/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: $ * * Copyright (C) 2011 by Tomasz Moń * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for Sandisk Sansa Connect target */ #include "config.h" #include "action.h" #include "button.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { {ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE}, {ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE}, {ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, {ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE}, {ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN}, {ACTION_STD_QUICKSCREEN,BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN}, {ACTION_STD_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP}, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { {ACTION_WPS_PLAY, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN}, {ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT}, {ACTION_WPS_SKIPNEXT, BUTTON_NEXT, BUTTON_NONE}, {ACTION_WPS_SKIPPREV, BUTTON_PREV, BUTTON_NONE}, {ACTION_WPS_STOP, BUTTON_POWER, BUTTON_NONE}, {ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, {ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, {ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN}, {ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER}, {ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER}, {ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER}, {ACTION_WPS_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP}, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_yesno[] = { {ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_yesno */ static const struct button_mapping button_context_keyboard[] = { {ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE}, {ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE}, {ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE}, {ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_PAGE_FLIP, BUTTON_NEXT, BUTTON_NONE}, {ACTION_KBD_BACKSPACE, BUTTON_PREV, BUTTON_NONE}, {ACTION_KBD_BACKSPACE, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE}, {ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE}, {ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE}, {ACTION_KBD_MORSE_INPUT,BUTTON_DOWN|BUTTON_REL, BUTTON_NONE}, {ACTION_KBD_MORSE_SELECT,BUTTON_SELECT|BUTTON_REL, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_KEYBOARD: case CONTEXT_MORSE_INPUT: return button_context_keyboard; case CONTEXT_TREE: case CONTEXT_LIST: case CONTEXT_MAINMENU: case CONTEXT_SETTINGS: case CONTEXT_SETTINGS|CONTEXT_REMOTE: default: return button_context_standard; } return button_context_standard; }