// Nintendo Game Boy CPU emulator // Game_Music_Emu 0.6-pre #ifndef GB_CPU_H #define GB_CPU_H #include "blargg_common.h" #include "blargg_source.h" typedef int addr_t; // Emulator reads this many bytes past end of a page enum { cpu_padding = 8 }; enum { mem_size = 0x10000 }; enum { page_bits = 13 }; enum { page_size = 1 << page_bits }; enum { page_count = mem_size >> page_bits }; // Game Boy Z-80 registers. NOT kept updated during emulation. struct core_regs_t { uint16_t bc, de, hl, fa; }; struct registers_t { int pc; // more than 16 bits to allow overflow detection uint16_t sp; struct core_regs_t rp; }; struct cpu_state_t { byte* code_map [page_count + 1]; int time; }; struct Gb_Cpu { // Base address for RST vectors, to simplify GBS player (normally 0) addr_t rst_base; struct registers_t r; struct cpu_state_t* cpu_state; // points to state_ or a local copy within run() struct cpu_state_t cpu_state_; }; // Initializes Gb cpu static inline void Cpu_init( struct Gb_Cpu* this ) { this->rst_base = 0; this->cpu_state = &this->cpu_state_; } // Clears registers and map all pages to unmapped void Cpu_reset( struct Gb_Cpu* this, void* unmapped ); // Maps code memory (memory accessed via the program counter). Start and size // must be multiple of page_size. void Cpu_map_code( struct Gb_Cpu* this, addr_t start, int size, void* code ); // Current time. static inline int Cpu_time( struct Gb_Cpu* this ) { return this->cpu_state->time; } // Changes time. Must not be called during emulation. // Should be negative, because emulation stops once it becomes >= 0. static inline void Cpu_set_time( struct Gb_Cpu* this, int t ) { this->cpu_state->time = t; } #define GB_CPU_PAGE( addr ) ((unsigned) (addr) >> page_bits) #ifdef BLARGG_NONPORTABLE #define GB_CPU_OFFSET( addr ) (addr) #else #define GB_CPU_OFFSET( addr ) ((addr) & (page_size - 1)) #endif // Accesses emulated memory as CPU does static inline uint8_t* Cpu_get_code( struct Gb_Cpu* this, addr_t addr ) { return this->cpu_state_.code_map [GB_CPU_PAGE( addr )] + GB_CPU_OFFSET( addr ); } #endif