[b], %%acc0" \ : : [a] "i,r" (x), [b] "i,r" (y)); #define GET_ACC(acc) \ ({ \ long t; \ (void)acc; \ asm ("movclr.l %%acc0, %[t]" \ : [t] "=r" (t)); \ t; \ }) #define ACC_INIT(acc, x, y) ACC(acc, x, y) #elif defined(CPU_ARM) && !defined(SIMULATOR) /* Multiply two S.31 fractional integers and return the sign bit and the * 31 most significant bits of the result. */ #define FRACMUL(x, y) \ ({ \ long t, t2; \ asm ("smull %[t], %[t2], %[a], %[b]\n\t" \ "mov %[t2], %[t2], asl #1\n\t" \ "orr %[t], %[t2], %[t], lsr #31\n\t" \ : [t] "=&r" (t), [t2] "=&r" (t2) \ : [a] "r" (x), [b] "r" (y)); \ t; \ }) /* Multiply two S.31 fractional integers, and return the 32 most significant * bits after a shift left by the constant z. */ #define FRACMUL_SHL(x, y, z) \ ({ \ long t, t2; \ asm ("smull %[t], %[t2], %[a], %[b]\n\t" \ "mov %[t2], %[t2], asl %[c]\n\t" \ "orr %[t], %[t2], %[t], lsr %[d]\n\t" \ : [t] "=&r" (t), [t2] "=&r" (t2) \ : [a] "r" (x), [b] "r" (y), \ [c] "M" ((z) + 1), [d] "M" (31 - (z))); \ t; \ }) #define ACC_INIT(acc, x, y) acc = FRACMUL(x, y) #define ACC(acc, x, y) acc += FRACMUL(x, y) #define GET_ACC(acc) acc /* Multiply one S.31-bit and one S8.23 fractional integer and store the * sign bit and the 31 most significant bits of the result to d (and * increase d). Load next value to multiply with into x from s (and * increase s); x must contain the initial value. */ #define FRACMUL_8_LOOP(x, y, s, d) \ ({ \ long t, t2; \ asm volatile ("smull %[t], %[t2], %[a], %[b]\n\t" \ "mov %[t2], %[t2], asl #9\n\t" \ "orr %[d], %[t2], %[t], lsr #23\n\t" \ : [d] "=&r" (*(d)++), [t] "=&r" (t), [t2] "=&r" (t2) \ : [a] "r" (x), [b] "r" (y)); \ x = *(s)++; \ }) #else #define ACC_INIT(acc, x, y) acc = FRACMUL(x, y) #define ACC(acc, x, y) acc += FRACMUL(x, y) #define GET_ACC(acc) acc #define FRACMUL(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 31)) #define FRACMUL_SHL(x, y, z) \ ((long)(((((long long) (x)) * ((long long) (y))) >> (31 - (z))))) #define FRACMUL_8_LOOP(x, y, s, d) \ ({ \ long t = x; \ x = *(s)++; \ *(d)++ = (long) (((((long long) (t)) * ((long long) (y))) >> 23)); \ }) #endif #define DIV64(x, y, z) (long)(((long long)(x) << (z))/(y)) int dsp_process(char *dest, const char *src[], int count); int dsp_input_count(int count); int dsp_output_count(int count); int dsp_stereo_mode(void); bool dsp_configure(int setting, intptr_t value); void dsp_set_replaygain(bool always); void dsp_set_crossfeed(bool enable); void dsp_set_crossfeed_direct_gain(int gain); void dsp_set_crossfeed_cross_params(long lf_gain, long hf_gain, long cutoff); void dsp_set_eq(bool enable); void dsp_set_eq_precut(int precut); void dsp_set_eq_coefs(int band); void sound_set_pitch(int r); int sound_get_pitch(void); void channels_set(int value); void stereo_width_set(int value); void dsp_dither_enable(bool enable); #endif