/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "config.h" #include "lcd.h" #include "font.h" #include "button.h" #include "string.h" #include "settings.h" #include "kernel.h" #include "system.h" #include "action.h" #include "screen_access.h" #include "list.h" #include "scrollbar.h" #include "lang.h" #include "sound.h" #include "misc.h" #include "talk.h" #include "viewport.h" #include "appevents.h" #include "statusbar-skinned.h" /* The minimum number of pending button events in queue before starting * to limit list drawing interval. */ #define FRAMEDROP_TRIGGER 6 static void gui_list_select_at_offset(struct gui_synclist * gui_list, int offset); void list_draw(struct screen *display, struct gui_synclist *list); static long last_dirty_tick; static struct viewport parent[NB_SCREENS]; static bool list_is_dirty(struct gui_synclist *list) { return TIME_BEFORE(list->dirty_tick, last_dirty_tick); } static void list_force_reinit(unsigned short id, void *param, void *last_dirty_tick) { (void)id; (void)param; *(int *)last_dirty_tick = current_tick; } void list_init(void) { last_dirty_tick = current_tick; add_event_ex(GUI_EVENT_THEME_CHANGED, false, list_force_reinit, &last_dirty_tick); } static void list_init_viewports(struct gui_synclist *list) { bool parent_used = (*list->parent == &parent[SCREEN_MAIN]); if (parent_used) { FOR_NB_SCREENS(i) { gui_synclist_set_viewport_defaults(list->parent[i], i); } } list->dirty_tick = current_tick; } static int list_nb_lines(struct gui_synclist *list, enum screen_type screen) { struct viewport *vp = list->parent[screen]; return vp->height / list->line_height[screen]; } bool list_display_title(struct gui_synclist *list, enum screen_type screen) { return list->title != NULL && !sb_set_title_text(list->title, list->title_icon, screen) && list_nb_lines(list, screen) > 2; } int list_get_nb_lines(struct gui_synclist *list, enum screen_type screen) { int lines = skinlist_get_line_count(screen, list); if (lines < 0) { lines = list_nb_lines(list, screen); if (list_display_title(list, screen)) lines -= 1; } return lines; } void list_init_item_height(struct gui_synclist *list, enum screen_type screen) { struct viewport *vp = list->parent[screen]; #ifdef HAVE_TOUCHSCREEN /* the 4/12 factor is designed for reasonable item size on a 160dpi screen */ if (global_settings.list_line_padding == -1) list->line_height[screen] = MAX(lcd_get_dpi()*4/12, (int)font_get(vp->font)->height); else list->line_height[screen] = font_get(vp->font)->height + global_settings.list_line_padding; #else list->line_height[screen] = font_get(vp->font)->height; #endif } void gui_synclist_init_display_settings(struct gui_synclist * list) { struct user_settings *gs = &global_settings; list->scrollbar = gs->scrollbar; list->show_icons = gs->show_icons; list->scroll_paginated = gs->scroll_paginated; list->keyclick = gs->keyclick; list->talk_menu = gs->talk_menu; list->wraparound = gs->list_wraparound; list->cursor_style = gs->cursor_style; } /* * Initializes a scrolling list * - gui_list : the list structure to initialize * - callback_get_item_name : pointer to a function that associates a label * to a given item number * - data : extra data passed to the list callback * - scroll_all : * - selected_size : * - parent : the parent viewports to use. NULL means the full screen minus * statusbar if enabled. NOTE: new screens should NOT set this to NULL. */ void gui_synclist_init(struct gui_synclist * gui_list, list_get_name callback_get_item_name, void * data, bool scroll_all, int selected_size, struct viewport list_parent[NB_SCREENS] ) { gui_list->callback_get_item_icon = NULL; gui_list->callback_get_item_name = callback_get_item_name; gui_list->callback_speak_item = NULL; gui_list->callback_draw_item = NULL; gui_list->nb_items = 0; gui_list->selected_item = 0; gui_synclist_init_display_settings(gui_list); #ifdef HAVE_TOUCHSCREEN gui_list->y_pos = 0; #endif FOR_NB_SCREENS(i) { gui_list->start_item[i] = 0; gui_list->offset_position[i] = 0; if (list_parent) gui_list->parent[i] = &list_parent[i]; else gui_list->parent[i] = &parent[i]; } list_init_viewports(gui_list); FOR_NB_SCREENS(i) list_init_item_height(gui_list, i); gui_list->limit_scroll = false; gui_list->data = data; gui_list->scroll_all = scroll_all; gui_list->selected_size = selected_size; gui_list->title = NULL; gui_list->title_icon = Icon_NOICON; gui_list->scheduled_talk_tick = gui_list->last_talked_tick = 0; gui_list->dirty_tick = current_tick; #ifdef HAVE_LCD_COLOR gui_list->title_color = -1; gui_list->callback_get_item_color = NULL; gui_list->selection_color = NULL; #endif } int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width, int text_pos, struct screen * display, struct viewport *vp) { int item_offset; if (global_settings.offset_out_of_view) { item_offset = gui_list->offset_position[display->screen_type]; } else { /* if text is smaller than view */ if (item_width <= vp->width - text_pos) { item_offset = 0; } /* if text got out of view */ else if (gui_list->offset_position[display->screen_type] > item_width - (vp->width - text_pos)) { item_offset = item_width - (vp->width - text_pos); } else item_offset = gui_list->offset_position[display->screen_type]; } return item_offset; } /* * Force a full screen update. */ void gui_synclist_draw(struct gui_synclist *gui_list) { if (list_is_dirty(gui_list)) { list_init_viewports(gui_list); FOR_NB_SCREENS(i) list_init_item_height(gui_list, i); gui_synclist_select_item(gui_list, gui_list->selected_item); } FOR_NB_SCREENS(i) { if (!skinlist_draw(&screens[i], gui_list)) list_draw(&screens[i], gui_list); } } /* sets up the list so the selection is shown correctly on the screen */ static void gui_list_put_selection_on_screen(struct gui_synclist * gui_list, enum screen_type screen) { int nb_lines = list_get_nb_lines(gui_list, screen); int bottom = MAX(0, gui_list->nb_items - nb_lines); int new_start_item = gui_list->start_item[screen]; int difference = gui_list->selected_item - gui_list->start_item[screen]; const int scroll_limit_up = (nb_lines < gui_list->selected_size+2 ? 0:1); const int scroll_limit_down = (scroll_limit_up+gui_list->selected_size); if (gui_list->selected_size >= nb_lines) { new_start_item = gui_list->selected_item; } else if (gui_list->scroll_paginated) { nb_lines -= nb_lines%gui_list->selected_size; if (difference < 0 || difference >= nb_lines) { new_start_item = gui_list->selected_item - (gui_list->selected_item%nb_lines); } } else if (difference <= scroll_limit_up) /* list moved up */ { new_start_item = gui_list->selected_item - scroll_limit_up; } else if (difference > nb_lines - scroll_limit_down) /* list moved down */ { new_start_item = gui_list->selected_item + scroll_limit_down - nb_lines; } if (new_start_item < 0) gui_list->start_item[screen] = 0; else if (new_start_item > bottom) gui_list->start_item[screen] = bottom; else gui_list->start_item[screen] = new_start_item; #ifdef HAVE_TOUCHSCREEN gui_list->y_pos = gui_list->start_item[SCREEN_MAIN] * gui_list->line_height[SCREEN_MAIN]; #endif } static void edge_beep(struct gui_synclist * gui_list, bool wrap) { if (gui_list->keyclick) { list_speak_item *cb = gui_list->callback_speak_item; if (!wrap) /* a bounce */ { static long last_bounce_tick = 0; if(TIME_BEFORE(current_tick, last_bounce_tick+HZ/4)) return; last_bounce_tick = current_tick; } /* Next thing the list code will do is go speak the item, doing a talk_shutup() first. Shutup now so the beep is clearer, and make sure the subsequent shutup is skipped because otherwise it'd kill the pcm buffer. */ if (cb) { talk_shutup(); talk_force_enqueue_next(); } system_sound_play(wrap ? SOUND_LIST_EDGE_BEEP_WRAP : SOUND_LIST_EDGE_BEEP_NOWRAP); if (cb) { /* On at least x5: if, instead of the above shutup, I insert a sleep just after the beep_play() call, to delay the subsequent shutup and talk, then in some cases the beep is not played: if the end of a previous utterance is still playing from the pcm buf, the beep fails, even if there would seem to remain enough time to the utterance to mix in the beep. */ /* Somehow, the following voice utterance is suppressed on e200, but not on x5. Work around... */ sleep((40*HZ +999)/1000); // FIXME: Is this really needed? talk_force_shutup(); } } } static void _gui_synclist_speak_item(struct gui_synclist *lists) { list_speak_item *cb = lists->callback_speak_item; if (cb && lists->nb_items != 0) { talk_shutup(); /* If we have just very recently started talking, then we want to stay silent for a while until things settle. Likewise if we already had a pending scheduled announcement not yet due we need to reschedule it. */ if ((lists->scheduled_talk_tick && TIME_BEFORE(current_tick, lists->scheduled_talk_tick)) || (lists->last_talked_tick && TIME_BEFORE(current_tick, lists->last_talked_tick + HZ/5))) { lists->scheduled_talk_tick = current_tick + HZ/5; } else { lists->scheduled_talk_tick = 0; /* work done */ cb(lists->selected_item, lists->data); lists->last_talked_tick = current_tick; } } } void gui_synclist_speak_item(struct gui_synclist *lists) { if (lists->talk_menu) { if (lists->nb_items == 0) talk_id(VOICE_EMPTY_LIST, true); else _gui_synclist_speak_item(lists); } } /* * Selects an item in the list * - gui_list : the list structure * - item_number : the number of the item which will be selected */ void gui_synclist_select_item(struct gui_synclist * gui_list, int item_number) { if (item_number >= gui_list->nb_items || item_number < 0) return; if (item_number != gui_list->selected_item) { gui_list->selected_item = item_number; _gui_synclist_speak_item(gui_list); } FOR_NB_SCREENS(i) gui_list_put_selection_on_screen(gui_list, i); } static void gui_list_select_at_offset(struct gui_synclist * gui_list, int offset) { int new_selection; if (gui_list->selected_size > 1) { offset *= gui_list->selected_size; } new_selection = gui_list->selected_item + offset; if (new_selection >= gui_list->nb_items) { new_selection = gui_list->limit_scroll ? gui_list->nb_items - gui_list->selected_size : 0; edge_beep(gui_list, !gui_list->limit_scroll); } else if (new_selection < 0) { new_selection = gui_list->limit_scroll ? 0 : gui_list->nb_items - gui_list->selected_size; edge_beep(gui_list, !gui_list->limit_scroll); } gui_synclist_select_item(gui_list, new_selection); } /* * Adds an item to the list (the callback will be asked for one more item) * - gui_list : the list structure */ void gui_synclist_add_item(struct gui_synclist * gui_list) { gui_list->nb_items++; /* if only one item in the list, select it */ if (gui_list->nb_items == 1) gui_list->selected_item = 0; } /* * Removes an item to the list (the callback will be asked for one less item) * - gui_list : the list structure */ void gui_synclist_del_item(struct gui_synclist * gui_list) { if (gui_list->nb_items > 0) { if (gui_list->selected_item == gui_list->nb_items-1) gui_list->selected_item--; gui_list->nb_items--; gui_synclist_select_item(gui_list, gui_list->selected_item); } } /* * Set the title and title icon of the list. Setting title to NULL disables * both the title and icon. Use NOICON if there is no icon. */ void gui_synclist_set_title(struct gui_synclist * gui_list, const char * title, enum themable_icons icon) { gui_list->title = title; gui_list->title_icon = icon; FOR_NB_SCREENS(i) sb_set_title_text(title, icon, i); send_event(GUI_EVENT_ACTIONUPDATE, (void*)1); } void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items) { lists->nb_items = nb_items; FOR_NB_SCREENS(i) { lists->offset_position[i] = 0; } } int gui_synclist_get_nb_items(struct gui_synclist * lists) { return lists->nb_items; } int gui_synclist_get_sel_pos(struct gui_synclist * lists) { return lists->selected_item; } void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback) { lists->callback_get_item_icon = icon_callback; } void gui_synclist_set_voice_callback(struct gui_synclist * lists, list_speak_item voice_callback) { lists->callback_speak_item = voice_callback; } void gui_synclist_set_viewport_defaults(struct viewport *vp, enum screen_type screen) { viewport_set_defaults(vp, screen); } #ifdef HAVE_LCD_COLOR void gui_synclist_set_color_callback(struct gui_synclist * lists, list_get_color color_callback) { lists->callback_get_item_color = color_callback; } void gui_synclist_set_sel_color(struct gui_synclist * lists, struct list_selection_color *list_sel_color) { lists->selection_color = list_sel_color; if(list_sel_color) { FOR_NB_SCREENS(i) /* might need to be only SCREEN_MAIN */ { lists->parent[i]->fg_pattern = list_sel_color->fg_color; lists->parent[i]->bg_pattern = list_sel_color->bg_color; } } else list_init_viewports(lists); } #endif static void gui_synclist_select_next_page(struct gui_synclist * lists, enum screen_type screen) { int nb_lines = list_get_nb_lines(lists, screen); if (lists->selected_size > 1) nb_lines = MAX(1, nb_lines/lists->selected_size); gui_list_select_at_offset(lists, nb_lines); } static void gui_synclist_select_previous_page(struct gui_synclist * lists, enum screen_type screen) { int nb_lines = list_get_nb_lines(lists, screen); if (lists->selected_size > 1) nb_lines = MAX(1, nb_lines/lists->selected_size); gui_list_select_at_offset(lists, -nb_lines); } /* * Makes all the item in the list scroll by one step to the right. * Should stop increasing the value when reaching the widest item value * in the list. */ static void gui_synclist_scroll_right(struct gui_synclist * lists) { FOR_NB_SCREENS(i) { /* FIXME: This is a fake right boundry limiter. there should be some * callback function to find the longest item on the list in pixels, * to stop the list from scrolling past that point */ lists->offset_position[i] += global_settings.screen_scroll_step; if (lists->offset_position[i] > 1000) lists->offset_position[i] = 1000; } } /* * Makes all the item in the list scroll by one step to the left. * stops at starting position. */ static void gui_synclist_scroll_left(struct gui_synclist * lists) { FOR_NB_SCREENS(i) { lists->offset_position[i] -= global_settings.screen_scroll_step; if (lists->offset_position[i] < 0) lists->offset_position[i] = 0; } } bool gui_synclist_keyclick_callback(int action, void* data) { struct gui_synclist *lists = (struct gui_synclist *)data; /* block the beep if we are at the end of the list and we are not wrapping. * CAVEAT: mosts lists don't set limit_scroll untill it sees a repeat * press at the end of the list so this can cause an extra beep. */ if (lists->limit_scroll == false) return true; if (lists->selected_item == 0) return (action != ACTION_STD_PREV && action != ACTION_STD_PREVREPEAT); if (lists->selected_item == lists->nb_items - lists->selected_size) return (action != ACTION_STD_NEXT && action != ACTION_STD_NEXTREPEAT); return action != ACTION_NONE; } /* * Magic to make sure the list gets updated correctly if the skin does * something naughty like a full screen update when we are in a button * loop. * * The GUI_EVENT_NEED_UI_UPDATE event is registered for in list_do_action_timeout() * and unregistered in gui_synclict_do_button(). This is done because * if something is using the list UI they *must* be calling those * two functions in the correct order or the list wont work. */ static struct gui_synclist *current_lists; static bool ui_update_event_registered = false; static void _lists_uiviewport_update_callback(unsigned short id, void *data) { (void)id; (void)data; if (current_lists) gui_synclist_draw(current_lists); } bool gui_synclist_do_button(struct gui_synclist * lists, int *actionptr) { int action = *actionptr; static bool pgleft_allow_cancel = false; #ifdef HAVE_WHEEL_ACCELERATION int next_item_modifier = button_apply_acceleration(get_action_data()); #else static int next_item_modifier = 1; static int last_accel_tick = 0; if (action != ACTION_TOUCHSCREEN) { if (global_settings.list_accel_start_delay) { int start_delay = global_settings.list_accel_start_delay * HZ; int accel_wait = global_settings.list_accel_wait * HZ; if (get_action_statuscode(NULL)&ACTION_REPEAT) { if (!last_accel_tick) last_accel_tick = current_tick + start_delay; else if (TIME_AFTER(current_tick, last_accel_tick + accel_wait)) { last_accel_tick = current_tick; next_item_modifier++; } } else if (last_accel_tick) { next_item_modifier = 1; last_accel_tick = 0; } } } #endif #if defined(HAVE_TOUCHSCREEN) if (action == ACTION_TOUCHSCREEN) action = *actionptr = gui_synclist_do_touchscreen(lists); else if (action > ACTION_TOUCHSCREEN_MODE) /* cancel kinetic if we got a normal button event */ _gui_synclist_stop_kinetic_scrolling(lists); #endif /* Disable the skin redraw callback */ current_lists = NULL; /* Prevent list wraparound by repeating actions */ if (action == ACTION_STD_PREVREPEAT || action == ACTION_STD_NEXTREPEAT || action == ACTION_LISTTREE_PGUP || action == ACTION_LISTTREE_PGDOWN) lists->limit_scroll = true; else lists->limit_scroll = !lists->wraparound; switch (action) { case ACTION_REDRAW: gui_synclist_draw(lists); return true; #ifdef HAVE_VOLUME_IN_LIST case ACTION_LIST_VOLUP: global_settings.volume += sound_steps(SOUND_VOLUME); setvol(); return true; case ACTION_LIST_VOLDOWN: global_settings.volume -= sound_steps(SOUND_VOLUME); setvol(); return true; #endif case ACTION_STD_PREV: case ACTION_STD_PREVREPEAT: gui_list_select_at_offset(lists, -next_item_modifier); #ifndef HAVE_WHEEL_ACCELERATION if (button_queue_count() < FRAMEDROP_TRIGGER) #endif gui_synclist_draw(lists); yield(); *actionptr = ACTION_STD_PREV; return true; case ACTION_STD_NEXT: case ACTION_STD_NEXTREPEAT: gui_list_select_at_offset(lists, next_item_modifier); #ifndef HAVE_WHEEL_ACCELERATION if (button_queue_count() < FRAMEDROP_TRIGGER) #endif gui_synclist_draw(lists); yield(); *actionptr = ACTION_STD_NEXT; return true; case ACTION_TREE_PGRIGHT: gui_synclist_scroll_right(lists); gui_synclist_draw(lists); return true; case ACTION_TREE_ROOT_INIT: /* After this button press ACTION_TREE_PGLEFT is allowed to skip to root. ACTION_TREE_ROOT_INIT must be defined in the keymaps as a repeated button press (the same as the repeated ACTION_TREE_PGLEFT) with the pre condition being the non-repeated button press. Leave out ACTION_TREE_ROOT_INIT in your keymaps to disable cancel action by PGLEFT key (e.g. if PGLEFT and CANCEL are mapped to different keys) */ if (lists->offset_position[0] == 0) { pgleft_allow_cancel = true; *actionptr = ACTION_STD_MENU; return true; } *actionptr = ACTION_TREE_PGLEFT; /* fallthrough */ case ACTION_TREE_PGLEFT: if(pgleft_allow_cancel && (lists->offset_position[0] == 0)) { *actionptr = ACTION_STD_CANCEL; return false; } gui_synclist_scroll_left(lists); gui_synclist_draw(lists); pgleft_allow_cancel = false; /* stop ACTION_TREE_PAGE_LEFT skipping to root */ return true; /* for pgup / pgdown, we are obliged to have a different behaviour depending * on the screen for which the user pressed the key since for example, remote * and main screen doesn't have the same number of lines */ case ACTION_LISTTREE_PGUP: { int screen = #ifdef HAVE_REMOTE_LCD get_action_statuscode(NULL)&ACTION_REMOTE ? SCREEN_REMOTE : #endif SCREEN_MAIN; gui_synclist_select_previous_page(lists, screen); gui_synclist_draw(lists); yield(); *actionptr = ACTION_STD_NEXT; } return true; case ACTION_LISTTREE_PGDOWN: { int screen = #ifdef HAVE_REMOTE_LCD get_action_statuscode(NULL)&ACTION_REMOTE ? SCREEN_REMOTE : #endif SCREEN_MAIN; gui_synclist_select_next_page(lists, screen); gui_synclist_draw(lists); yield(); *actionptr = ACTION_STD_PREV; } return true; } if(lists->scheduled_talk_tick && TIME_AFTER(current_tick, lists->scheduled_talk_tick)) /* scheduled postponed item announcement is due */ _gui_synclist_speak_item(lists); return false; } int list_do_action_timeout(struct gui_synclist *lists, int timeout) /* Returns the lowest of timeout or the delay until a postponed scheduled announcement is due (if any). */ { if (lists != current_lists) { if (!ui_update_event_registered) ui_update_event_registered = add_event(GUI_EVENT_NEED_UI_UPDATE, _lists_uiviewport_update_callback); current_lists = lists; } if(lists->scheduled_talk_tick) { long delay = lists->scheduled_talk_tick -current_tick +1; /* +1 because the trigger condition uses TIME_AFTER(), which is implemented as strictly greater than. */ if(delay < 0) delay = 0; if(timeout > delay || timeout == TIMEOUT_BLOCK) timeout = delay; } return timeout; } bool list_do_action(int context, int timeout, struct gui_synclist *lists, int *action) /* Combines the get_action() (with possibly overridden timeout) and gui_synclist_do_button() calls. Returns the list action from do_button, and places the action from get_action in *action. */ { timeout = list_do_action_timeout(lists, timeout); keyclick_set_callback(gui_synclist_keyclick_callback, lists); *action = get_action(context, timeout); return gui_synclist_do_button(lists, action); } bool gui_synclist_item_is_onscreen(struct gui_synclist *lists, enum screen_type screen, int item) { int nb_lines = list_get_nb_lines(lists, screen); return (unsigned)(item - lists->start_item[screen]) < (unsigned) nb_lines; } /* Simple use list implementation */ static int simplelist_line_count = 0, simplelist_line_remaining; static int simplelist_line_pos; static char simplelist_buffer[SIMPLELIST_MAX_LINES * SIMPLELIST_MAX_LINELENGTH]; static char *simplelist_text[SIMPLELIST_MAX_LINES]; /* set the amount of lines shown in the list */ void simplelist_set_line_count(int lines) { if (lines <= 0) { simplelist_line_pos = 0; simplelist_line_remaining = sizeof(simplelist_buffer); simplelist_line_count = 0; } else if (lines < simplelist_line_count) { char *end = simplelist_text[lines]; simplelist_line_pos = end - simplelist_buffer; simplelist_line_remaining = sizeof(simplelist_buffer) - simplelist_line_pos; simplelist_line_count = lines; } } /* get the current amount of lines shown */ int simplelist_get_line_count(void) { return simplelist_line_count; } /* add/edit a line in the list. if line_number > number of lines shown it adds the line, else it edits the line */ void simplelist_addline(const char *fmt, ...) { va_list ap; size_t len = simplelist_line_remaining; int line_number = simplelist_line_count++; simplelist_text[line_number] = &simplelist_buffer[simplelist_line_pos]; va_start(ap, fmt); len = vsnprintf(simplelist_text[line_number], simplelist_line_remaining, fmt, ap); va_end(ap); len++; simplelist_line_remaining -= len; simplelist_line_pos += len; } static const char* simplelist_static_getname(int item, void * data, char *buffer, size_t buffer_len) { (void)data; (void)buffer; (void)buffer_len; return simplelist_text[item]; } bool simplelist_show_list(struct simplelist_info *info) { struct gui_synclist lists; int action, old_line_count = simplelist_line_count; list_get_name *getname; if (info->get_name) getname = info->get_name; else getname = simplelist_static_getname; FOR_NB_SCREENS(i) viewportmanager_theme_enable(i, !info->hide_theme, NULL); gui_synclist_init(&lists, getname, info->callback_data, info->scroll_all, info->selection_size, NULL); if (info->title) gui_synclist_set_title(&lists, info->title, info->title_icon); if (info->get_icon) gui_synclist_set_icon_callback(&lists, info->get_icon); if (info->get_talk) gui_synclist_set_voice_callback(&lists, info->get_talk); #ifdef HAVE_LCD_COLOR if (info->get_color) gui_synclist_set_color_callback(&lists, info->get_color); if (info->selection_color) gui_synclist_set_sel_color(&lists, info->selection_color); #endif if (info->action_callback) info->action_callback(ACTION_REDRAW, &lists); if (info->get_name == NULL) gui_synclist_set_nb_items(&lists, simplelist_line_count*info->selection_size); else gui_synclist_set_nb_items(&lists, info->count*info->selection_size); gui_synclist_select_item(&lists, info->selection); gui_synclist_draw(&lists); if (info->speak_onshow) gui_synclist_speak_item(&lists); while(1) { list_do_action(CONTEXT_LIST, info->timeout, &lists, &action); /* We must yield in this case or no other thread can run */ if (info->timeout == TIMEOUT_NOBLOCK) yield(); if (info->action_callback) { bool stdok = action==ACTION_STD_OK; action = info->action_callback(action, &lists); if (stdok && action == ACTION_STD_CANCEL) { /* callback asked us to exit */ info->selection = gui_synclist_get_sel_pos(&lists); break; } if (info->get_name == NULL) gui_synclist_set_nb_items(&lists, simplelist_line_count*info->selection_size); } if (action == ACTION_STD_CANCEL) { info->selection = -1; break; } else if (action == ACTION_STD_OK) { info->selection = gui_synclist_get_sel_pos(&lists); break; } else if ((action == ACTION_REDRAW) || (list_is_dirty(&lists)) || (old_line_count != simplelist_line_count)) { if (info->get_name == NULL) { gui_synclist_set_nb_items(&lists, simplelist_line_count*info->selection_size); } gui_synclist_draw(&lists); old_line_count = simplelist_line_count; } else if(default_event_handler(action) == SYS_USB_CONNECTED) return true; } talk_shutup(); #ifdef HAVE_LCD_COLOR if (info->selection_color) gui_synclist_set_sel_color(&lists, NULL); #endif FOR_NB_SCREENS(i) viewportmanager_theme_undo(i, false); return false; } void simplelist_info_init(struct simplelist_info *info, char* title, int count, void* data) { info->title = title; info->count = count; info->selection_size = 1; info->scroll_all = false; info->hide_theme = false; info->speak_onshow = true; info->timeout = HZ/10; info->selection = 0; info->action_callback = NULL; info->title_icon = Icon_NOICON; info->get_icon = NULL; info->get_name = NULL; info->get_talk = NULL; #ifdef HAVE_LCD_COLOR info->get_color = NULL; info->selection_color = NULL; #endif info->callback_data = data; simplelist_line_count = 0; }