/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (c) 2010 Thomas Martitz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "button.h" #include "buttonmap.h" #include "config.h" #include "kernel.h" #include "system.h" #include "touchscreen.h" #include "powermgmt.h" extern JNIEnv *env_ptr; static int last_y, last_x; static int last_btns; static enum { STATE_UNKNOWN, STATE_UP, STATE_DOWN, } last_touch_state = STATE_UNKNOWN; /* * this notifies us in an interrupt-like fashion whether the user just * began or stopped the touch action + where (pixel coordinates) */ JNIEXPORT void JNICALL Java_org_rockbox_RockboxFramebuffer_touchHandler(JNIEnv*env, jobject this, jboolean down, jint x, jint y) { (void)env; (void)this; if (down) last_touch_state = STATE_DOWN; else last_touch_state = STATE_UP; last_x = x; last_y = y; } /* * this writes in an interrupt-like fashion the button events that the user * generated by pressing/releasing them to a variable */ JNIEXPORT bool JNICALL Java_org_rockbox_RockboxFramebuffer_buttonHandler(JNIEnv*env, jclass class, jint keycode, jboolean state) { (void)env; (void)class; unsigned button = 0; if (!state) { button = multimedia_to_button((int)keycode); if (!button) button = dpad_to_button((int)keycode); if (button) { reset_poweroff_timer(); queue_post(&button_queue, button, 0); return true; } } if (!button) { button = key_to_button(keycode); } if (button == BUTTON_NONE) { last_btns = button; return false; } if (state) { last_btns |= button; } else { last_btns &= (~button); return false; } return true; } void button_init_device(void) { } int button_read_device(int *data) { int btn = last_btns; /* Get grid button/coordinates based on the current touchscreen mode * * Caveat: the caller seemingly depends on *data always being filled with * the last known touchscreen position, so always call * touchscreen_to_pixels() */ int touch = touchscreen_to_pixels(last_x, last_y, data); if (last_touch_state == STATE_DOWN) btn |= touch; return btn; }