/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2006 Jonathan Gordon * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* * * Button Code Definitions for iaudio x5 targets * * \TODO test! */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* CONTEXT_CUSTOM's used in this file... CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions) */ const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, { ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_STD_QUICKSCREEN,BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST }; const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, LAST_ITEM_IN_LIST }; const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST }; const struct button_mapping button_context_tree[] = { { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST }; const struct button_mapping button_context_tree_scroll_lr[] = { { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), }; const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settings_yesno */ const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_quickscreen */ const struct button_mapping button_context_settingsgraphical[] = { { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_settingsgraphical */ const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_POWER, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_pitchscreen */ const struct button_mapping remote_button_context_standard[] = { { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_STD_CANCEL, BUTTON_RC_MODE, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, { ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, { ACTION_STD_QUICKSCREEN,BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, LAST_ITEM_IN_LIST }; const struct button_mapping remote_button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST }; const struct button_mapping remote_button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE }, { ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, { ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU }, { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, LAST_ITEM_IN_LIST }; const struct button_mapping button_context_recscreen[] = { { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_recscreen */ static const struct button_mapping* get_context_mapping_remote( int context ) { context ^= CONTEXT_REMOTE; switch (context) { case CONTEXT_TREE: return remote_button_context_tree; case CONTEXT_WPS: return remote_button_context_wps; default: return remote_button_context_standard; } } const struct button_mapping* get_context_mapping( int context ) { if (context&CONTEXT_REMOTE) return get_context_mapping_remote(context); switch( context ) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_SETTINGSGRAPHICAL: return button_context_settingsgraphical; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_TREE: if (global_settings.hold_lr_for_scroll_in_list) return button_context_tree_scroll_lr; /* else fall through to CUSTOM|1 */ case CONTEXT_CUSTOM|1: return button_context_tree; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_RECSCREEN: return button_context_recscreen; case CONTEXT_LIST: case CONTEXT_MAINMENU: default: return button_context_standard; } }