/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2009 Mark Arigo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "config.h" #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP5: case SDLK_KP_ENTER: new_btn = BUTTON_PLAY; break; case SDLK_KP9: case SDLK_PAGEUP: new_btn = BUTTON_FFWD; break; case SDLK_KP3: case SDLK_PAGEDOWN: new_btn = BUTTON_REW; break; case SDLK_KP_PLUS: new_btn = BUTTON_REC; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP9, 370, 32, 15, "FF" }, { SDLK_KP5, 369, 84, 25, "Play" }, { SDLK_KP5, 367, 125, 27, "Play" }, { SDLK_KP3, 369, 188, 17, "Rew" }, { SDLK_KP_PLUS, 370, 330, 30, "Record" }, { SDLK_KP4, 146, 252, 32, "Menu" }, { SDLK_KP8, 204, 226, 27, "Up" }, { SDLK_KP6, 257, 250, 34, "Select" }, { SDLK_KP2, 205, 294, 35, "Down" }, { 0, 0, 0, 0, "None" } };