// Namco 106 sound chip emulator // Nes_Snd_Emu 0.1.8 #ifndef NES_NAMCO_APU_H #define NES_NAMCO_APU_H #include "blargg_common.h" #include "blip_buffer.h" struct namco_state_t; enum { namco_osc_count = 8 }; enum { namco_addr_reg_addr = 0xF800 }; enum { namco_data_reg_addr = 0x4800 }; enum { namco_reg_count = 0x80 }; struct Namco_Osc { int delay; struct Blip_Buffer* output; short last_amp; short wave_pos; }; struct Nes_Namco_Apu { struct Namco_Osc oscs [namco_osc_count]; blip_time_t last_time; int addr_reg; uint8_t reg [namco_reg_count]; struct Blip_Synth synth; }; // See Nes_Apu.h for reference. void Namco_init( struct Nes_Namco_Apu* this ); void Namco_output( struct Nes_Namco_Apu* this, struct Blip_Buffer* ); void Namco_reset( struct Nes_Namco_Apu* this ); void Namco_end_frame( struct Nes_Namco_Apu* this, blip_time_t ); static inline uint8_t* namco_access( struct Nes_Namco_Apu* this ) { int addr = this->addr_reg & 0x7F; if ( this->addr_reg & 0x80 ) this->addr_reg = (addr + 1) | 0x80; return &this->reg [addr]; } static inline void Namco_volume( struct Nes_Namco_Apu* this, int v ) { Synth_volume( &this->synth, v / 10 / namco_osc_count / 15 ); } // Write-only address register is at 0xF800 static inline void Namco_write_addr( struct Nes_Namco_Apu* this, int v ) { this->addr_reg = v; } static inline int Namco_read_data( struct Nes_Namco_Apu* this ) { return *namco_access( this ); } static inline void Namco_osc_output( struct Nes_Namco_Apu* this, int i, struct Blip_Buffer* buf ) { assert( (unsigned) i < namco_osc_count ); this->oscs [i].output = buf; } // Read/write data register is at 0x4800 void Namco_run_until( struct Nes_Namco_Apu* this, blip_time_t ); static inline void Namco_write_data( struct Nes_Namco_Apu* this, blip_time_t time, int data ) { Namco_run_until( this, time ); *namco_access( this ) = data; } #endif