#include "config.h" ENTRY(start) OUTPUT_FORMAT(elf32-littlearm) OUTPUT_ARCH(arm) STARTUP(target/arm/tms320dm320/crt0.o) #define PLUGINSIZE PLUGIN_BUFFER_SIZE #define CODECSIZE CODEC_SIZE #ifdef DEBUG #define STUBOFFSET 0x10000 #else #define STUBOFFSET 0 #endif #include "cpu.h" #define DRAMSIZE (MEMORYSIZE * 0x100000) - STUBOFFSET - PLUGINSIZE - CODECSIZE - LCD_BUFFER_SIZE - TTB_SIZE #define DRAMORIG 0x00900000 + STUBOFFSET #define IRAMORIG 0x00000000 #define IRAMSIZE 0x4000 /* End of the audio buffer, where the codec buffer starts */ #define ENDAUDIOADDR (DRAMORIG + DRAMSIZE) /* Where the codec buffer ends, and the plugin buffer starts */ #define ENDADDR (ENDAUDIOADDR + CODECSIZE) MEMORY { DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE IRAM : ORIGIN = IRAMORIG, LENGTH = IRAMSIZE } SECTIONS { .text : { loadaddress = .; _loadaddress = .; . = ALIGN(0x200); *(.init.text) *(.text*) *(.glue_7) *(.glue_7t) . = ALIGN(0x4); } > DRAM .rodata : { *(.rodata) /* problems without this, dunno why */ *(.rodata*) *(.rodata.str1.1) *(.rodata.str1.4) . = ALIGN(0x4); /* Pseudo-allocate the copies of the data sections */ _datacopy = .; } > DRAM /* TRICK ALERT! For RAM execution, we put the .data section at the same load address as the copy. Thus, we don't waste extra RAM when we don't actually need the copy. */ .data : AT ( _datacopy ) { _datastart = .; *(.data*) . = ALIGN(0x4); _dataend = .; } > DRAM /DISCARD/ : { *(.eh_frame) } .vectors IRAMORIG : { _vectorsstart = .; *(.vectors); _vectorsend = .; #ifndef CREATIVE_ZVx } > IRAM AT> DRAM _vectorscopy = LOADADDR(.vectors); #else } > IRAM #endif .iram : { _iramstart = .; *(.icode) *(.irodata) *(.idata) . = ALIGN(0x4); _iramend = .; #ifndef CREATIVE_ZVx } > IRAM AT> DRAM _iramcopy = LOADADDR(.iram); #else } > IRAM #endif .ibss (NOLOAD) : { _iedata = .; *(.ibss) . = ALIGN(0x4); _iend = .; } > IRAM .stack : { *(.stack) stackbegin = .; . += 0x2000; stackend = .; } > IRAM #ifndef CREATIVE_ZVx .bss ADDR(.data) + SIZEOF(.data) + SIZEOF(.iram) + SIZEOF(.vectors): #else .bss ADDR(.data) + SIZEOF(.data): #endif { _edata = .; *(.bss*) *(COMMON) . = ALIGN(0x4); _end = .; } > DRAM .audiobuf ALIGN(4) : { _audiobuffer = .; audiobuffer = .; } > DRAM .audiobufend ENDAUDIOADDR: { audiobufend = .; _audiobufend = .; } > DRAM .codec ENDAUDIOADDR: { codecbuf = .; _codecbuf = .; } .plugin ENDADDR: { _pluginbuf = .; pluginbuf = .; } }