/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Felix Arends * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "uisdl.h" #include "config.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "misc.h" /* how long until repeat kicks in */ #define REPEAT_START 6 /* the speed repeat starts at */ #define REPEAT_INTERVAL_START 4 /* speed repeat finishes at */ #define REPEAT_INTERVAL_FINISH 2 struct event_queue button_queue; static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ void button_event(int key, bool pressed) { int new_btn = 0; int diff = 0; static int count = 0; static int lastbtn; static int repeat_speed = REPEAT_INTERVAL_START; static int repeat_count = 0; static bool repeat = false; static bool post = false; switch (key) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: #ifdef BUTTON_UP new_btn = BUTTON_UP; #elif defined BUTTON_SCROLL_BACK new_btn = BUTTON_SCROLL_BACK; #elif defined BUTTON_PLAY new_btn = BUTTON_PLAY; #endif break; case SDLK_KP2: case SDLK_DOWN: #ifdef BUTTON_DOWN new_btn = BUTTON_DOWN; #elif defined BUTTON_SCROLL_FWD new_btn = BUTTON_SCROLL_FWD; #elif defined BUTTON_STOP new_btn = BUTTON_STOP; #endif break; case SDLK_KP_PLUS: #ifdef BUTTON_ON new_btn = BUTTON_ON; #elif defined(BUTTON_SELECT) && defined(BUTTON_PLAY) new_btn = BUTTON_PLAY; #endif break; #ifdef BUTTON_OFF case SDLK_RETURN: new_btn = BUTTON_OFF; break; #endif #ifdef BUTTON_F1 case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_F1; break; case SDLK_KP_MULTIPLY: case SDLK_F2: new_btn = BUTTON_F2; break; case SDLK_KP_MINUS: case SDLK_F3: new_btn = BUTTON_F3; break; #elif defined(BUTTON_REC) case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_REC; break; #endif case SDLK_KP5: case SDLK_SPACE: #if defined(BUTTON_PLAY) && !defined(BUTTON_SELECT) new_btn = BUTTON_PLAY; #elif defined(BUTTON_SELECT) new_btn = BUTTON_SELECT; #endif break; #ifdef HAVE_LCD_BITMAP case SDLK_KP0: case SDLK_F5: if(pressed) { screen_dump(); return; } break; #endif case SDLK_KP_PERIOD: case SDLK_INSERT: #ifdef BUTTON_MENU new_btn = BUTTON_MENU; #elif defined(BUTTON_MODE) new_btn = BUTTON_MODE; #endif break; } if (pressed) btn |= new_btn; else btn &= ~new_btn; /* Lots of stuff copied from real button.c. Not good, I think... */ /* Find out if a key has been released */ diff = btn ^ lastbtn; if(diff && (btn & diff) == 0) { queue_post(&button_queue, BUTTON_REL | diff, NULL); } else { if ( btn ) { /* normal keypress */ if ( btn != lastbtn ) { post = true; repeat = false; repeat_speed = REPEAT_INTERVAL_START; } else /* repeat? */ { if ( repeat ) { if (!post) count--; if (count == 0) { post = true; /* yes we have repeat */ repeat_speed--; if (repeat_speed < REPEAT_INTERVAL_FINISH) repeat_speed = REPEAT_INTERVAL_FINISH; count = repeat_speed; repeat_count++; } } else { if (count++ > REPEAT_START) { post = true; repeat = true; repeat_count = 0; /* initial repeat */ count = REPEAT_INTERVAL_START; } } } if ( post ) { if(repeat) { if (queue_empty(&button_queue)) { queue_post(&button_queue, BUTTON_REPEAT | btn, NULL); post = false; } } else { queue_post(&button_queue, btn, NULL); post = false; } #ifdef HAVE_REMOTE_LCD if(btn & BUTTON_REMOTE) remote_backlight_on(); else #endif backlight_on(); } } else { repeat = false; count = 0; } } lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT); } /* Again copied from real button.c... */ long button_get(bool block) { struct event ev; if ( block || !queue_empty(&button_queue) ) { queue_wait(&button_queue, &ev); return ev.id; } return BUTTON_NONE; } long button_get_w_tmo(int ticks) { struct event ev; queue_wait_w_tmo(&button_queue, &ev, ticks); return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE; } void button_init(void) { } int button_status(void) { return btn; } void button_clear_queue(void) { queue_clear(&button_queue); } #ifdef HAS_BUTTON_HOLD bool button_hold(void) { /* temp fix for hold button on irivers */ return false; } #endif #ifdef HAS_REMOTE_BUTTON_HOLD bool remote_button_hold(void) { /* temp fix for hold button on irivers */ return false; } #endif