/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Ulf Ralberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include #include "thread.h" #include "panic.h" #include "system.h" #include "kernel.h" #include "cpu.h" #ifdef CPU_COLDFIRE struct regs { unsigned int macsr; /* EMAC status register */ unsigned int d[6]; /* d2-d7 */ unsigned int a[5]; /* a2-a6 */ void *sp; /* Stack pointer (a7) */ void *start; /* Thread start address, or NULL when started */ }; #elif CONFIG_CPU == SH7034 struct regs { unsigned int r[7]; /* Registers r8 thru r14 */ void *sp; /* Stack pointer (r15) */ void *pr; /* Procedure register */ void *start; /* Thread start address, or NULL when started */ }; #elif CONFIG_CPU == PP5020 /* TODO: define struct regs */ struct regs { void *sp; /* Stack pointer (a15) */ void *start; /* Thread start address */ int started; /* 0 when not started */ }; #elif CONFIG_CPU == TCC730 struct regs { void *sp; /* Stack pointer (a15) */ void *start; /* Thread start address */ int started; /* 0 when not started */ }; #endif #define DEADBEEF ((unsigned int)0xdeadbeef) /* Cast to the the machine int type, whose size could be < 4. */ int num_threads; static volatile int num_sleepers; static int current_thread; static struct regs thread_contexts[MAXTHREADS] IBSS_ATTR; const char *thread_name[MAXTHREADS]; void *thread_stack[MAXTHREADS]; int thread_stack_size[MAXTHREADS]; static const char main_thread_name[] = "main"; extern int stackbegin[]; extern int stackend[]; void switch_thread(void) ICODE_ATTR; static inline void store_context(void* addr) __attribute__ ((always_inline)); static inline void load_context(const void* addr) __attribute__ ((always_inline)); #if CONFIG_CPU == PP5020 /* TODO: Implement store_context and load_context */ static inline void store_context(void* addr) { (void)addr; } static inline void load_context(const void* addr) { (void)addr; } #elif defined(CPU_COLDFIRE) /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ static inline void store_context(void* addr) { asm volatile ( "move.l %%macsr,%%d0 \n" "movem.l %%d0/%%d2-%%d7/%%a2-%%a7,(%0) \n" : : "a" (addr) : "d0" /* only! */ ); } /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ static inline void load_context(const void* addr) { asm volatile ( "movem.l (%0),%%d0/%%d2-%%d7/%%a2-%%a7 \n" /* Load context */ "move.l %%d0,%%macsr \n" "move.l (52,%0),%%d0 \n" /* Get start address */ "beq.b .running \n" /* NULL -> already running */ "clr.l (52,%0) \n" /* Clear start address.. */ "move.l %%d0,%0 \n" "jmp (%0) \n" /* ..and start the thread */ ".running: \n" : : "a" (addr) : "d0" /* only! */ ); } #elif CONFIG_CPU == SH7034 /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ static inline void store_context(void* addr) { asm volatile ( "add #36,%0 \n" "sts.l pr, @-%0 \n" "mov.l r15,@-%0 \n" "mov.l r14,@-%0 \n" "mov.l r13,@-%0 \n" "mov.l r12,@-%0 \n" "mov.l r11,@-%0 \n" "mov.l r10,@-%0 \n" "mov.l r9, @-%0 \n" "mov.l r8, @-%0 \n" : : "r" (addr) ); } /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ static inline void load_context(const void* addr) { asm volatile ( "mov.l @%0+,r8 \n" "mov.l @%0+,r9 \n" "mov.l @%0+,r10 \n" "mov.l @%0+,r11 \n" "mov.l @%0+,r12 \n" "mov.l @%0+,r13 \n" "mov.l @%0+,r14 \n" "mov.l @%0+,r15 \n" "lds.l @%0+,pr \n" "mov.l @%0,r0 \n" /* Get start address */ "tst r0,r0 \n" "bt .running \n" /* NULL -> already running */ "lds r0,pr \n" "mov #0,r0 \n" "rts \n" /* Start the thread */ "mov.l r0,@%0 \n" /* Clear start address */ ".running: \n" : : "r" (addr) : "r0" /* only! */ ); } #elif CONFIG_CPU == TCC730 /*--------------------------------------------------------------------------- * Store non-volatile context. *--------------------------------------------------------------------------- */ #define store_context(addr) \ __asm__ volatile ( \ "push r0,r1\n\t" \ "push r2,r3\n\t" \ "push r4,r5\n\t" \ "push r6,r7\n\t" \ "push a8,a9\n\t" \ "push a10,a11\n\t" \ "push a12,a13\n\t" \ "push a14\n\t" \ "ldw @[%0+0], a15\n\t" : : "a" (addr) ); /*--------------------------------------------------------------------------- * Load non-volatile context. *--------------------------------------------------------------------------- */ #define load_context(addr) \ { \ if (!(addr)->started) { \ (addr)->started = 1; \ __asm__ volatile ( \ "ldw a15, @[%0+0]\n\t" \ "ldw a14, @[%0+4]\n\t" \ "jmp a14\n\t" : : "a" (addr) \ ); \ } else \ __asm__ volatile ( \ "ldw a15, @[%0+0]\n\t" \ "pop a14\n\t" \ "pop a13,a12\n\t" \ "pop a11,a10\n\t" \ "pop a9,a8\n\t" \ "pop r7,r6\n\t" \ "pop r5,r4\n\t" \ "pop r3,r2\n\t" \ "pop r1,r0\n\t" : : "a" (addr) \ ); \ \ } #endif /*--------------------------------------------------------------------------- * Switch thread in round robin fashion. *--------------------------------------------------------------------------- */ void switch_thread(void) { int current; unsigned int *stackptr; #ifdef SIMULATOR /* Do nothing */ #else while (num_sleepers == num_threads) { /* Enter sleep mode, woken up on interrupt */ #ifdef CPU_COLDFIRE asm volatile ("stop #0x2000"); #elif CONFIG_CPU == SH7034 and_b(0x7F, &SBYCR); asm volatile ("sleep"); #elif CONFIG_CPU == TCC730 /* Sleep mode is triggered by the SYS instr on CalmRisc16. * Unfortunately, the manual doesn't specify which arg to use. __asm__ volatile ("sys #0x0f"); 0x1f seems to trigger a reset; 0x0f is the only one other argument used by Archos. */ #endif } #endif current = current_thread; store_context(&thread_contexts[current]); #if CONFIG_CPU != TCC730 /* Check if the current thread stack is overflown */ stackptr = thread_stack[current]; if(stackptr[0] != DEADBEEF) panicf("Stkov %s", thread_name[current]); #endif if (++current >= num_threads) current = 0; current_thread = current; load_context(&thread_contexts[current]); } void sleep_thread(void) { ++num_sleepers; switch_thread(); } void wake_up_thread(void) { num_sleepers = 0; } /*--------------------------------------------------------------------------- * Create thread. * Return ID if context area could be allocated, else -1. *--------------------------------------------------------------------------- */ int create_thread(void (*function)(void), void* stack, int stack_size, const char *name) { unsigned int i; unsigned int stacklen; unsigned int *stackptr; struct regs *regs; if (num_threads >= MAXTHREADS) return -1; /* Munge the stack to make it easy to spot stack overflows */ stacklen = stack_size / sizeof(int); stackptr = stack; for(i = 0;i < stacklen;i++) { stackptr[i] = DEADBEEF; } /* Store interesting information */ thread_name[num_threads] = name; thread_stack[num_threads] = stack; thread_stack_size[num_threads] = stack_size; regs = &thread_contexts[num_threads]; #if defined(CPU_COLDFIRE) || (CONFIG_CPU == SH7034) /* Align stack to an even 32 bit boundary */ regs->sp = (void*)(((unsigned int)stack + stack_size) & ~3); #elif CONFIG_CPU == TCC730 /* Align stack on word boundary */ regs->sp = (void*)(((unsigned long)stack + stack_size - 2) & ~1); regs->started = 0; #endif regs->start = (void*)function; wake_up_thread(); return num_threads++; /* return the current ID, e.g for remove_thread() */ } /*--------------------------------------------------------------------------- * Remove a thread from the scheduler. * Parameter is the ID as returned from create_thread(). *--------------------------------------------------------------------------- */ void remove_thread(int threadnum) { int i; if(threadnum >= num_threads) return; num_threads--; for (i=threadnum; i threadnum) /* within the moved positions? */ current_thread--; /* adjust it, point to same context again */ } void init_threads(void) { num_threads = 1; /* We have 1 thread to begin with */ current_thread = 0; /* The current thread is number 0 */ thread_name[0] = main_thread_name; thread_stack[0] = stackbegin; thread_stack_size[0] = (int)stackend - (int)stackbegin; #if defined(CPU_COLDFIRE) || (CONFIG_CPU == SH7034) thread_contexts[0].start = 0; /* thread 0 already running */ #elif CONFIG_CPU == TCC730 thread_contexts[0].started = 1; #elif CONFIG_CPU == PP5020 thread_contexts[0].start = 0; /* thread 0 already running */ #endif num_sleepers = 0; } int thread_stack_usage(int threadnum) { unsigned int i; unsigned int *stackptr = thread_stack[threadnum]; if(threadnum >= num_threads) return -1; for(i = 0;i < thread_stack_size[threadnum]/sizeof(int);i++) { if(stackptr[i] != DEADBEEF) break; } return ((thread_stack_size[threadnum] - i * sizeof(int)) * 100) / thread_stack_size[threadnum]; }