/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 Dan Everton (safetydan) * Copyright (C) 2009 Maurus Cuelenaere * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #define lrocklib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "rocklib.h" #include "lib/helper.h" #include "lib/pluginlib_actions.h" /* * http://www.lua.org/manual/5.1/manual.html#lua_CFunction * * In order to communicate properly with Lua, a C function must use the following protocol, * which defines the way parameters and results are passed: a C function receives its arguments * from Lua in its stack in direct order (the first argument is pushed first). To return values to Lua, * a C function just pushes them onto the stack, in direct order (the first result is pushed first), * and returns the number of results. Any other value in the stack below the results will be properly * discarded by Lua. Like a Lua function, a C function called by Lua can also return many results. * * When porting new functions, don't forget to check rocklib_aux.pl whether it automatically creates * wrappers for the function and if so, add the function names to @forbidden_functions. This is to * prevent namespace collisions and adding duplicate wrappers. */ /* * ----------------------------- * * Rockbox Lua image wrapper * * ----------------------------- */ #define ROCKLUA_IMAGE "rb.image" struct rocklua_image { int width; int height; fb_data *data; fb_data dummy[1][1]; }; static void rli_wrap(lua_State *L, fb_data *src, int width, int height) { struct rocklua_image *a = (struct rocklua_image *)lua_newuserdata(L, sizeof(struct rocklua_image)); luaL_getmetatable(L, ROCKLUA_IMAGE); lua_setmetatable(L, -2); a->width = width; a->height = height; a->data = src; } static fb_data* rli_alloc(lua_State *L, int width, int height) { size_t nbytes = sizeof(struct rocklua_image) + ((width*height) - 1) * sizeof(fb_data); struct rocklua_image *a = (struct rocklua_image *)lua_newuserdata(L, nbytes); luaL_getmetatable(L, ROCKLUA_IMAGE); lua_setmetatable(L, -2); a->width = width; a->height = height; a->data = &a->dummy[0][0]; return a->data; } static int rli_new(lua_State *L) { int width = luaL_checkint(L, 1); int height = luaL_checkint(L, 2); rli_alloc(L, width, height); return 1; } static struct rocklua_image* rli_checktype(lua_State *L, int arg) { void *ud = luaL_checkudata(L, arg, ROCKLUA_IMAGE); luaL_argcheck(L, ud != NULL, arg, "'" ROCKLUA_IMAGE "' expected"); return (struct rocklua_image*) ud; } static int rli_width(lua_State *L) { struct rocklua_image *a = rli_checktype(L, 1); lua_pushnumber(L, a->width); return 1; } static int rli_height(lua_State *L) { struct rocklua_image *a = rli_checktype(L, 1); lua_pushnumber(L, a->height); return 1; } static fb_data* rli_element(lua_State *L) { struct rocklua_image *a = rli_checktype(L, 1); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); luaL_argcheck(L, 1 <= x && x <= a->width, 2, "index out of range"); luaL_argcheck(L, 1 <= y && y <= a->height, 3, "index out of range"); /* return element address */ return &a->data[a->width * (y - 1) + (x - 1)]; } static int rli_set(lua_State *L) { fb_data newvalue = (fb_data) luaL_checknumber(L, 4); *rli_element(L) = newvalue; return 0; } static int rli_get(lua_State *L) { lua_pushnumber(L, *rli_element(L)); return 1; } static int rli_tostring(lua_State *L) { struct rocklua_image *a = rli_checktype(L, 1); lua_pushfstring(L, ROCKLUA_IMAGE ": %dx%d", a->width, a->height); return 1; } static const struct luaL_reg rli_lib [] = { {"__tostring", rli_tostring}, {"set", rli_set}, {"get", rli_get}, {"width", rli_width}, {"height", rli_height}, {NULL, NULL} }; static inline void rli_init(lua_State *L) { luaL_newmetatable(L, ROCKLUA_IMAGE); lua_pushstring(L, "__index"); lua_pushvalue(L, -2); /* pushes the metatable */ lua_settable(L, -3); /* metatable.__index = metatable */ luaL_register(L, NULL, rli_lib); } /* * ----------------------------- * * Rockbox wrappers start here! * * ----------------------------- */ #define RB_WRAP(M) static int rock_##M(lua_State *L) #define SIMPLE_VOID_WRAPPER(func) RB_WRAP(func) { (void)L; func(); return 0; } /* Helper function for opt_viewport */ static void check_tablevalue(lua_State *L, const char* key, int tablepos, void* res, bool unsigned_val) { lua_getfield(L, tablepos, key); /* Find table[key] */ if(!lua_isnoneornil(L, -1)) { if(unsigned_val) *(unsigned*)res = luaL_checkint(L, -1); else *(int*)res = luaL_checkint(L, -1); } lua_pop(L, 1); /* Pop the value off the stack */ } static struct viewport* opt_viewport(lua_State *L, int narg, struct viewport* alt) { if(lua_isnoneornil(L, narg)) return alt; int tablepos = lua_gettop(L); struct viewport *vp; lua_getfield(L, tablepos, "vp"); /* get table['vp'] */ if(lua_isnoneornil(L, -1)) { lua_pop(L, 1); /* Pop nil off stack */ vp = (struct viewport*) lua_newuserdata(L, sizeof(struct viewport)); /* Allocate memory and push it as udata on the stack */ memset(vp, 0, sizeof(struct viewport)); /* Init viewport values to 0 */ lua_setfield(L, tablepos, "vp"); /* table['vp'] = vp (pops value off the stack) */ } else { vp = (struct viewport*) lua_touserdata(L, -1); /* Reuse viewport struct */ lua_pop(L, 1); /* We don't need the value on stack */ } luaL_checktype(L, narg, LUA_TTABLE); check_tablevalue(L, "x", tablepos, &vp->x, false); check_tablevalue(L, "y", tablepos, &vp->y, false); check_tablevalue(L, "width", tablepos, &vp->width, false); check_tablevalue(L, "height", tablepos, &vp->height, false); #ifdef HAVE_LCD_BITMAP check_tablevalue(L, "font", tablepos, &vp->font, false); check_tablevalue(L, "drawmode", tablepos, &vp->drawmode, false); #endif #if LCD_DEPTH > 1 check_tablevalue(L, "fg_pattern", tablepos, &vp->fg_pattern, true); check_tablevalue(L, "bg_pattern", tablepos, &vp->bg_pattern, true); #ifdef HAVE_LCD_COLOR check_tablevalue(L, "lss_pattern", tablepos, &vp->lss_pattern, true); check_tablevalue(L, "lse_pattern", tablepos, &vp->lse_pattern, true); check_tablevalue(L, "lst_pattern", tablepos, &vp->lst_pattern, true); #endif #endif return vp; } RB_WRAP(set_viewport) { struct viewport *vp = opt_viewport(L, 1, NULL); int screen = luaL_optint(L, 2, SCREEN_MAIN); rb->screens[screen]->set_viewport(vp); return 0; } RB_WRAP(clear_viewport) { int screen = luaL_optint(L, 1, SCREEN_MAIN); rb->screens[screen]->clear_viewport(); return 0; } #ifdef HAVE_LCD_BITMAP RB_WRAP(lcd_framebuffer) { rli_wrap(L, rb->lcd_framebuffer, LCD_WIDTH, LCD_HEIGHT); return 1; } RB_WRAP(lcd_mono_bitmap_part) { struct rocklua_image *src = rli_checktype(L, 1); int src_x = luaL_checkint(L, 2); int src_y = luaL_checkint(L, 3); int stride = luaL_checkint(L, 4); int x = luaL_checkint(L, 5); int y = luaL_checkint(L, 6); int width = luaL_checkint(L, 7); int height = luaL_checkint(L, 8); int screen = luaL_optint(L, 9, SCREEN_MAIN); rb->screens[screen]->mono_bitmap_part((const unsigned char *)src->data, src_x, src_y, stride, x, y, width, height); return 0; } RB_WRAP(lcd_mono_bitmap) { struct rocklua_image *src = rli_checktype(L, 1); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); int width = luaL_checkint(L, 4); int height = luaL_checkint(L, 5); int screen = luaL_optint(L, 6, SCREEN_MAIN); rb->screens[screen]->mono_bitmap((const unsigned char *)src->data, x, y, width, height); return 0; } #if LCD_DEPTH > 1 RB_WRAP(lcd_bitmap_part) { struct rocklua_image *src = rli_checktype(L, 1); int src_x = luaL_checkint(L, 2); int src_y = luaL_checkint(L, 3); int stride = luaL_checkint(L, 4); int x = luaL_checkint(L, 5); int y = luaL_checkint(L, 6); int width = luaL_checkint(L, 7); int height = luaL_checkint(L, 8); int screen = luaL_optint(L, 9, SCREEN_MAIN); rb->screens[screen]->bitmap_part(src->data, src_x, src_y, stride, x, y, width, height); return 0; } RB_WRAP(lcd_bitmap) { struct rocklua_image *src = rli_checktype(L, 1); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); int width = luaL_checkint(L, 4); int height = luaL_checkint(L, 5); int screen = luaL_optint(L, 6, SCREEN_MAIN); rb->screens[screen]->bitmap(src->data, x, y, width, height); return 0; } RB_WRAP(lcd_get_backdrop) { fb_data* backdrop = rb->lcd_get_backdrop(); if(backdrop == NULL) lua_pushnil(L); else rli_wrap(L, backdrop, LCD_WIDTH, LCD_HEIGHT); return 1; } #endif /* LCD_DEPTH > 1 */ #if LCD_DEPTH == 16 RB_WRAP(lcd_bitmap_transparent_part) { struct rocklua_image *src = rli_checktype(L, 1); int src_x = luaL_checkint(L, 2); int src_y = luaL_checkint(L, 3); int stride = luaL_checkint(L, 4); int x = luaL_checkint(L, 5); int y = luaL_checkint(L, 6); int width = luaL_checkint(L, 7); int height = luaL_checkint(L, 8); int screen = luaL_optint(L, 9, SCREEN_MAIN); rb->screens[screen]->transparent_bitmap_part(src->data, src_x, src_y, stride, x, y, width, height); return 0; } RB_WRAP(lcd_bitmap_transparent) { struct rocklua_image *src = rli_checktype(L, 1); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); int width = luaL_checkint(L, 4); int height = luaL_checkint(L, 5); int screen = luaL_optint(L, 6, SCREEN_MAIN); rb->screens[screen]->transparent_bitmap(src->data, x, y, width, height); return 0; } #endif /* LCD_DEPTH == 16 */ #endif /* defined(LCD_BITMAP) */ RB_WRAP(current_tick) { lua_pushinteger(L, *rb->current_tick); return 1; } #ifdef HAVE_TOUCHSCREEN RB_WRAP(action_get_touchscreen_press) { short x, y; int result = rb->action_get_touchscreen_press(&x, &y); lua_pushinteger(L, result); lua_pushinteger(L, x); lua_pushinteger(L, y); return 3; } #endif RB_WRAP(kbd_input) { luaL_Buffer b; luaL_buffinit(L, &b); const char *input = luaL_optstring(L, 1, NULL); char *buffer = luaL_prepbuffer(&b); if(input != NULL) rb->strlcpy(buffer, input, LUAL_BUFFERSIZE); else buffer[0] = '\0'; if(!rb->kbd_input(buffer, LUAL_BUFFERSIZE)) { luaL_addsize(&b, strlen(buffer)); luaL_pushresult(&b); } else lua_pushnil(L); return 1; } #ifdef HAVE_TOUCHSCREEN RB_WRAP(touchscreen_set_mode) { enum touchscreen_mode mode = luaL_checkint(L, 1); rb->touchscreen_set_mode(mode); return 0; } RB_WRAP(touchscreen_get_mode) { lua_pushinteger(L, rb->touchscreen_get_mode()); return 1; } #endif RB_WRAP(font_getstringsize) { const unsigned char* str = luaL_checkstring(L, 1); int fontnumber = luaL_checkint(L, 2); int w, h; if (fontnumber == FONT_UI) fontnumber = rb->global_status->font_id[SCREEN_MAIN]; else fontnumber = FONT_SYSFIXED; int result = rb->font_getstringsize(str, &w, &h, fontnumber); lua_pushinteger(L, result); lua_pushinteger(L, w); lua_pushinteger(L, h); return 3; } #ifdef HAVE_LCD_COLOR RB_WRAP(lcd_rgbpack) { int r = luaL_checkint(L, 1); int g = luaL_checkint(L, 2); int b = luaL_checkint(L, 3); int result = LCD_RGBPACK(r, g, b); lua_pushinteger(L, result); return 1; } RB_WRAP(lcd_rgbunpack) { int rgb = luaL_checkint(L, 1); lua_pushinteger(L, RGB_UNPACK_RED(rgb)); lua_pushinteger(L, RGB_UNPACK_GREEN(rgb)); lua_pushinteger(L, RGB_UNPACK_BLUE(rgb)); return 3; } #endif RB_WRAP(read_bmp_file) { struct bitmap bm; const char* filename = luaL_checkstring(L, 1); bool dither = luaL_optboolean(L, 2, true); bool transparent = luaL_optboolean(L, 3, false); int format = FORMAT_NATIVE; if(dither) format |= FORMAT_DITHER; if(transparent) format |= FORMAT_TRANSPARENT; int result = rb->read_bmp_file(filename, &bm, 0, format | FORMAT_RETURN_SIZE, NULL); if(result > 0) { bm.data = (unsigned char*) rli_alloc(L, bm.width, bm.height); if(rb->read_bmp_file(filename, &bm, result, format, NULL) < 0) { /* Error occured, drop newly allocated image from stack */ lua_pop(L, 1); lua_pushnil(L); } } else lua_pushnil(L); return 1; } RB_WRAP(current_path) { const char *current_path = get_current_path(L, 1); if(current_path != NULL) lua_pushstring(L, current_path); else lua_pushnil(L); return 1; } static void fill_text_message(lua_State *L, struct text_message * message, int pos) { int i; luaL_checktype(L, pos, LUA_TTABLE); int n = luaL_getn(L, pos); const char **lines = (const char**) dlmalloc(n * sizeof(const char*)); if(lines == NULL) luaL_error(L, "Can't allocate %d bytes!", n * sizeof(const char*)); for(i=1; i<=n; i++) { lua_rawgeti(L, pos, i); lines[i-1] = luaL_checkstring(L, -1); lua_pop(L, 1); } message->message_lines = lines; message->nb_lines = n; } RB_WRAP(gui_syncyesno_run) { struct text_message main_message, yes_message, no_message; struct text_message *yes = NULL, *no = NULL; fill_text_message(L, &main_message, 1); if(!lua_isnoneornil(L, 2)) fill_text_message(L, (yes = &yes_message), 2); if(!lua_isnoneornil(L, 3)) fill_text_message(L, (no = &no_message), 3); enum yesno_res result = rb->gui_syncyesno_run(&main_message, yes, no); dlfree(main_message.message_lines); if(yes) dlfree(yes_message.message_lines); if(no) dlfree(no_message.message_lines); lua_pushinteger(L, result); return 1; } RB_WRAP(do_menu) { struct menu_callback_with_desc menu_desc = {NULL, NULL, Icon_NOICON}; struct menu_item_ex menu = {MT_RETURN_ID | MENU_HAS_DESC, {.strings = NULL}, {.callback_and_desc = &menu_desc}}; int i, n, start_selected; const char **items, *title; title = luaL_checkstring(L, 1); luaL_checktype(L, 2, LUA_TTABLE); start_selected = luaL_optint(L, 3, 0); n = luaL_getn(L, 2); items = (const char**) dlmalloc(n * sizeof(const char*)); if(items == NULL) luaL_error(L, "Can't allocate %d bytes!", n * sizeof(const char*)); for(i=1; i<=n; i++) { lua_rawgeti(L, 2, i); /* Push item on the stack */ items[i-1] = luaL_checkstring(L, -1); lua_pop(L, 1); /* Pop it */ } menu.strings = items; menu.flags |= MENU_ITEM_COUNT(n); menu_desc.desc = (unsigned char*) title; int result = rb->do_menu(&menu, &start_selected, NULL, false); dlfree(items); lua_pushinteger(L, result); return 1; } SIMPLE_VOID_WRAPPER(backlight_force_on); SIMPLE_VOID_WRAPPER(backlight_use_settings); #ifdef HAVE_REMOTE_LCD SIMPLE_VOID_WRAPPER(remote_backlight_force_on); SIMPLE_VOID_WRAPPER(remote_backlight_use_settings); #endif #ifdef HAVE_BUTTON_LIGHT SIMPLE_VOID_WRAPPER(buttonlight_force_on); SIMPLE_VOID_WRAPPER(buttonlight_use_settings); #endif #ifdef HAVE_BACKLIGHT_BRIGHTNESS RB_WRAP(backlight_brightness_set) { int brightness = luaL_checkint(L, 1); backlight_brightness_set(brightness); return 0; } SIMPLE_VOID_WRAPPER(backlight_brightness_use_setting); #endif RB_WRAP(get_plugin_action) { static const struct button_mapping *m1[] = { pla_main_ctx }; int timeout = luaL_checkint(L, 1); int btn; #ifdef HAVE_REMOTE_LCD static const struct button_mapping *m2[] = { pla_main_ctx, pla_remote_ctx }; bool with_remote = luaL_optint(L, 2, 0); if (with_remote) btn = pluginlib_getaction(timeout, m2, 2); else #endif btn = pluginlib_getaction(timeout, m1, 1); lua_pushinteger(L, btn); return 1; } #define R(NAME) {#NAME, rock_##NAME} static const luaL_Reg rocklib[] = { /* Graphics */ #ifdef HAVE_LCD_BITMAP R(lcd_framebuffer), R(lcd_mono_bitmap_part), R(lcd_mono_bitmap), #if LCD_DEPTH > 1 R(lcd_get_backdrop), R(lcd_bitmap_part), R(lcd_bitmap), #endif #if LCD_DEPTH == 16 R(lcd_bitmap_transparent_part), R(lcd_bitmap_transparent), #endif #endif #ifdef HAVE_LCD_COLOR R(lcd_rgbpack), R(lcd_rgbunpack), #endif /* Kernel */ R(current_tick), /* Buttons */ #ifdef HAVE_TOUCHSCREEN R(action_get_touchscreen_press), R(touchscreen_set_mode), R(touchscreen_get_mode), #endif R(kbd_input), R(font_getstringsize), R(read_bmp_file), R(set_viewport), R(clear_viewport), R(current_path), R(gui_syncyesno_run), R(do_menu), /* Backlight helper */ R(backlight_force_on), R(backlight_use_settings), #ifdef HAVE_REMOTE_LCD R(remote_backlight_force_on), R(remote_backlight_use_settings), #endif #ifdef HAVE_BUTTON_LIGHT R(buttonlight_force_on), R(buttonlight_use_settings), #endif #ifdef HAVE_BACKLIGHT_BRIGHTNESS R(backlight_brightness_set), R(backlight_brightness_use_setting), #endif R(get_plugin_action), {"new_image", rli_new}, {NULL, NULL} }; #undef R extern const luaL_Reg rocklib_aux[]; #define RB_CONSTANT(x) lua_pushinteger(L, x); lua_setfield(L, -2, #x); #define RB_STRING_CONSTANT(x) lua_pushstring(L, x); lua_setfield(L, -2, #x); /* ** Open Rockbox library */ LUALIB_API int luaopen_rock(lua_State *L) { luaL_register(L, LUA_ROCKLIBNAME, rocklib); luaL_register(L, LUA_ROCKLIBNAME, rocklib_aux); RB_CONSTANT(HZ); RB_CONSTANT(LCD_WIDTH); RB_CONSTANT(LCD_HEIGHT); RB_CONSTANT(LCD_DEPTH); RB_CONSTANT(FONT_SYSFIXED); RB_CONSTANT(FONT_UI); #ifdef HAVE_TOUCHSCREEN RB_CONSTANT(TOUCHSCREEN_POINT); RB_CONSTANT(TOUCHSCREEN_BUTTON); #endif RB_CONSTANT(SCREEN_MAIN); #ifdef HAVE_REMOTE_LCD RB_CONSTANT(SCREEN_REMOTE); #endif /* some useful paths constants */ RB_STRING_CONSTANT(ROCKBOX_DIR); RB_STRING_CONSTANT(HOME_DIR); RB_STRING_CONSTANT(PLUGIN_DIR); RB_STRING_CONSTANT(PLUGIN_APPS_DATA_DIR); RB_STRING_CONSTANT(PLUGIN_GAMES_DATA_DIR); RB_STRING_CONSTANT(PLUGIN_DATA_DIR); RB_STRING_CONSTANT(VIEWERS_DATA_DIR); rli_init(L); return 1; }