/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Linus Nielsen Feltzing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "cpu.h" #include #include "kernel.h" #include "system.h" #include "power.h" #include "pcf50606.h" #include "backlight.h" #include "backlight-target.h" #ifndef SIMULATOR void power_init(void) { /* Initialize IDE power pin */ GPGCON=( GPGCON&~(1<<23) ) | (1<<22); /* Make the pin an output */ GPGUP |= 1<<11; /* Disable pullup in SOC as we are now driving */ ide_power_enable(true); /* Charger detect */ } bool charger_inserted(void) { return (GPFDAT & (1 << 4)) ? false : true; } /* Returns true if the unit is charging the batteries. */ bool charging_state(void) { return (GPGDAT & (1 << 8)) ? false : true; } void ide_power_enable(bool on) { if (on) GPGDAT |= (1 << 11); else GPGDAT &= ~(1 << 11); } bool ide_powered(void) { return (GPGDAT & (1 << 11)) != 0; } void power_off(void) { int(*reboot_point)(void); reboot_point=(void*)(unsigned char*) 0x00000000; /* turn off backlight and wait for 1 second */ _backlight_off(); _buttonlight_off(); sleep(HZ); /* Do this to allow the drive to properly reset when player restarts * immediately without running OF shutdown. */ GPGCON&=~0x00300000; /* Rockbox never properly shutdown the player. When the sleep bit is set * the player actually wakes up in some type of "zombie" state * because the shutdown routine is not set up properly. So far the * shutdown routines tried leave the player consuming excess power * so we rely on the OF to shut everything down instead. (mmu apears to be * reset when the sleep bit is set) */ CLKCON |=(1<<3); reboot_point(); #if 0 GPBCON=0x00015450; GPBDAT=0x403; GPBUP=0x3FD; GPCCON =0xAAA054A8; GPCDAT =0x0000038C; GPCUP =0xFFFF; GPDCON =0xAAA0AAA5; GPDDAT =0x00000300; GPDUP =0xFCFF; GPECON =0xAA8002AA; GPEDAT =0x0000FFED; GPEUP =0x3817; GPFCON =0x00000a00; GPFDAT =0x000000F1; GPFUP =0x000000FF; GPGCON =0x01401002; GPGDAT =0x00000180; GPGUP =0x0000FF7F; GPHCON =0x001540A5; GPHDAT =0x000006FD; GPHUP =0x00000187; // mine INTMSK =0xFFFFFFFF; EINTMASK=0x0FFFFEF0; EXTINT0 =0xFFFFFECF; EXTINT1 =0x07; // // INTMSK=0xFFFFFFFF; // EINTMASK=0x00200000; // GPHDAT=0x00000004; // EXTINT0=~0x00000130; // INTMSK=(~0x00000130)+0x00000100; // GPGUP=0xFFFFFFFF; //mine INTMSK =0xFFFFFFDE; // SRCPND=0xFFFFFFFF; INTPND=0xFFFFFFFF; GSTATUS1=0x00000600; ADCCON=0x00000004; // MISCCR=MISCCR&(~0x703000)|0x603000; LCDCON1=0x00000000; LOCKTIME=0xFFFFFFFF; // REFRESH=REFRESH|0x00400000; // MISCCR=MISCCR|0x000E0000; // CLKCON=CLKCON|0x00004018; /* * This next piece of code was taken from the linux 2.6.17 sources: * linux/arch/arm/mach-s3c2410/sleep.S * * Copyright (c) 2004 Simtec Electronics * Ben Dooks * * Based on PXA/SA1100 sleep code by: * Nicolas Pitre, (c) 2002 Monta Vista Software Inc * Cliff Brake, (c) 2001 */ asm volatile ( /* get REFRESH, MISCCR, and CLKCON (and ensure in TLB) */ "ldr r4, =0x48000024 \n" "ldr r5, =0x56000080 \n" "ldr r6, =0x4C00000C \n" "ldr r7, [ r4 ] \n" "ldr r8, [ r5 ] \n" "ldr r9, [ r6 ] \n" /* Setup register writes */ "ldr r2, =0x006E3000 \n" "ldr r3, =0x00004018 \n" "orr r7, r7, #0x00400000 \n" /* SDRAM sleep command */ "orr r8, r8, r2 \n" /* SDRAM power-down signals */ "orr r9, r9, r3 \n" /* power down command */ /* first as a trial-run to load cache */ "teq pc, #0 \n" "bl s3c2410_do_sleep \n" /* now do it for real */ "teq r0, r0 \n" "b s3c2410_do_sleep \n" /* align next bit of code to cache line */ ".align 8 \n" "s3c2410_do_sleep: \n" "streq r7, [ r4 ] \n" /* SDRAM sleep command */ "streq r8, [ r5 ] \n" /* SDRAM power-down config */ "streq r3, [ r6 ] \n" /* CPU sleep */ "1: \n" "beq 1b \n" "bx lr \n" ); #endif } #else /* SIMULATOR */ bool charger_inserted(void) { return false; } void charger_enable(bool on) { (void)on; } void power_off(void) { } void ide_power_enable(bool on) { (void)on; } #endif /* SIMULATOR */