/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2005 Stepan Moskovchenko * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ extern struct plugin_api * rb; struct Event * getEvent(struct Track * tr, int evNum) { return tr->dataBlock + (evNum*sizeof(struct Event)); } void readTextBlock(int file, char * buf) { char c = 0; do { c = readChar(file); } while(c == '\n' || c == ' ' || c=='\t'); rb->lseek(file, -1, SEEK_CUR); int cp = 0; do { c = readChar(file); buf[cp] = c; cp++; } while (c != '\n' && c != ' ' && c != '\t' && !eof(file)); buf[cp-1]=0; rb->lseek(file, -1, SEEK_CUR); } /* Filename is the name of the config file */ /* The MIDI file should have been loaded at this point */ int initSynth(struct MIDIfile * mf, char * filename, char * drumConfig) { char patchUsed[128]; char drumUsed[128]; int a=0; for(a=0; anumTracks; a++) { unsigned int ts=0; if(mf->tracks[a] == NULL) { printf("\nNULL TRACK !!!"); rb->splash(HZ*2, true, "Null Track in loader."); return -1; } for(ts=0; tstracks[a]->numEvents; ts++) { if((getEvent(mf->tracks[a], ts)->status) == (MIDI_NOTE_ON+9)) drumUsed[getEvent(mf->tracks[a], ts)->d1]=1; if( (getEvent(mf->tracks[a], ts)->status & 0xF0) == MIDI_PRGM) patchUsed[getEvent(mf->tracks[a], ts)->d1]=1; } } int file = rb->open(filename, O_RDONLY); if(file < 0) { printf("\n"); printf("\nNo MIDI patchset found."); printf("\nPlease install the instruments."); printf("\nSee Rockbox page for more info."); rb->splash(HZ*2, true, "No Instruments"); rb->splash(HZ*2, true, "No Instruments"); return -1; } char name[40]; char fn[40]; /* Scan our config file and load the right patches as needed */ int c = 0; rb->snprintf(name, 40, ""); printf("\nLoading instruments"); for(a=0; a<128; a++) { while(readChar(file)!=' ' && !eof(file)); readTextBlock(file, name); rb->snprintf(fn, 40, "/.rockbox/patchset/%s.pat", name); /* printf("\nLOADING: <%s> ", fn); */ if(patchUsed[a]==1) { patchSet[a]=gusload(fn); if(patchSet[a] == NULL) /* There was an error loading it */ return -1; } while((c != '\n')) c = readChar(file); } rb->close(file); file = rb->open(drumConfig, O_RDONLY); if(file < 0) { rb->splash(HZ*2, true, "Bad drum config.\nDid you install the patchset?"); return -1; } /* Scan our config file and load the drum data */ int idx=0; char number[30]; printf("\nLoading drums"); while(!eof(file)) { readTextBlock(file, number); readTextBlock(file, name); rb->snprintf(fn, 40, "/.rockbox/patchset/%s.pat", name); idx = rb->atoi(number); if(idx == 0) break; if(drumUsed[idx]==1) { drumSet[idx]=gusload(fn); if(drumSet[idx] == NULL) /* Error loading patch */ return -1; } while((c != '\n') && (c != 255) && (!eof(file))) c = readChar(file); } rb->close(file); return 0; } inline short getSample(int s,struct GWaveform * wf ) { /* Sign conversion moved to guspat.c */ /* 8bit conversion NOT YET IMPLEMENTED in guspat.c */ return ((short *) wf->data)[s]; } void setPoint(struct SynthObject * so, int pt) { if(so->ch==9) /* Drums, no ADSR */ { so->curOffset = 1<<27; so->curRate = 1; return; } if(so->wf==NULL) { printf("\nCrap... null waveform..."); exit(1); } if(so->wf->envRate==NULL) { printf("\nWaveform has no envelope set"); exit(1); } so->curPoint = pt; int r; int rate = so->wf->envRate[pt]; r=3-((rate>>6) & 0x3); /* Some blatant Timidity code for rate conversion... */ r*=3; r = (rate & 0x3f) << r; /* * Okay. This is the rate shift. Timidity defaults to 9, and sets * it to 10 if you use the fast decay option. Slow decay sounds better * on some files, except on some other files... you get chords that aren't * done decaying yet.. and they dont harmonize with the next chord and it * sounds like utter crap. Yes, even Timitidy does that. So I'm going to * default this to 10, and maybe later have an option to set it to 9 * for longer decays. */ so->curRate = r<<11; /* * Do this here because the patches assume a 44100 sampling rate * We've halved our sampling rate, ergo the ADSR code will be * called half the time. Ergo, double the rate to keep stuff * sounding right. * * Or just move the 1 up one line to optimize a tiny bit. */ /* so->curRate = so->curRate << 1; */ so->targetOffset = so->wf->envOffset[pt]<<(20); if(pt==0) so->curOffset = 0; } inline void stopVoice(struct SynthObject * so) { if(so->state == STATE_RAMPDOWN) return; so->state = STATE_RAMPDOWN; so->decay = 0; } signed short int synthVoice(struct SynthObject * so) { struct GWaveform * wf; register int s; register unsigned int cpShifted; register short s1; register short s2; wf = so->wf; /* Is voice being ramped? */ if(so->state == STATE_RAMPDOWN) { if(so->decay != 0) /* Ramp has been started */ { so->decay = so->decay / 2; if(so->decay < 10 && so->decay > -10) so->isUsed = 0; return so->decay; } } else /* OK to advance voice */ { so->cp += so->delta; } cpShifted = so->cp >> FRACTSIZE; s2 = getSample((cpShifted)+1, wf); /* LOOP_REVERSE|LOOP_PINGPONG = 24 */ if((wf->mode & (24)) && so->loopState == STATE_LOOPING && (cpShifted <= (wf->startLoop))) { if(wf->mode & LOOP_REVERSE) { so->cp = (wf->endLoop)<endLoop; s2=getSample((cpShifted), wf); } else { so->delta = -so->delta; so->loopDir = LOOPDIR_FORWARD; } } if((wf->mode & 28) && (cpShifted >= wf->endLoop)) { so->loopState = STATE_LOOPING; if((wf->mode & (24)) == 0) { so->cp = (wf->startLoop)<startLoop; s2=getSample((cpShifted), wf); } else { so->delta = -so->delta; so->loopDir = LOOPDIR_REVERSE; } } /* Have we overrun? */ if( (cpShifted >= (wf->numSamples-1))) { so->cp -= so->delta; cpShifted = so->cp >> FRACTSIZE; s2 = getSample((cpShifted)+1, wf); stopVoice(so); } /* Better, working, linear interpolation */ s1=getSample((cpShifted), wf); s = s1 + ((signed)((s2 - s1) * (so->cp & ((1<>FRACTSIZE); if(so->curRate == 0) { stopVoice(so); // so->isUsed = 0; } if(so->ch != 9 && so->state != STATE_RAMPDOWN) /* Stupid ADSR code... and don't do ADSR for drums */ { if(so->curOffset < so->targetOffset) { so->curOffset += (so->curRate); if(so -> curOffset > so->targetOffset && so->curPoint != 2) { if(so->curPoint != 5) { setPoint(so, so->curPoint+1); } else { stopVoice(so); } } } else { so->curOffset -= (so->curRate); if(so -> curOffset < so->targetOffset && so->curPoint != 2) { if(so->curPoint != 5) { setPoint(so, so->curPoint+1); } else { stopVoice(so); } } } } if(so->curOffset < 0) { so->curOffset = so->targetOffset; stopVoice(so); } s = (s * (so->curOffset >> 22) >> 8); /* need to set ramp beginning */ if(so->state == STATE_RAMPDOWN && so->decay == 0) { so->decay = s*so->volscale>>14; if(so->decay == 0) so->decay = 1; /* stupid junk.. */ } /* Scaling by channel volume and note volume is done in sequencer.c */ /* That saves us some multiplication and pointer operations */ return s*so->volscale>>14; } inline void synthSample(int * mixL, int * mixR) { register int dL=0; register int dR=0; register short sample=0; register struct SynthObject *voicept=voices; struct SynthObject *lastvoice=&voices[MAX_VOICES]; while(voicept!=lastvoice) { if(voicept->isUsed==1) { sample = synthVoice(voicept); dL += (sample*chPanLeft[voicept->ch])>>7; dR += (sample*chPanRight[voicept->ch])>>7; } voicept++; } *mixL=dL; *mixR=dR; /* TODO: Automatic Gain Control, anyone? */ /* Or, should this be implemented on the DSP's output volume instead? */ return; /* No more ghetto lowpass filter.. linear intrpolation works well. */ }