/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Thom Johansen * Copyright (C) 2010 Bertrik Sikken * Copyright (C) 2012 Michael Sevakis * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "rbcodecconfig.h" #include "fixedpoint.h" #include "fracmul.h" #include "replaygain.h" #include "dsp_misc.h" #include "dsp_proc_entry.h" #include "dsp_filter.h" #include "crossfeed.h" #include /* Implemented here or in target assembly code */ void crossfeed_process(struct dsp_proc_entry *this, struct dsp_buffer **buf_p); void crossfeed_meier_process(struct dsp_proc_entry *this, struct dsp_buffer **buf_p); /** * Applies crossfeed to the stereo signal. * * Crossfeed is a process where listening over speakers is simulated. This * is good for old hard panned stereo records, which might be quite fatiguing * to listen to on headphones with no crossfeed. */ #define DELAY_LEN(fs) ((300*(fs) / 1000000)*2) /* ~300 uS */ /* Crossfeed */ static struct crossfeed_state { union { struct /* Data for meier crossfeed */ { int32_t reserved; /* 00h: Reserved: overlaps gain */ int32_t vcl; /* 04h: Left filter output */ int32_t vcr; /* 08h: Right filter output */ int32_t vdiff; /* 0ch: L-R difference signal */ int32_t coef1; /* 10h: Left/right filter coef */ int32_t coef2; /* 14h: Crossfeed filter coef */ }; struct /* Data for custom crossfeed */ { int32_t gain; /* 00h: Direct path gain */ int32_t coefs[3]; /* 04h: Filter coefficients: b0, b1, a1 */ int32_t history[4]; /* 10h: Format is x[n - 1], y[n - 1] (L + R) */ int32_t *index; /* 20h: Current pointer into the delay line */ int32_t *index_max; /* 24h: Current max pointer of delay line */ /* 28h: Delay line buffer (L + R interleaved) */ int32_t delay[DELAY_LEN(DSP_OUT_MAX_HZ)]; /* Target-dependent size */ }; }; } crossfeed_state IBSS_ATTR; static int crossfeed_type = CROSSFEED_TYPE_NONE; /* Cached custom settings */ static long crossfeed_lf_gain; static long crossfeed_hf_gain; static long crossfeed_cutoff; /* Discard the sample histories */ static void crossfeed_flush(struct dsp_proc_entry *this) { struct crossfeed_state *state = (void *)this->data; if (crossfeed_type != CROSSFEED_TYPE_CUSTOM) { state->vcl = state->vcr = state->vdiff = 0; } else { memset(state->history, 0, sizeof (state->history)); memset(state->delay, 0, sizeof (state->delay)); state->index = state->delay; } } static void crossfeed_meier_update_filter(struct crossfeed_state *state, unsigned int fout) { /* 1 / (F.Rforward.C) */ state->coef1 = fp_div(2128, fout, 31); /* 1 / (F.Rcross.C) */ state->coef2 = fp_div(1000, fout, 31); } static void crossfeed_custom_update_filter(struct crossfeed_state *state, unsigned int fout) { long lf_gain = crossfeed_lf_gain; long hf_gain = crossfeed_hf_gain; long cutoff = crossfeed_cutoff; int32_t *c = state->coefs; long scaler = get_replaygain_int(lf_gain * 10) << 7; cutoff = fp_div(cutoff, fout, 32); hf_gain -= lf_gain; /* Divide cutoff by sqrt(10^(hf_gain/20)) to place cutoff at the -3 dB * point instead of shelf midpoint. This is for compatibility with the old * crossfeed shelf filter and should be removed if crossfeed settings are * ever made incompatible for any other good reason. */ cutoff = fp_div(cutoff, get_replaygain_int(hf_gain*5), 24); filter_shelf_coefs(cutoff, hf_gain, false, c); /* Scale coefs by LF gain and shift them to s0.31 format. We have no gains * over 1 and can do this safely */ c[0] = FRACMUL_SHL(c[0], scaler, 4); c[1] = FRACMUL_SHL(c[1], scaler, 4); c[2] <<= 4; } /** DSP interface **/ /* Set the type of crossfeed to use */ void dsp_set_crossfeed_type(int type) { if (type == crossfeed_type) return; /* No change */ crossfeed_type = type; struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO); dsp_proc_enable(dsp, DSP_PROC_CROSSFEED, type != CROSSFEED_TYPE_NONE); } /* Set the gain of the dry mix */ void dsp_set_crossfeed_direct_gain(int gain) { uint32_t gain32 = get_replaygain_int(gain * 10); crossfeed_state.gain = gain32 >= (0x80000000ul >> 7) ? 0x7ffffffful: (gain32 << 7); } /* Both gains should be below 0 dB */ void dsp_set_crossfeed_cross_params(long lf_gain, long hf_gain, long cutoff) { crossfeed_lf_gain = lf_gain; crossfeed_hf_gain = hf_gain; crossfeed_cutoff = cutoff; if (crossfeed_type != CROSSFEED_TYPE_CUSTOM) return; struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO); crossfeed_custom_update_filter(&crossfeed_state, dsp_get_output_frequency(dsp)); } #if !defined(CPU_COLDFIRE) && !defined(CPU_ARM) /* Apply the crossfade to the buffer in place */ void crossfeed_process(struct dsp_proc_entry *this, struct dsp_buffer **buf_p) { struct crossfeed_state *state = (void *)this->data; struct dsp_buffer *buf = *buf_p; int32_t *hist_l = &state->history[0]; int32_t *hist_r = &state->history[2]; int32_t *delay = state->delay; int32_t *coefs = &state->coefs[0]; int32_t gain = state->gain; int32_t *di = state->index; int32_t *di_max = state->index_max; int count = buf->remcount; for (int i = 0; i < count; i++) { int32_t left = buf->p32[0][i]; int32_t right = buf->p32[1][i]; /* Filter delayed sample from left speaker */ int32_t acc = FRACMUL(*di, coefs[0]); acc += FRACMUL(hist_l[0], coefs[1]); acc += FRACMUL(hist_l[1], coefs[2]); /* Save filter history for left speaker */ hist_l[1] = acc; hist_l[0] = *di; *di++ = left; /* Filter delayed sample from right speaker */ acc = FRACMUL(*di, coefs[0]); acc += FRACMUL(hist_r[0], coefs[1]); acc += FRACMUL(hist_r[1], coefs[2]); /* Save filter history for right speaker */ hist_r[1] = acc; hist_r[0] = *di; *di++ = right; /* Now add the attenuated direct sound and write to outputs */ buf->p32[0][i] = FRACMUL(left, gain) + hist_r[1]; buf->p32[1][i] = FRACMUL(right, gain) + hist_l[1]; /* Wrap delay line index if bigger than delay line size */ if (di >= di_max) di = delay; } /* Write back local copies of data we've modified */ state->index = di; } #endif /* CPU */ #if !defined(CPU_COLDFIRE) && !defined(CPU_ARM) /** * Implementation of the "simple" passive crossfeed circuit by Jan Meier. * See also: http://www.meier-audio.homepage.t-online.de/passivefilter.htm */ void crossfeed_meier_process(struct dsp_proc_entry *this, struct dsp_buffer **buf_p) { struct dsp_buffer *buf = *buf_p; /* Get filter state */ struct crossfeed_state *state = (struct crossfeed_state *)this->data; int32_t vcl = state->vcl; int32_t vcr = state->vcr; int32_t vdiff = state->vdiff; int32_t coef1 = state->coef1; int32_t coef2 = state->coef2; int count = buf->remcount; for (int i = 0; i < count; i++) { /* Calculate new output */ int32_t lout = buf->p32[0][i] + vcl; int32_t rout = buf->p32[1][i] + vcr; buf->p32[0][i] = lout; buf->p32[1][i] = rout; /* Update filter state */ int32_t common = FRACMUL(vdiff, coef2); vcl -= FRACMUL(vcl, coef1) + common; vcr -= FRACMUL(vcr, coef1) - common; vdiff = lout - rout; } /* Store filter state */ state->vcl = vcl; state->vcr = vcr; state->vdiff = vdiff; } #endif /* CPU */ /* Update the processing function according to crossfeed type */ static void update_process_fn(struct dsp_proc_entry *this, struct dsp_config *dsp) { struct crossfeed_state *state = (struct crossfeed_state *)this->data; dsp_proc_fn_type fn; unsigned int fout = dsp_get_output_frequency(dsp); if (crossfeed_type != CROSSFEED_TYPE_CUSTOM) { crossfeed_meier_update_filter(state, fout); fn = crossfeed_meier_process; } else { state->index_max = state->delay + DELAY_LEN(fout); crossfeed_custom_update_filter(state, fout); fn = crossfeed_process; } if (this->process != fn) { this->process = fn; /* Set proper function */ if (dsp_proc_active(dsp, DSP_PROC_CROSSFEED)) crossfeed_flush(this); } } /* Crossfeed boot/format change function */ static intptr_t crossfeed_new_format(struct dsp_proc_entry *this, struct dsp_config *dsp, struct sample_format *format) { DSP_PRINT_FORMAT(DSP_PROC_CROSSFEED, *format); bool was_active = dsp_proc_active(dsp, DSP_PROC_CROSSFEED); bool active = format->num_channels >= 2; dsp_proc_activate(dsp, DSP_PROC_CROSSFEED, active); if (active) { if (!was_active) crossfeed_flush(this); /* Going online */ return PROC_NEW_FORMAT_OK; } /* Can't do this. Sleep until next change */ DEBUGF(" DSP_PROC_CROSSFEED- deactivated\n"); return PROC_NEW_FORMAT_DEACTIVATED; } /* DSP message hook */ static intptr_t crossfeed_configure(struct dsp_proc_entry *this, struct dsp_config *dsp, unsigned int setting, intptr_t value) { intptr_t retval = 0; switch (setting) { case DSP_PROC_INIT: if (value == 0) this->data = (intptr_t)&crossfeed_state; /* Fallthrough */ case DSP_SET_OUT_FREQUENCY: update_process_fn(this, dsp); break; case DSP_FLUSH: crossfeed_flush(this); break; case DSP_PROC_NEW_FORMAT: retval = crossfeed_new_format(this, dsp, (struct sample_format *)value); break; } return retval; } /* Database entry */ DSP_PROC_DB_ENTRY( CROSSFEED, crossfeed_configure);