/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Jonathan Gordon * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for touchpad targets */ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "settings.h" const struct button_mapping* target_get_context_mapping(int context); /* How this file is used: get_context_mapping() at the bottom of the file is called by action.c as usual. if the context is for the remote control its then passed straight to target_get_context_mapping(). These tables are only used for the touchpad buttons, so at the end of each CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping() (NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.) In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro to speed it up a tiny bit... if you dont it will go through these tables first before going back to the target file. */ /* touchpad "buttons" screen is split into a 3x3 grid for buttons... BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER }, { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT }, { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT }, { ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE }, { ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER }, { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD) }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS) }; /* button_context_wps */ static const struct button_mapping button_context_list[] = { #if 0 /* this is all to show how the poor-mans-gestures can be used... */ { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE}, { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT}, { ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE}, { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER}, { ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE }, { ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE}, { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT}, { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER}, { ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE}, #endif LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST) }; /* button_context_list */ static const struct button_mapping button_context_tree[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE) }; /* button_context_tree */ static const struct button_mapping button_context_listtree_scroll_with_combo[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE), }; static const struct button_mapping button_context_listtree_scroll_without_combo[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE), }; static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS) }; /* button_context_settings */ static const struct button_mapping button_context_settings_right_is_inc[] = { { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS) }; /* button_context_settingsgraphical */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_MIDLEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN) }; /* button_context_settings_yesno */ static const struct button_mapping button_context_colorchooser[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER), }; /* button_context_colorchooser */ static const struct button_mapping button_context_eq[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ), }; /* button_context_eq */ /* Bookmark Screen */ static const struct button_mapping button_context_bmark[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN), }; /* button_context_bmark */ static const struct button_mapping button_context_time[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME), }; /* button_context_time */ static const struct button_mapping button_context_quickscreen[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN) }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN) }; /* button_context_pitchcreen */ static const struct button_mapping button_context_keyboard[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD) }; /* button_context_keyboard */ const struct button_mapping* get_context_mapping(int context) { if ((context&CONTEXT_REMOTE) || (context&CONTEXT_CUSTOM2)) return target_get_context_mapping(context&(~CONTEXT_CUSTOM2)); switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_LIST: return button_context_list; case CONTEXT_MAINMENU: case CONTEXT_TREE: if (global_settings.hold_lr_for_scroll_in_list) return button_context_listtree_scroll_without_combo; else return button_context_listtree_scroll_with_combo; case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_CUSTOM|CONTEXT_SETTINGS: return button_context_settings_right_is_inc; case CONTEXT_SETTINGS_COLOURCHOOSER: return button_context_colorchooser; case CONTEXT_SETTINGS_EQ: return button_context_eq; case CONTEXT_SETTINGS_TIME: return button_context_time; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: return button_context_keyboard; } return button_context_standard; }