/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Rendering of moving objects, sprites. * *-----------------------------------------------------------------------------*/ #ifndef __R_THINGS__ #define __R_THINGS__ #ifdef __GNUG__ #pragma interface #endif /* Constant arrays used for psprite clipping and initializing clipping. */ extern short negonearray[SCREENWIDTH]; extern short screenheightarray[SCREENWIDTH]; /* Vars for R_DrawMaskedColumn */ extern short *mfloorclip; extern short *mceilingclip; extern fixed_t spryscale; extern fixed_t sprtopscreen; extern fixed_t pspritescale; extern fixed_t pspriteiscale; /* proff 11/06/98: Added for high-res */ extern fixed_t pspriteyscale; void R_DrawMaskedColumn(const column_t *column); void R_SortVisSprites(void); void R_AddSprites(subsector_t* subsec, int lightlevel); void R_AddPSprites(void); void R_DrawSprites(void); void R_InitSprites(const char * const * namelist); void R_ClearSprites(void); void R_DrawMasked(void); void R_ClipVisSprite(vissprite_t *vis, int xl, int xh); #endif