/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Barry Wardell * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Taken from button-h10.c by Barry Wardell and reverse engineering by MrH. */ #include #include "config.h" #include "cpu.h" #include "system.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "system.h" void button_init_device(void) { /* Enable all buttons except the wheel */ GPIOF_ENABLE |= 0xff; } bool button_hold(void) { return (GPIOF_INPUT_VAL & 0x80)?true:false; } /* * Get button pressed from hardware */ int button_read_device(void) { int btn = BUTTON_NONE; unsigned char state; static bool hold_button = false; bool hold_button_old; /* Hold */ hold_button_old = hold_button; hold_button = button_hold(); #if 0 #ifndef BOOTLOADER /* light handling */ if (hold_button != hold_button_old) { backlight_hold_changed(hold_button); } #endif #endif /* device buttons */ if (!hold_button) { /* Read normal buttons */ state = GPIOF_INPUT_VAL & 0xff; if ((state & 0x1) == 0) btn |= BUTTON_REC; if ((state & 0x2) == 0) btn |= BUTTON_DOWN; if ((state & 0x4) == 0) btn |= BUTTON_RIGHT; if ((state & 0x8) == 0) btn |= BUTTON_LEFT; if ((state & 0x10) == 0) btn |= BUTTON_SELECT; /* The centre button */ if ((state & 0x20) == 0) btn |= BUTTON_UP; /* The "play" button */ if ((state & 0x40) == 1) btn |= BUTTON_POWER; } return btn; }