/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2010 Robert Bieber * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "editorwindow.h" #include "ui_editorwindow.h" #include #include EditorWindow::EditorWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::EditorWindow) { ui->setupUi(this); loadSettings(); setupUI(); setupMenus(); } void EditorWindow::loadSettings() { /* When there are settings to load, they'll be loaded here */ /* For now, we'll just set the window to take up most of the screen */ QDesktopWidget* desktop = QApplication::desktop(); QRect availableSpace = desktop->availableGeometry(desktop->primaryScreen()); QRect buffer(availableSpace.left() + availableSpace.width() / 10, availableSpace.top() + availableSpace.height() / 10, availableSpace.width() * 8 / 10, availableSpace.height() * 8 / 10); this->setGeometry(buffer); } void EditorWindow::setupUI() { /* Displaying some files to test the file tree view */ QFileSystemModel* model = new QFileSystemModel; model->setRootPath(QDir::currentPath()); ui->fileTree->setModel(model); /* Establishing the parse tree */ tree = new ParseTreeModel(ui->codeEdit->document()->toPlainText(). toAscii()); ui->parseTree->setModel(tree); /* Setting up the syntax highlighter */ highlighter = new SkinHighlighter(QColor(0,255,0), QColor(255,0,0), QColor(0,0,255), QColor(150,150,150), ui->codeEdit->document()); /* Connecting the buttons */ QObject::connect(ui->codeEdit, SIGNAL(cursorPositionChanged()), this, SLOT(codeChanged())); QObject::connect(ui->fromTree, SIGNAL(pressed()), this, SLOT(updateCode())); } void EditorWindow::setupMenus() { /* When there are menus to setup, they'll be set up here */ } void EditorWindow::codeChanged() { tree->changeTree(ui->codeEdit->document()->toPlainText().toAscii()); ui->parseTree->expandAll(); } void EditorWindow::closeEvent(QCloseEvent* event) { event->accept(); } void EditorWindow::updateCode() { if(tree) ui->codeEdit->document()->setPlainText(tree->genCode()); } EditorWindow::~EditorWindow() { delete ui; if(tree) delete tree; }