\subsection{Bounce} \screenshot{plugins/images/ss-bounce}{Bounce}{img:bounce} This demo is of the word ``Rockbox'' bouncing across the screen. \opt{rtc}{There is also an analogue clock in the background.} In \setting{Scroll mode} the bouncing text is replaced by a different one scrolling from right to left. \begin{btnmap} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} {\ButtonUp\ /\ \ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}% {\ButtonScrollBack\ /\ \ButtonScrollFwd} \opt{IRIVER_H10_PAD}{\ButtonScrollDown\ /\ \ButtonScrollUp} \opt{COWON_D2_PAD}{\TouchBottomMiddle{} / \TouchTopMiddle} \opt{HAVEREMOTEKEYMAP}{& } & Moves to next/previous option\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD% ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} {\ButtonRight{} / \ButtonLeft} \opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft} \opt{HAVEREMOTEKEYMAP}{& } & Increases/decreases option value\\ \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD% ,SANSA_C200_PAD,SANSA_FUZE_PAD} {\ButtonSelect} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{GIGABEAT_PAD}{\ButtonA} \opt{GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} \opt{MROBE100_PAD}{\ButtonDisplay} \opt{HAVEREMOTEKEYMAP}{& } & Toggles Scroll mode\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% ,COWON_D2_PAD}{\ButtonPower} \opt{SANSA_FUZE_PAD}{Long \ButtonHome} \opt{GIGABEAT_S_PAD}{\ButtonBack} \opt{PBELL_VIBE500_PAD}{\ButtonRec} \opt{HAVEREMOTEKEYMAP}{& } & Exits bounce demo\\ \end{btnmap} Available options are: \begin{description} \item[Xdist/Ydist.] The distance to X axis and Y axis respectively \item[Xadd/Yadd.]How fast the code moves on the sine curve on each axis \item[Xsane/Ysane.] Changes the appearance of the bouncing. \end{description}