/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Miguel A. Arévalo * Color graphics from eboard * GNUChess v2 chess engine Copyright (c) 1988 John Stanback * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #if (MEMORYSIZE > 8) /* Lowmem doesn't have playback in chessbox */ #define HAVE_PLAYBACK_CONTROL #endif /*#define CHESSBOX_SAVE_FILE_DBG PLUGIN_GAMES_DATA_DIR "/chessbox_dbg.save"*/ #ifdef HAVE_PLAYBACK_CONTROL #include "lib/playback_control.h" #endif #include "gnuchess.h" #include "opening.h" #include "chessbox_pgn.h" /* type definitions */ struct cb_command { int type; char mv_s[5]; unsigned short mv; }; /* External bitmaps */ extern const fb_data chessbox_pieces[]; /* Tile size defined by the assigned bitmap */ #include "pluginbitmaps/chessbox_pieces.h" #define TILE_WIDTH BMPWIDTH_chessbox_pieces #define TILE_HEIGHT (BMPHEIGHT_chessbox_pieces/26) /* Calculate Offsets */ #define XOFS ((LCD_WIDTH-8*TILE_WIDTH)/2) #define YOFS ((LCD_HEIGHT-8*TILE_HEIGHT)/2) /* save files */ #define SAVE_FILE PLUGIN_GAMES_DATA_DIR "/chessbox.save" /* commands enum */ #define COMMAND_NOP 0 #define COMMAND_MOVE 1 #define COMMAND_PLAY 2 #define COMMAND_LEVEL 3 #define COMMAND_RESTART 4 #define COMMAND_QUIT 5 #define COMMAND_MENU 6 #define COMMAND_SAVE 7 #define COMMAND_RESTORE 8 #define COMMAND_RESUME 9 #define COMMAND_SELECT 10 #define COMMAND_NEXT 11 #define COMMAND_PREV 12 #define COMMAND_VIEW 13 #define COMMAND_RETURN 14 short plugin_mode; /* level+1's string */ const char *level_string[] = { ID2P(LANG_CHESSBOX_LEVEL_1) , ID2P(LANG_CHESSBOX_LEVEL_2) , ID2P(LANG_CHESSBOX_LEVEL_3) , ID2P(LANG_CHESSBOX_LEVEL_4) , ID2P(LANG_CHESSBOX_LEVEL_5) , ID2P(LANG_CHESSBOX_LEVEL_6) , ID2P(LANG_CHESSBOX_LEVEL_7) , ID2P(LANG_CHESSBOX_LEVEL_8) , ID2P(LANG_CHESSBOX_LEVEL_9) , ID2P(LANG_CHESSBOX_LEVEL_10) }; /* "While thinking" command */ int wt_command = COMMAND_NOP; /* System event id */ static long cb_sysevent = 0; /* ---- Get the board column and row (e2 f.e.) for a physical x y ---- */ static void xy2cr ( short x, short y, short *c, short *r ) { if (computer == black ) { *c = x ; *r = y ; } else { *c = 7 - x ; *r = 7 - y ; } } /* ---- get physical x y for a board column and row (e2 f.e.) ---- */ static void cr2xy ( short c, short r, short *x, short *y ) { if ( computer == black ) { *x = c ; *y = r ; } else { *x = 7 - c ; *y = 7 - r ; } } /* ---- Draw a complete board ---- */ static void cb_drawboard (void) { short r , c , x , y ; short l , piece , p_color ; int b_color=1; rb->lcd_clear_display(); for (r = 0; r < 8; r++) { for (c = 0; c < 8; c++) { l = locn[r][c]; piece = board[l] ; p_color = color[l] ; cr2xy ( c , r , &x , &y ); if ( piece == no_piece ) { rb->lcd_bitmap_part ( chessbox_pieces , 0 , TILE_HEIGHT * b_color , STRIDE( SCREEN_MAIN, BMPWIDTH_chessbox_pieces, BMPHEIGHT_chessbox_pieces) , XOFS + x*TILE_WIDTH , YOFS + ( 7 - y )*TILE_HEIGHT , TILE_WIDTH , TILE_HEIGHT ); } else { rb->lcd_bitmap_part ( chessbox_pieces , 0 , 2 * TILE_HEIGHT + 4 * TILE_HEIGHT * ( piece - 1 ) + 2 * TILE_HEIGHT * p_color + TILE_HEIGHT * b_color , STRIDE( SCREEN_MAIN, BMPWIDTH_chessbox_pieces, BMPHEIGHT_chessbox_pieces) , XOFS + x*TILE_WIDTH , YOFS + (7 - y)*TILE_HEIGHT , TILE_WIDTH , TILE_HEIGHT ); } b_color = (b_color == 1) ? 0 : 1 ; } b_color = (b_color == 1) ? 0 : 1 ; } /* draw board limits */ #if (LCD_WIDTH > TILE_WIDTH*8) && (LCD_HEIGHT > TILE_HEIGHT*8) rb->lcd_drawrect(XOFS - 1, YOFS - 1, TILE_WIDTH*8 + 2, TILE_HEIGHT*8 + 2); #elif LCD_WIDTH > TILE_WIDTH*8 rb->lcd_vline(XOFS - 1, 0, LCD_HEIGHT - 1); rb->lcd_vline(XOFS + 8*TILE_WIDTH, 0, LCD_HEIGHT - 1); #elif LCD_HEIGHT > TILE_HEIGHT*8 rb->lcd_hline(0, LCD_WIDTH - 1, YOFS - 1); rb->lcd_hline(0, LCD_WIDTH - 1, YOFS + TILE_HEIGHT*8); #endif rb->lcd_update(); } static short oldx, oldy = 0; void cb_talk(short x, short y) { if (x != oldx || y != oldy) { short c, r; short l, piece, p_color; rb->talk_shutup(); cr2xy(x, y, &c, &r); l = locn[r][c]; piece = board[l]; p_color = color[l]; if (piece != no_piece) { rb->talk_id (VOICE_WHITE + p_color, true); if (piece >= pawn && piece <= king) { rb->talk_id (VOICE_PAWN + piece - 1, true); } } rb->talk_id (VOICE_CHAR_A + c, true); rb->talk_id (VOICE_ONE + r, true); oldx = x; oldy = y; } } /* ---- Switch mark on board ---- */ static void cb_switch ( short x , short y ) { if (rb->global_settings->talk_menu) cb_talk(x, y); rb->lcd_set_drawmode ( DRMODE_COMPLEMENT ); rb->lcd_drawrect ( XOFS + x*TILE_WIDTH + 1 , YOFS + ( 7 - y )*TILE_HEIGHT +1 , TILE_WIDTH-2 , TILE_HEIGHT-2 ); rb->lcd_update(); rb->lcd_set_drawmode ( DRMODE_SOLID ); } /* ---- callback for capturing interaction while thinking ---- */ static void cb_wt_callback ( void ) { int button = BUTTON_NONE; wt_command = COMMAND_NOP; button = rb->button_get(false); switch (button) { case SYS_POWEROFF: cb_sysevent = button; #ifdef CB_RC_QUIT case CB_RC_QUIT: #endif wt_command = COMMAND_QUIT; timeout = true; break; case CB_MENU: wt_command = COMMAND_MENU; timeout = true; break; case CB_PLAY: wt_command = COMMAND_PLAY; timeout = true; break; } } /* ---- set playing parameters depending on level ---- */ static void cb_setlevel ( int lev ) { Level = (lev > 7) ? 7 : ( (lev < 1) ? 1 : lev ) ; switch (Level) { case 1 : TCmoves = 60; TCminutes = 5; break; case 2 : TCmoves = 60; TCminutes = 15; break; case 3 : TCmoves = 60; TCminutes = 30; break; case 4 : TCmoves = 40; TCminutes = 30; break; case 5 : TCmoves = 40; TCminutes = 60; break; case 6 : TCmoves = 40; TCminutes = 120; break; case 7 : TCmoves = 40; TCminutes = 240; break; case 8 : TCmoves = 1; TCminutes = 15; break; case 9 : TCmoves = 1; TCminutes = 60; break; case 10 : TCmoves = 1; TCminutes = 600; break; } TCflag = (TCmoves > 1); SetTimeControl(); } /* ---- increase playing level ---- */ static void cb_levelup ( void ) { if ( Level == 7 ) cb_setlevel ( 1 ); else cb_setlevel ( Level+1 ); rb->splash ( HZ/2 , level_string[Level-1] ); }; #ifdef CHESSBOX_SAVE_FILE_DBG /* Save a debug file with names, variables, and sizes */ static void cb_saveposition_dbg ( void ) { int fd; short sq,i,c; unsigned short temp; char buf[32]="\0"; int ch_ct = 0; rb->splash ( 0 , "Saving debug" ); fd = rb->open(CHESSBOX_SAVE_FILE_DBG, O_WRONLY|O_CREAT, 0666); ch_ct = rb->snprintf(buf,31,"computer = %d, %d bytes\n",computer+1, sizeof(computer)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"opponent = %d, %d bytes\n",opponent+1, sizeof(opponent)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"Game50 = %d, %d bytes\n",Game50, sizeof(Game50)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"CastldWht = %d, %d bytes\n",castld[white], sizeof(castld[white])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"CastldBlk = %d, %d bytes\n",castld[black], sizeof(castld[black])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"KngMovedWht = %d, %d bytes\n",kingmoved[white], sizeof(kingmoved[white])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"KngMovedBlk = %d, %d bytes\n",kingmoved[black], sizeof(kingmoved[black])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"WithBook = %d, %d bytes\n",withbook, sizeof(withbook)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"Lvl = %ld, %d bytes\n",Level, sizeof(Level)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"TCflag = %d, %d bytes\n",TCflag, sizeof(TCflag)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"OpTime = %d, %d bytes\n",OperatorTime, sizeof(OperatorTime)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"TmCtlClkWht = %ld, %d bytes\n", TimeControl.clock[white], sizeof(TimeControl.clock[white])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"TmCtlClkBlk = %ld, %d bytes\n", TimeControl.clock[black], sizeof(TimeControl.clock[black])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"TmCtlMovesWht = %d, %d bytes\n", TimeControl.moves[white], sizeof(TimeControl.moves[white])); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"TmCtlMovesBlk = %d, %d bytes\n", TimeControl.moves[black], sizeof(TimeControl.moves[black])); rb->write(fd, buf, ch_ct); for (sq = 0; sq < 64; sq++) { if (color[sq] == neutral) c = 0; else c = color[sq]+1; temp = 256*board[sq] + c ; ch_ct = rb->snprintf(buf,31,"sq %02d = %d, %d bytes\n",sq, temp, sizeof(temp)); rb->write(fd, buf, ch_ct); } for (i = 0; i < ((GameCnt + 1) & 0xFF); i++) { ch_ct = rb->snprintf(buf,31,"GameCt %d, %d bytes\n",i, sizeof(GameCnt)); rb->write(fd, buf, ch_ct); if (GameList[i].color == neutral) { c = 0; ch_ct = rb->snprintf(buf,31,"color = %d, %d bytes\n",c, sizeof(c)); rb->write(fd, buf, ch_ct); } else c = GameList[i].color + 1; ch_ct = rb->snprintf(buf,31,"gmove = %d, %d bytes\n",GameList[i].gmove, sizeof(GameList[i].gmove)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"score = %d, %d bytes\n",GameList[i].score, sizeof(GameList[i].score)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"depth = %d, %d bytes\n",GameList[i].depth, sizeof(GameList[i].depth)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"nodes = %ld, %d bytes\n",GameList[i].nodes, sizeof(GameList[i].nodes)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"time = %d, %d bytes\n",GameList[i].time, sizeof(GameList[i].time)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"piece = %d, %d bytes\n",GameList[i].piece, sizeof(GameList[i].piece)); rb->write(fd, buf, ch_ct); ch_ct = rb->snprintf(buf,31,"color = %d, %d bytes\n",c,sizeof(c)); rb->write(fd, buf, ch_ct); } rb->close(fd); } #endif /* ---- Save current position and game history ---- */ static void cb_saveposition ( struct pgn_game_node* game ) { int fd; short sq,i,c; unsigned short temp; struct pgn_ply_node *ply; char buf[4]; #ifdef CHESSBOX_SAVE_FILE_DBG cb_saveposition_dbg(); #endif rb->splash ( 0 , ID2P(LANG_CHESSBOX_SAVING_POSITION) ); fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT|O_TRUNC, 0666); computer++; rb->write(fd, &(computer), sizeof(computer)); computer--; opponent++; rb->write(fd, &(opponent), sizeof(opponent)); opponent--; rb->write(fd, &(Game50), sizeof(Game50)); rb->write(fd, &(castld[white]), sizeof(castld[white])); rb->write(fd, &(castld[black]), sizeof(castld[black])); rb->write(fd, &(kingmoved[white]), sizeof(kingmoved[white])); rb->write(fd, &(kingmoved[black]), sizeof(kingmoved[black])); rb->write(fd, &(withbook), sizeof(withbook)); rb->write(fd, &(Level), sizeof(Level)); rb->write(fd, &(TCflag), sizeof(TCflag)); rb->write(fd, &(OperatorTime), sizeof(OperatorTime)); rb->write(fd, &(TimeControl.clock[white]), sizeof(TimeControl.clock[white]) ); rb->write(fd, &(TimeControl.clock[black]), sizeof(TimeControl.clock[black]) ); rb->write(fd, &(TimeControl.moves[white]), sizeof(TimeControl.moves[white]) ); rb->write(fd, &(TimeControl.moves[black]), sizeof(TimeControl.moves[black]) ); for (sq = 0; sq < 64; sq++) { if (color[sq] == neutral) c = 0; else c = color[sq]+1; temp = 256*board[sq] + c ; rb->write(fd, &(temp), sizeof(temp)); } c = GameCnt; rb->write(fd, &(c), sizeof(c)); for (i = 0; i < ((GameCnt + 1) & 0xFF); i++) { if (GameList[i].color == neutral) c = 0; else c = GameList[i].color + 1; rb->write(fd, &(GameList[i].gmove), sizeof(GameList[i].gmove)); rb->write(fd, &(GameList[i].score), sizeof(GameList[i].score)); rb->write(fd, &(GameList[i].depth), sizeof(GameList[i].depth)); rb->write(fd, &(GameList[i].nodes), sizeof(GameList[i].nodes)); rb->write(fd, &(GameList[i].time), sizeof(GameList[i].time)); rb->write(fd, &(GameList[i].piece), sizeof(GameList[i].piece)); rb->write(fd, &(c), sizeof(c)); } for (ply=game->first_ply; ply!=NULL; ply=ply->next_node) { buf[0] = ply->column_from + 'a'; buf[1] = ply->row_from + '1'; buf[2] = ply->column_to + 'a'; buf[3] = ply->row_to + '1'; rb->write(fd, buf, 4); } rb->close(fd); } /* ---- Restore saved position and game history ---- */ static struct pgn_game_node* cb_restoreposition ( void ) { int fd; short sq; unsigned short m; short n; char buf[4]; struct pgn_game_node* game = pgn_init_game(); if ( (fd = rb->open(SAVE_FILE, O_RDONLY)) >= 0 ) { rb->splash ( 0 , ID2P(LANG_CHESSBOX_LOADING_POSITION) ); rb->read(fd, &(computer), sizeof(computer)); rb->read(fd, &(opponent), sizeof(opponent)); rb->read(fd, &(Game50), sizeof(Game50)); rb->read(fd, &(castld[white]), sizeof(castld[white])); rb->read(fd, &(castld[black]), sizeof(castld[black])); rb->read(fd, &(kingmoved[white]), sizeof(kingmoved[white])); rb->read(fd, &(kingmoved[black]), sizeof(kingmoved[black])); rb->read(fd, &(withbook), sizeof(withbook)); rb->read(fd, &(Level), sizeof(Level)); rb->read(fd, &(TCflag), sizeof(TCflag)); rb->read(fd, &(OperatorTime), sizeof(OperatorTime)); rb->read(fd, &(TimeControl.clock[white]), sizeof(TimeControl.clock[white])); rb->read(fd, &(TimeControl.clock[black]), sizeof(TimeControl.clock[black])); rb->read(fd, &(TimeControl.moves[white]), sizeof(TimeControl.moves[white])); rb->read(fd, &(TimeControl.moves[black]), sizeof(TimeControl.moves[black])); for (sq = 0; sq < 64; sq++) { rb->read(fd, &(m), sizeof(m)); board[sq] = (m >> 8); color[sq] = (m & 0xFF); if (color[sq] == 0) color[sq] = neutral; else --color[sq]; } rb->read(fd, &(n), sizeof(n)); n++; n &= 0xFF; for (GameCnt = 0; GameCnt < n; GameCnt++) { rb->read(fd, &(GameList[GameCnt].gmove), sizeof(GameList[GameCnt].gmove)); rb->read(fd, &(GameList[GameCnt].score), sizeof(GameList[GameCnt].score)); rb->read(fd, &(GameList[GameCnt].depth), sizeof(GameList[GameCnt].depth)); rb->read(fd, &(GameList[GameCnt].nodes), sizeof(GameList[GameCnt].nodes)); rb->read(fd, &(GameList[GameCnt].time), sizeof(GameList[GameCnt].time)); rb->read(fd, &(GameList[GameCnt].piece), sizeof(GameList[GameCnt].piece)); rb->read(fd, &(GameList[GameCnt].color), sizeof(GameList[GameCnt].color)); if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral; else --GameList[GameCnt].color; } GameCnt--; if (TimeControl.clock[white] > 0) TCflag = true; computer--; opponent--; n = 0; while (rb->read(fd, buf, 4) > 0) pgn_append_ply(game, ((n++) & 1) ? black : white, buf, false); rb->close(fd); } cb_setlevel(Level); InitializeStats(); Sdepth = 0; return game; } /* ---- show menu in viewer mode---- */ static int cb_menu_viewer(void) { int selection; MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL, ID2P(LANG_CHESSBOX_MENU_RESTART_GAME), ID2P(LANG_CHESSBOX_MENU_SELECT_OTHER_GAME), ID2P(LANG_CHESSBOX_MENU_RESUME_GAME), ID2P(LANG_RETURN), ID2P(LANG_MENU_QUIT)); switch(rb->do_menu(&menu, &selection, NULL, false)) { case 0: return COMMAND_RESTART; case 1: return COMMAND_SELECT; case 3: return COMMAND_RETURN; case 4: return COMMAND_QUIT; } return COMMAND_RESUME; } /* ---- get a command in viewer mode ---- */ static struct cb_command cb_get_viewer_command (void) { int button; struct cb_command result = { 0, {0,0,0,0,0}, 0 }; /* main loop */ while ( true ) { button = rb->button_get(true); switch (button) { case SYS_POWEROFF: cb_sysevent = button; #ifdef CB_RC_QUIT case CB_RC_QUIT: #endif result.type = COMMAND_QUIT; return result; #ifdef CB_RESTART case CB_RESTART: result.type = COMMAND_RESTART; return result; #endif case CB_MENU: result.type = cb_menu_viewer(); return result; case CB_LEFT: result.type = COMMAND_PREV; return result; case CB_RIGHT: result.type = COMMAND_NEXT; return result; } } } /* ---- viewer main loop ---- */ static bool cb_start_viewer(const char* filename){ struct pgn_game_node *first_game, *selected_game; struct pgn_ply_node *curr_ply; bool exit_game = false; bool exit_viewer = false; bool exit_app = false; struct cb_command command; first_game = pgn_list_games(filename); if (first_game == NULL){ rb->splash ( HZ*2 , ID2P(LANG_CHESSBOX_NO_GAMES) ); return exit_app; } do { selected_game = pgn_show_game_list(first_game); if (selected_game == NULL){ break; } pgn_parse_game(filename, selected_game); if (selected_game->first_ply != NULL) { /* init board */ GNUChess_Initialize(); /* draw the board */ cb_drawboard(); curr_ply = selected_game->first_ply; exit_game = false; do { command = cb_get_viewer_command (); switch (command.type) { case COMMAND_PREV: /* unapply the previous ply */ if (curr_ply->prev_node != NULL){ curr_ply = curr_ply->prev_node; } else { rb->splash ( HZ*2 , ID2P(LANG_CHESSBOX_GAME_BEGINNING) ); break; } board[locn[curr_ply->row_from][curr_ply->column_from]] = board[locn[curr_ply->row_to][curr_ply->column_to]]; color[locn[curr_ply->row_from][curr_ply->column_from]] = color[locn[curr_ply->row_to][curr_ply->column_to]]; board[locn[curr_ply->row_to][curr_ply->column_to]] = no_piece; color[locn[curr_ply->row_to][curr_ply->column_to]] = neutral; if (curr_ply->taken_piece != no_piece && !curr_ply->enpassant){ board[locn[curr_ply->row_to][curr_ply->column_to]] = curr_ply->taken_piece; color[locn[curr_ply->row_to][curr_ply->column_to]] = ((curr_ply->player==white)?black:white); } if (curr_ply->castle){ if (curr_ply->column_to == 6){ /* castling kingside */ board[locn[curr_ply->row_to][7]] = rook; color[locn[curr_ply->row_to][7]] = curr_ply->player; board[locn[curr_ply->row_to][5]] = no_piece; color[locn[curr_ply->row_to][5]] = neutral; } else { /* castling queenside */ board[locn[curr_ply->row_to][0]] = rook; color[locn[curr_ply->row_to][0]] = curr_ply->player; board[locn[curr_ply->row_to][3]] = no_piece; color[locn[curr_ply->row_to][3]] = neutral; } } if (curr_ply->enpassant){ board[locn[curr_ply->row_from][curr_ply->column_to]] = pawn; color[locn[curr_ply->row_from][curr_ply->column_to]] = ((curr_ply->player==white)?black:white); } if (curr_ply->promotion){ board[locn[curr_ply->row_from][curr_ply->column_from]] = pawn; color[locn[curr_ply->row_from][curr_ply->column_from]] = curr_ply->player; } cb_drawboard(); break; case COMMAND_NEXT: /* apply the current move */ if (curr_ply->player == neutral){ rb->splash ( HZ*2 , ID2P(LANG_CHESSBOX_GAME_END) ); break; } if (rb->global_settings->talk_menu) { rb->talk_id (VOICE_WHITE + curr_ply->player, false); if (curr_ply->castle){ rb->talk_id (VOICE_CHESSBOX_CASTLE, true); if (curr_ply->column_to == 6){ rb->talk_id (VOICE_CHESSBOX_KINGSIDE, true); } else { rb->talk_id (VOICE_CHESSBOX_QUEENSIDE, true); } } else { rb->talk_id (VOICE_PAWN + board[locn[curr_ply->row_from] [curr_ply->column_from]] - 1, true); rb->talk_id (VOICE_CHAR_A + curr_ply->column_from, true); rb->talk_id (VOICE_ONE + curr_ply->row_from, true); if (board[locn[curr_ply->row_to] [curr_ply->column_to]] != no_piece) { rb->talk_id (VOICE_CHESSBOX_CAPTURES, true); rb->talk_id (VOICE_PAWN + board[locn[curr_ply->row_to] [curr_ply->column_to]] - 1, true); } rb->talk_id (VOICE_CHAR_A + curr_ply->column_to, true); rb->talk_id (VOICE_ONE + curr_ply->row_to, true); } } board[locn[curr_ply->row_to][curr_ply->column_to]] = board[locn[curr_ply->row_from][curr_ply->column_from]]; color[locn[curr_ply->row_to][curr_ply->column_to]] = color[locn[curr_ply->row_from][curr_ply->column_from]]; board[locn[curr_ply->row_from][curr_ply->column_from]] = no_piece; color[locn[curr_ply->row_from][curr_ply->column_from]] = neutral; if (curr_ply->castle){ if (curr_ply->column_to == 6){ /* castling kingside */ board[locn[curr_ply->row_to][5]] = rook; color[locn[curr_ply->row_to][5]] = curr_ply->player; board[locn[curr_ply->row_to][7]] = no_piece; color[locn[curr_ply->row_to][7]] = neutral; } else { /* castling queenside */ board[locn[curr_ply->row_to][3]] = rook; color[locn[curr_ply->row_to][3]] = curr_ply->player; board[locn[curr_ply->row_to][0]] = no_piece; color[locn[curr_ply->row_to][0]] = neutral; } } if (curr_ply->enpassant){ board[locn[curr_ply->row_from][curr_ply->column_to]] = no_piece; color[locn[curr_ply->row_from][curr_ply->column_to]] = neutral; } if (curr_ply->promotion){ if (rb->global_settings->talk_menu) rb->talk_id (VOICE_PAWN + curr_ply->promotion_piece - 1, true); board[locn[curr_ply->row_to][curr_ply->column_to]] = curr_ply->promotion_piece; color[locn[curr_ply->row_to][curr_ply->column_to]] = curr_ply->player; } if (curr_ply->next_node != NULL){ curr_ply = curr_ply->next_node; } cb_drawboard(); break; case COMMAND_RESTART: GNUChess_Initialize(); cb_drawboard(); curr_ply = selected_game->first_ply; break; case COMMAND_SELECT: exit_game = true; break; case COMMAND_QUIT: exit_app = true; case COMMAND_RETURN: exit_viewer = true; break; } } while (!exit_game && !exit_viewer); } else { rb->splash ( HZ*2 , ID2P(LANG_CHESSBOX_PGN_PARSE_ERROR)); } } while (!exit_viewer); return exit_app; } /* ---- show menu ---- */ static int cb_menu(void) { int selection; MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL, ID2P(LANG_CHESSBOX_MENU_NEW_GAME), ID2P(LANG_CHESSBOX_MENU_RESUME_GAME), ID2P(LANG_CHESSBOX_MENU_SAVE_GAME), ID2P(LANG_CHESSBOX_MENU_RESTORE_GAME), ID2P(LANG_CHESSBOX_MENU_VIEW_GAMES), #ifdef HAVE_PLAYBACK_CONTROL ID2P(LANG_PLAYBACK_CONTROL), #endif ID2P(LANG_MENU_QUIT)); switch(rb->do_menu(&menu, &selection, NULL, false)) { case 0: return COMMAND_RESTART; case 2: return COMMAND_SAVE; case 3: return COMMAND_RESTORE; case 4: return COMMAND_VIEW; case 5: #ifdef HAVE_PLAYBACK_CONTROL playback_control(NULL); break; case 6: #endif return COMMAND_QUIT; } return COMMAND_RESUME; } /* ---- get a command in game mode ---- */ static struct cb_command cb_getcommand (void) { static short x = 4 , y = 3 ; short c , r , l; int button; #if defined(CB_PLAY_PRE) || defined(CB_SELECT_PRE) int lastbutton = BUTTON_NONE; #endif int marked = false , from_marked = false ; short marked_x = 0 , marked_y = 0 ; struct cb_command result = { 0, {0,0,0,0,0}, 0 }; cb_switch ( x , y ); /* main loop */ while ( true ) { button = rb->button_get(true); switch (button) { case SYS_POWEROFF: cb_sysevent = button; #ifdef CB_RC_QUIT case CB_RC_QUIT: #endif result.type = COMMAND_QUIT; return result; #ifdef CB_RESTART case CB_RESTART: result.type = COMMAND_RESTART; return result; #endif case CB_MENU: result.type = cb_menu(); return result; case CB_LEVEL: result.type = COMMAND_LEVEL; return result; case CB_PLAY: #ifdef CB_PLAY_PRE if (lastbutton != CB_PLAY_PRE) break; /* fallthrough */ #endif #ifdef CB_PLAY_ALT case CB_PLAY_ALT: #endif result.type = COMMAND_PLAY; return result; case CB_UP: #ifdef CB_SCROLL_UP case CB_SCROLL_UP: #endif if ( !from_marked ) cb_switch ( x , y ); y++; if ( y == 8 ) { y = 0; x--; if ( x < 0 ) x = 7; } if ( marked && ( marked_x == x ) && ( marked_y == y ) ) { from_marked = true ; if (rb->global_settings->talk_menu) { cb_talk(x, y); rb->talk_id(VOICE_MARKED, true); } } else { from_marked = false ; cb_switch ( x , y ); } break; case CB_DOWN: #ifdef CB_SCROLL_DOWN case CB_SCROLL_DOWN: #endif if ( !from_marked ) cb_switch ( x , y ); y--; if ( y < 0 ) { y = 7; x++; if ( x == 8 ) x = 0; } if ( marked && ( marked_x == x ) && ( marked_y == y ) ) { from_marked = true ; if (rb->global_settings->talk_menu) { cb_talk(x, y); rb->talk_id(VOICE_MARKED, true); } } else { from_marked = false ; cb_switch ( x , y ); } break; case CB_LEFT: #ifdef CB_SCROLL_LEFT case CB_SCROLL_LEFT: #endif if ( !from_marked ) cb_switch ( x , y ); x--; if ( x < 0 ) { x = 7; y++; if ( y == 8 ) y = 0; } if ( marked && ( marked_x == x ) && ( marked_y == y ) ) { from_marked = true ; if (rb->global_settings->talk_menu) { cb_talk(x, y); rb->talk_id(VOICE_MARKED, true); } } else { from_marked = false ; cb_switch ( x , y ); } break; case CB_RIGHT: #ifdef CB_SCROLL_RIGHT case CB_SCROLL_RIGHT: #endif if ( !from_marked ) cb_switch ( x , y ); x++; if ( x == 8 ) { x = 0; y--; if ( y < 0 ) y = 7; } if ( marked && ( marked_x == x ) && ( marked_y == y ) ) { from_marked = true ; if (rb->global_settings->talk_menu) { cb_talk(x, y); rb->talk_id(VOICE_MARKED, true); } } else { from_marked = false ; cb_switch ( x , y ); } break; case CB_SELECT: #ifdef CB_SELECT_PRE if (lastbutton != CB_SELECT_PRE) break; #endif if ( !marked ) { xy2cr ( x , y , &c , &r ); l = locn[r][c]; if ( ( color[l]!=computer ) && ( board[l]!=no_piece ) ) { marked = true; from_marked = true ; marked_x = x; marked_y = y; if (rb->global_settings->talk_menu) rb->talk_id(VOICE_MARKED, false); } } else { if ( ( marked_x == x ) && ( marked_y == y ) ) { marked = false; from_marked = false; if (rb->global_settings->talk_menu) rb->talk_id(VOICE_UNMARKED, false); } else { xy2cr ( marked_x , marked_y , &c , &r ); result.mv_s[0] = 'a' + c; result.mv_s[1] = '1' + r; xy2cr ( x , y , &c , &r ); result.mv_s[2] = 'a' + c; result.mv_s[3] = '1' + r; result.mv_s[4] = '\00'; result.type = COMMAND_MOVE; return result; } } break; } #if defined(CB_PLAY_PRE) || defined(CB_SELECT_PRE) if (button != BUTTON_NONE) lastbutton = button; #endif } } /* Talk a move */ static void talk_move(char *move_buffer) { if (rb->global_settings->talk_menu) { rb->talk_id (VOICE_PAWN + board[locn[move_buffer[3]-'1'][move_buffer[2]-'a']] - 1, false); rb->talk_id(VOICE_CHAR_A + move_buffer[0] - 'a', true); rb->talk_id(VOICE_ONE + move_buffer[1] - '1', true); rb->talk_id(VOICE_CHAR_A + move_buffer[2] - 'a', true); rb->talk_id(VOICE_ONE + move_buffer[3] - '1', true); if (move_buffer[4] == '+' && !mate) { rb->talk_id(VOICE_CHESSBOX_CHECK, true); } } } /* ---- game main loop ---- */ static void cb_play_game(void) { struct cb_command command; struct pgn_game_node *game; char move_buffer[20]; /* init status */ bool exit = false; /* load opening book, soon */ /* init board */ GNUChess_Initialize(); /* restore saved position, if saved */ game = cb_restoreposition(); /* draw the board */ /* I don't like configscreens, start game inmediatly */ cb_drawboard(); while (!exit) { if ( mate ) { rb->talk_force_enqueue_next(); rb->splash ( HZ*3 , ID2P(LANG_CHESSBOX_CHECKMATE) ); rb->button_get(true); pgn_store_game(game); GNUChess_Initialize(); game = pgn_init_game(); cb_drawboard(); } command = cb_getcommand (); switch (command.type) { case COMMAND_MOVE: if ( ! VerifyMove (opponent, command.mv_s , 0 , &command.mv, move_buffer ) ) { rb->splash ( HZ/2 , ID2P(LANG_CHESSBOX_ILLEGAL_MOVE) ); cb_drawboard(); } else { cb_drawboard(); /* Add the ply to the PGN history (in algebraic notation) */ pgn_append_ply(game, opponent, move_buffer, mate); talk_move(move_buffer); rb->splash ( 0 , ID2P(LANG_CHESSBOX_THINKING) ); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( true ); #endif SelectMove ( computer , 0 , cb_wt_callback, move_buffer); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( false ); #endif /* Add the ply to the PGN history (in algebraic notation) and check * for the result of the game which is only calculated in SelectMove */ if (move_buffer[0] != '\0'){ pgn_append_ply(game, computer, move_buffer, mate); talk_move(move_buffer); } else { pgn_set_result(game, mate); } if ( wt_command == COMMAND_QUIT ) { exit = true; break; } cb_drawboard(); } break; case COMMAND_RESTART: GNUChess_Initialize(); game = pgn_init_game(); cb_drawboard(); break; case COMMAND_RESUME: cb_drawboard(); break; case COMMAND_SAVE: cb_saveposition(game); cb_drawboard(); break; case COMMAND_RESTORE: /* watch out, it will reset the game if no previous game was saved! */ /* init board */ GNUChess_Initialize(); /* restore saved position, if saved */ game = cb_restoreposition(); cb_drawboard(); break; case COMMAND_VIEW: if (rb->file_exists(pgn_file)) { cb_saveposition(game); if (cb_start_viewer(pgn_file)) return; GNUChess_Initialize(); game = cb_restoreposition(); }else{ rb->splash ( HZ*2 , ID2P(LANG_CHESSBOX_NO_GAMES) ); } cb_drawboard(); break; case COMMAND_PLAY: if (opponent == white) { opponent = black; computer = white; } else { opponent = white; computer = black; } rb->splash ( 0 , ID2P(LANG_CHESSBOX_THINKING) ); ElapsedTime(1); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( true ); #endif SelectMove ( computer , 0 , cb_wt_callback , move_buffer ); #ifdef HAVE_ADJUSTABLE_CPU_FREQ rb->cpu_boost ( false ); #endif /* Add the ply to the PGN history (in algebraic notation) and check * for the result of the game which is only calculated in SelectMove */ if (move_buffer[0] != '\0'){ pgn_append_ply(game, computer, move_buffer, mate); talk_move(move_buffer); } else { pgn_set_result(game, mate); } if ( wt_command == COMMAND_QUIT ) { exit = true; break; } cb_drawboard(); break; case COMMAND_LEVEL: cb_levelup ( ); cb_drawboard(); break; case COMMAND_QUIT: exit = true; break; } } cb_saveposition(game); } /***************************************************************************** * plugin entry point. ******************************************************************************/ enum plugin_status plugin_start(const void* parameter) { /* plugin init */ #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif cb_sysevent = 0; /* end of plugin init */ /* if the plugin was invoked as a viewer, parse the file and show the game list * else, start playing a game */ if (parameter != NULL) { cb_start_viewer((char *)parameter); } else { cb_play_game(); } rb->lcd_setfont(FONT_UI); if (cb_sysevent) rb->default_event_handler(cb_sysevent); return PLUGIN_OK; }