/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2016 by Amaury Pouly * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef __HWSTUB_NET_HPP__ #define __HWSTUB_NET_HPP__ #include "hwstub.hpp" #include #include #include #include namespace hwstub { namespace net { /** Net context * * A socket context provides access to another context through a network. This * is particularly useful to have another program create a USB context and provide * access to it via some network. The two most useful types of network are TCP * and Unix domains */ class context : public hwstub::context { friend class device; friend class handle; protected: context(); public: virtual ~context(); /** Create a socket context with an existing file descriptor. Note that the * file descriptor will be closed when the context will be destroyed. */ static std::shared_ptr create_socket(int socket_fd); /** Create a TCP socket context with a domain name and a port. If port is empty, * a default port is used. */ static std::shared_ptr create_tcp(const std::string& domain, const std::string& port, std::string *error = nullptr); /** Create a UNIX socket context with a file system path (see man for details) */ static std::shared_ptr create_unix(const std::string& path, std::string *error = nullptr); /** Create a UNIX socket context with an abstract name (see man for details) */ static std::shared_ptr create_unix_abstract(const std::string& path, std::string *error = nullptr); /** Useful functions for network byte order conversion */ uint32_t to_net_order(uint32_t u); uint32_t from_net_order(uint32_t u); /** Default parameters */ static std::string default_unix_path(); static std::string default_tcp_domain(); static std::string default_tcp_port(); protected: /** Send a message to the server. Context will always serialize calls to send() * so there is no need to worry about concurrency issues. */ virtual error send(void *buffer, size_t& sz) = 0; /** Receive a message from the server, sz is updated with the received size. * Context will always serialize calls to recv() so there is no need to * worry about concurrency issues. */ virtual error recv(void *buffer, size_t& sz) = 0; /** Perform a standard command: send a header with optional data and wait for * an answer. In case of an underlying network error, the corresponding error * code will be reported. If the server responds correctly, the argument array * is overwritten with the servers's response. If the requests has been NACK'ed * the error code will be parsed and returned as a standard error code (see details below) * (note that the original error code can still be found in args[0]). No data * is transmitted in case of NACK. * If the server ACKs the request, this function will also perform reception of * the data. In recv_data is not NULL, the receive data will be put there and the * size will be written in in_size. There are two cases: either *recv_data is NULL * and the function will allocate the memory based on much data is sent by the server. * Or *recv_data is not NULL, in which case the function NOT allocate memory * and put the data at *recv_data; in this case, *recv_size should be the set * to the size of the buffer and will be updated to the received size. If the * server sents more data than the buffer size, OVERFLOW will be returned. * If no data was received but recv_data is not null, *recv_size will be set to * zero. It is the caller's responsability to delete *recv_data. Note that if * server sends data but recv_data is null, the data will still be received and * thrown away. * This function takes care of network byte order for cmd and arguments * but not for data. */ error send_cmd(uint32_t cmd, uint32_t args[HWSTUB_NET_ARGS], uint8_t *send_data, size_t send_size, uint8_t **recv_data, size_t *recv_size); /** Ask the context to stop any communication with the server and do a clean * shutdown if possible. This is a blocking call. When this function returns, * there will no more calls to the underlying communication functions. * This function should be called in the destructor to prevent the context from * calling children functions after the object has been deconstructed. */ void stop_context(); /** Perform delayed init (aka HELLO stage), do nothing is not needed */ void delayed_init(); /* NOTE ctx_dev_t = uint32_t (device id) */ uint32_t from_ctx_dev(ctx_dev_t dev); ctx_dev_t to_ctx_dev(uint32_t dev); virtual error fetch_device_list(std::vector& list, void*& ptr); virtual void destroy_device_list(void *ptr); virtual error create_device(ctx_dev_t dev, std::shared_ptr& hwdev); virtual bool match_device(ctx_dev_t dev, std::shared_ptr hwdev); enum class state { HELLO, /* client is initialising, server has not been contacted yet */ IDLE, /* not doing anything */ DEAD, /* died on unrecoverable error */ }; state m_state; /* client state */ error m_error; /* error state for DEAD */ }; /** Socket based net context * * Don't use this class directly, use context::create_* calls. This class * provides send()/recv() for any socket based network. */ class socket_context : public context { friend class context; protected: socket_context(int socket_fd); public: virtual ~socket_context(); /** set operation timeout */ void set_timeout(std::chrono::milliseconds ms); protected: virtual error send(void *buffer, size_t& sz); virtual error recv(void *buffer, size_t& sz); int m_socketfd; /* socket file descriptor */ }; /** Net device * * Device accessed through a network */ class device : public hwstub::device { friend class context; /* for ctor */ protected: device(std::shared_ptr ctx, uint32_t devid); public: virtual ~device(); protected: /** Return device ID */ uint32_t device_id(); virtual error open_dev(std::shared_ptr& handle); virtual bool has_multiple_open() const; int32_t m_device_id; /* device id */ }; /** Net handle * * Handle used to talk to a distant device. */ class handle : public hwstub::handle { friend class device; protected: handle(std::shared_ptr dev, uint32_t hid); public: virtual ~handle(); protected: virtual error read_dev(uint32_t addr, void *buf, size_t& sz, bool atomic); virtual error write_dev(uint32_t addr, const void *buf, size_t& sz, bool atomic); virtual error get_dev_desc(uint16_t desc, void *buf, size_t& buf_sz); virtual error get_dev_log(void *buf, size_t& buf_sz); virtual error exec_dev(uint32_t addr, uint16_t flags); virtual error status() const; virtual size_t get_buffer_size(); uint32_t m_handle_id; /* handle id */ }; /** Net server * * A server that forwards requests from net clients to a context */ class server { protected: server(std::shared_ptr contex); public: virtual ~server(); /** Create a socket server with an existing file descriptor. Note that the * file descriptor will be closed when the context will be destroyed. */ static std::shared_ptr create_socket(std::shared_ptr contex, int socket_fd); /** Create a TCP socket server with a domain name and a port. If port is empty, * a default port is used. */ static std::shared_ptr create_tcp(std::shared_ptr contex, const std::string& domain, const std::string& port, std::string *error = nullptr); /** Create a UNIX socket server with a file system path (see man for details) */ static std::shared_ptr create_unix(std::shared_ptr contex, const std::string& path, std::string *error = nullptr); /** Create a UNIX socket server with an abstract name (see man for details) */ static std::shared_ptr create_unix_abstract( std::shared_ptr contex, const std::string& path, std::string *error = nullptr); /** Useful functions for network byte order conversion */ uint32_t to_net_order(uint32_t u); uint32_t from_net_order(uint32_t u); /** Set/clear debug output for this context */ void set_debug(std::ostream& os); inline void clear_debug() { set_debug(cnull); } /** Get debug output for this context */ std::ostream& debug(); protected: struct client_state; /** Opaque client type */ typedef void* srv_client_t; /** The client discovery implementation must call this function when a new * client wants to talk to the server. If the server is unhappy with the * request, it will immediately call terminate_client() */ void client_arrived(srv_client_t client); /** The client discovery implementation can notify asychronously about a client * that left. Note that the implementation does not need to provide a mechanism, * but should in this case return CLIENT_DISCONNECTED when the server performs * a send() or recv() on a disconnected client. The server will always call * after receiving client_left() but since this call is asychronous, the * implementation must be prepared to deal with extra send()/recv() in the mean * time. */ void client_left(srv_client_t client); /** The client discovery implementation can ask the server to stop all client * threads. This is a blocking call. When this function returns, there will no * more calls to the underlying communication functions. Note that the server * will normally call terminate_client() on each active client at this point. * This function should be called in the destructor to prevent the server from * calling children functions after the object has been deconstructed. */ void stop_server(); /** Notify that the connection to a client is now finished. After this call, no * more send()/recv() will be made to the client and the associated data will * be freed. After this call, the implementation is not allowed to call client_left() * for this client (assuming it did not previously). The implementation should close * the communication channel at this point and free any associated data. */ virtual void terminate_client(srv_client_t client) = 0; /** Send a message to the client. Server will always serialize calls to send() * for a given client so there is no need to worry about concurrency issues. */ virtual error send(srv_client_t client, void *buffer, size_t& sz) = 0; /** Receive a message from the client, sz is updated with the received size. * Server will always serialize calls to recv() for a given client so there * is no need to worry about concurrency issues. See comment about client_left(). */ virtual error recv(srv_client_t client, void *buffer, size_t& sz) = 0; /** handle command: cmd and arguments are in host order, the function should * either return an error (command will be NACKed) or must fill the arguments * and data for the answer. Note that the data is still in network byte order. * If the funtion wants to send data back, it must set *send_data to a valid * pointer, this pointer will be freed after the data is sent back. */ error handle_cmd(client_state *state, uint32_t cmd, uint32_t args[HWSTUB_NET_ARGS], uint8_t *recv_data, size_t recv_size, uint8_t*& send_data, size_t& send_size); /* complete state of a client */ struct client_state { client_state(srv_client_t cl, std::future&& f); srv_client_t client; /* client */ std::future future; /* thread (see .cpp for explaination) */ volatile bool exit; /* exit flag */ uint32_t next_dev_id; /* next device ID */ uint32_t next_handle_id; /* next handle ID */ /* dev ID <-> hwstub dev map */ std::map> dev_map; /* handle ID -> hwstub handle map */ std::map> handle_map; }; /** Client thread */ static void client_thread2(server *s, client_state *cs); void client_thread(client_state *cs); std::shared_ptr m_context; /* context to perform operation */ std::list m_client; /* client list */ std::recursive_mutex m_mutex; /* server mutex */ std::ostream *m_debug; /* debug stream */ }; /** Socket based net server * */ class socket_server : public server { protected: socket_server(std::shared_ptr contex, int socket_fd); public: virtual ~socket_server(); /** create a server */ static std::shared_ptr create(std::shared_ptr contex, int socket_fd); /** set operation timeout */ void set_timeout(std::chrono::milliseconds ms); protected: virtual void terminate_client(srv_client_t client); virtual error send(srv_client_t client, void *buffer, size_t& sz); virtual error recv(srv_client_t, void *buffer, size_t& sz); /* NOTE srv_client_t = int (client file descriptor) */ int from_srv_client(srv_client_t cli); srv_client_t to_srv_client(int fd); /** Discovery thread */ static void discovery_thread1(socket_server *s); void discovery_thread(); static const int LISTEN_QUEUE_SIZE = 5; struct timeval m_timeout; /* operations timeout */ int m_socketfd; /* socket file descriptor */ std::thread m_discovery_thread; /* thread handling client discovery */ volatile bool m_discovery_exit; /* exit flag */ }; } // namespace net } // namespace hwstub #endif /* __HWSTUB_NET_HPP__ */