// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/ #include "ym2413_emu.h" void Ym2413_init( struct Ym2413_Emu* this ) { this->last_time = disabled_time; this->out = 0; } int Ym2413_set_rate( struct Ym2413_Emu* this, int sample_rate, int clock_rate ) { OPLL_new ( &this->opll, clock_rate, sample_rate ); OPLL_reset_patch( &this->opll, OPLL_2413_TONE ); Ym2413_reset( this ); return 0; } void Ym2413_reset( struct Ym2413_Emu* this ) { OPLL_reset( &this->opll ); OPLL_setMask( &this->opll, 0 ); } void Ym2413_write( struct Ym2413_Emu* this, int addr, int data ) { OPLL_writeIO( &this->opll, 0, addr ); OPLL_writeIO( &this->opll, 1, data ); } void Ym2413_mute_voices( struct Ym2413_Emu* this, int mask ) { OPLL_setMask( &this->opll, mask ); } void Ym2413_run( struct Ym2413_Emu* this, int pair_count, short* out ) { while ( pair_count-- ) { int s = OPLL_calc( &this->opll ) << 1; out [0] = s; out [1] = s; out += 2; } }