// Sinclair Spectrum AY music file emulator // Game_Music_Emu 0.6-pre #ifndef AY_EMU_H #define AY_EMU_H #include "blargg_source.h" #include "multi_buffer.h" #include "z80_cpu.h" #include "ay_apu.h" #include "m3u_playlist.h" #include "track_filter.h" // 64K memory to load code and data into before starting track. Caller // must parse the AY file. enum { mem_size = 0x10000 }; enum { ram_addr = 0x4000 }; // where official RAM starts // AY file header enum { header_size = 0x14 }; struct header_t { byte tag [8]; byte vers; byte player; byte unused [2]; byte author [2]; byte comment [2]; byte max_track; byte first_track; byte track_info [2]; }; struct file_t { struct header_t const* header; byte const* tracks; byte const* end; // end of file data }; struct mem_t { uint8_t padding1 [0x100]; uint8_t ram [mem_size + 0x100]; }; struct Ay_Emu { struct file_t file; struct Blip_Buffer* beeper_output; int beeper_delta; int last_beeper; int beeper_mask; addr_t play_addr; cpu_time_t play_period; cpu_time_t next_play; int cpc_latch; bool spectrum_mode; bool cpc_mode; // general int voice_count; int const* voice_types; int mute_mask_; int tempo; int gain; int sample_rate; // track-specific int current_track; int track_count; int clock_rate_; unsigned buf_changed_count; // M3u Playlist struct M3u_Playlist m3u; // large items struct setup_t tfilter; struct Track_Filter track_filter; struct Ay_Apu apu; struct Multi_Buffer stereo_buf; // NULL if using custom buffer struct Z80_Cpu cpu; struct mem_t mem; }; // Basic functionality (see Gme_File.h for file loading/track info functions) void Ay_init( struct Ay_Emu* this ); blargg_err_t Ay_load_mem( struct Ay_Emu* this, byte const in [], long size ); // Set output sample rate. Must be called only once before loading file. blargg_err_t Ay_set_sample_rate( struct Ay_Emu* this, int sample_rate ); // Start a track, where 0 is the first track. Also clears warning string. blargg_err_t Ay_start_track( struct Ay_Emu* this, int track ); // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation // errors set warning string, and major errors also end track. blargg_err_t Ay_play( struct Ay_Emu* this, int count, sample_t* buf ); // Track status/control // Number of milliseconds (1000 msec = 1 second) played since beginning of track int Track_tell( struct Ay_Emu* this ); // Seek to new time in track. Seeking backwards or far forward can take a while. blargg_err_t Track_seek( struct Ay_Emu* this, int msec ); // Skip n samples blargg_err_t Track_skip( struct Ay_Emu* this, int n ); // Set start time and length of track fade out. Once fade ends track_ended() returns // true. Fade time can be changed while track is playing. void Track_set_fade( struct Ay_Emu* this, int start_msec, int length_msec ); // True if a track has reached its end static inline bool Track_ended( struct Ay_Emu* this ) { return track_ended( &this->track_filter ); } // Disables automatic end-of-track detection and skipping of silence at beginning static inline void Track_ignore_silence( struct Ay_Emu* this, bool disable ) { this->track_filter.silence_ignored_ = disable; } // Get track length in milliseconds int Track_get_length( struct Ay_Emu* this, int n ); // Sound customization // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. // Track length as returned by track_info() assumes a tempo of 1.0. void Sound_set_tempo( struct Ay_Emu* this, int t ); // Mute/unmute voice i, where voice 0 is first voice void Sound_mute_voice( struct Ay_Emu* this, int index, bool mute ); // Set muting state of all voices at once using a bit mask, where -1 mutes them all, // 0 unmutes them all, 0x01 mutes just the first voice, etc. void Sound_mute_voices( struct Ay_Emu* this, int mask ); // Change overall output amplitude, where 1.0 results in minimal clamping. // Must be called before set_sample_rate(). static inline void Sound_set_gain( struct Ay_Emu* this, int g ) { assert( !this->sample_rate ); // you must set gain before setting sample rate this->gain = g; } // Emulation (You shouldn't touch these) void cpu_out( struct Ay_Emu* this, cpu_time_t, addr_t, int data ); void cpu_out_( struct Ay_Emu* this, cpu_time_t, addr_t, int data ); bool run_cpu( struct Ay_Emu* this, cpu_time_t end ); static inline void disable_beeper( struct Ay_Emu *this ) { this->beeper_mask = 0; this->last_beeper = 0; } #endif