/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 Mauricio Peccorini * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "gnuchess.h" /* button definitions */ #if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_MENU #define CB_DOWN BUTTON_PLAY #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY (BUTTON_SELECT | BUTTON_PLAY) #define CB_LEVEL (BUTTON_SELECT | BUTTON_RIGHT) #define CB_RESTART (BUTTON_SELECT | BUTTON_LEFT) #define CB_MENU (BUTTON_SELECT | BUTTON_MENU) #define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_SCROLL_BACK|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_PLAY #define CB_LEVEL BUTTON_REC #define CB_RESTART (BUTTON_SELECT | BUTTON_PLAY) #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_ON #define CB_LEVEL BUTTON_MODE #define CB_RESTART BUTTON_REC #define CB_MENU BUTTON_OFF #define CB_RC_QUIT BUTTON_RC_STOP #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_PLAY #define CB_LEVEL BUTTON_EQ #define CB_MENU BUTTON_MODE #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == RECORDER_PAD #define CB_SELECT BUTTON_PLAY #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_ON #define CB_LEVEL BUTTON_F1 #define CB_RESTART BUTTON_F3 #define CB_MENU BUTTON_OFF #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_ON #define CB_LEVEL BUTTON_F1 #define CB_RESTART BUTTON_F3 #define CB_MENU BUTTON_OFF #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == ONDIO_PAD #define CB_SELECT_PRE BUTTON_MENU #define CB_SELECT (BUTTON_MENU|BUTTON_REL) #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY_PRE BUTTON_MENU #define CB_PLAY (BUTTON_MENU|BUTTON_REPEAT) #define CB_LEVEL (BUTTON_MENU|BUTTON_OFF) #define CB_RESTART (BUTTON_MENU|BUTTON_LEFT) #define CB_MENU BUTTON_OFF #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_A #define CB_LEVEL BUTTON_MENU #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define CB_SELECT BUTTON_REW #define CB_UP BUTTON_SCROLL_UP #define CB_DOWN BUTTON_SCROLL_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_PLAY #define CB_LEVEL BUTTON_FF #define CB_RESTART (BUTTON_REW | BUTTON_PLAY) #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_SCROLL_BACK|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_SCROLL_FWD|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == SANSA_E200_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT) #define CB_LEVEL BUTTON_REC #define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT) #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == SANSA_C200_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_VOL_UP #define CB_LEVEL BUTTON_REC #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == MROBE500_PAD #define CB_SELECT BUTTON_RC_MODE #define CB_UP BUTTON_RC_PLAY #define CB_DOWN BUTTON_RC_DOWN #define CB_LEFT BUTTON_RC_REW #define CB_RIGHT BUTTON_RC_FF #define CB_PLAY BUTTON_RC_HEART #define CB_LEVEL BUTTON_RC_VOL_DOWN #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_RC_PLAY|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_RC_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT) #elif (CONFIG_KEYPAD == MROBE100_PAD) #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_PLAY #define CB_LEVEL BUTTON_DISPLAY #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT) #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define CB_SELECT BUTTON_RC_PLAY #define CB_UP BUTTON_RC_VOL_UP #define CB_DOWN BUTTON_RC_VOL_DOWN #define CB_LEFT BUTTON_RC_REW #define CB_RIGHT BUTTON_RC_FF #define CB_PLAY BUTTON_RC_MODE #define CB_LEVEL BUTTON_RC_MENU #define CB_RESTART (BUTTON_RC_PLAY|BUTTON_REPEAT) #define CB_MENU BUTTON_RC_REC #define CB_SCROLL_UP (BUTTON_RC_VOL_UP|BUTTON_REPEAT) #define CB_SCROLL_DOWN (BUTTON_RC_VOL_DOWN|BUTTON_REPEAT) #define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT) #define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT) #define CB_RC_QUIT BUTTON_REC #elif CONFIG_KEYPAD == COWOND2_PAD #define CB_SELECT BUTTON_SELECT #define CB_UP BUTTON_UP #define CB_DOWN BUTTON_DOWN #define CB_LEFT BUTTON_LEFT #define CB_RIGHT BUTTON_RIGHT #define CB_PLAY BUTTON_MENU #define CB_LEVEL BUTTON_PLUS #define CB_RESTART (BUTTON_SELECT | BUTTON_MENU) #define CB_MENU BUTTON_POWER #define CB_SCROLL_UP (BUTTON_UP|BUTTON_MENU) #define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_MENU) #define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_MENU) #define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_MENU) #else #error No keymap defined! #endif /* structure to represent the plies */ struct pgn_ply_node { unsigned short player; char pgn_text[9]; unsigned short row_from; unsigned short column_from; unsigned short row_to; unsigned short column_to; unsigned short taken_piece; unsigned short promotion_piece; bool enpassant; bool castle; bool promotion; bool checkmate; bool draw; struct pgn_ply_node* prev_node; struct pgn_ply_node* next_node; }; /* structure to list the games */ struct pgn_game_node { unsigned short game_number; char white_player[20]; char black_player[20]; char game_date[11]; char result[8]; int pgn_line; struct pgn_ply_node* first_ply; struct pgn_game_node* next_node; }; /* Return the list of games in a PGN file. * Parsing of the games themselves is postponed until * the user selects a game, that obviously saves processing * and speeds up response when the user selects the file */ struct pgn_game_node* pgn_list_games(struct plugin_api* api, const char* filename); /* Show the list of games found in a file and allow the user * to select a game to be parsed and showed */ struct pgn_game_node* pgn_show_game_list(struct plugin_api* api, struct pgn_game_node* first_game); /* Parse the pgn string of a game and assign it to the move * list in the structure */ void pgn_parse_game(struct plugin_api* api, const char* filename, struct pgn_game_node* selected_game); /* Initialize a new game structure with default values and make * it ready to store the history of a newly played match */ struct pgn_game_node* pgn_init_game(struct plugin_api* api); /* Add a new ply to the game structure based on the positions */ void pgn_append_ply(struct plugin_api* api, struct pgn_game_node* game, unsigned short ply_player, char *move_buffer, bool is_mate); /* Set the result of the game if it was reached during the opponent's ply */ void pgn_set_result(struct plugin_api* api, struct pgn_game_node* game, bool is_mate); /* Store a complete game in the PGN history file */ void pgn_store_game(struct plugin_api* api, struct pgn_game_node* game);