/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * gray_set_drawmode() function * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ #include "gray.h" /*--------------------------------------------------------------------------- Set the draw mode for subsequent drawing operations ---------------------------------------------------------------------------- drawmode = GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are left untouched GRAY_DRAW_FG: Only foreground pixels are drawn GRAY_DRAW_BG: Only background pixels are drawn GRAY_DRAW_SOLID: Foreground and background pixels are drawn Default after initialization: GRAY_DRAW_SOLID */ void gray_set_drawmode(int drawmode) { if ((unsigned) drawmode <= GRAY_DRAW_SOLID) _graybuf->drawmode = drawmode; } #endif // #ifdef HAVE_LCD_BITMAP #endif // #ifndef SIMULATOR