This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++. Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a good option. Needed files: - "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB) http://www.bloodshed.net/dev/devcpp.html - SDL-1.2.13-1chaos.DevPak (544 kB) http://www.chaos-software.de.vu -> Downloads - SDL_mixer-1.2.6-2mol.DevPak (347 kB) http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751 Installation: - Install Dev-C++ to C:\Dev-Cpp - Open Wolf4SDL.dev - Go to "Tools" -> "Package Manager" - Click on the "Install" button in the toolbar - Select "SDL-1.2.13-1chaos.DevPak" (where ever you saved it) - Some "Next" buttons and a "Finish" button later... - Click on the "Install" button in the toolbar - Select "SDL_mixer-1.2.6-2mol.DevPak" (where ever you saved it) - Some "Next" buttons and a "Finish" button later... - Close the Package Manager Data file setup: - Copy the data files (e.g. *.WL6) you want to use to the Wolf4SDL source code folder - If you want to use the data files of the full Activision version of Wolfenstein 3D v1.4, you can just skip to the next section - Otherwise open "version.h" and comment/uncomment the definitions according to the description given in this file Compiling Wolf4SDL: - Compile via "Execute" -> "Compile" - No errors should be displayed - Run Wolf4SDL via "Execute" -> "Run" Troubleshooting: - If you get an error message "undefined reference to `__cpu_features_init'", make sure, there is no c:\mingw folder. Otherwise Dev-C++ will mix different versions of MinGW libraries...