/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2010 Robert Bieber * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "skin_parser.h" #include "skin_debug.h" #include "projectmodel.h" #include "devicestate.h" #ifndef PARSETREEMODEL_H #define PARSETREEMODEL_H #include #include #include #include "parsetreenode.h" #include "devicestate.h" class ParseTreeModel : public QAbstractItemModel { Q_OBJECT public: /* Constants */ static const int numColumns = 3; static const int typeColumn = 0; static const int lineColumn = 1; static const int valueColumn = 2; /* Initializes a tree with a skin document in a string */ ParseTreeModel(const char* document, QObject* parent = 0); virtual ~ParseTreeModel(); QString genCode(); /* Changes the parse tree to a new document */ QString changeTree(const char* document); /* Model implementation stuff */ QModelIndex index(int row, int column, const QModelIndex& parent) const; QModelIndex parent(const QModelIndex &child) const; int rowCount(const QModelIndex &parent) const; int columnCount(const QModelIndex &parent) const; QVariant data(const QModelIndex &index, int role) const; QVariant headerData(int col, Qt::Orientation orientation, int role) const; Qt::ItemFlags flags(const QModelIndex &index) const; bool setData(const QModelIndex &index, const QVariant &value, int role); QGraphicsScene* render(ProjectModel* project, DeviceState* device, SkinDocument* doc, const QString* file = 0); static QString safeSetting(ProjectModel* project, QString key, QString fallback) { if(project) return project->getSetting(key, fallback); else return fallback; } void paramChanged(ParseTreeNode* param); QModelIndex indexFromPointer(ParseTreeNode* p); private: ParseTreeNode* root; struct skin_element* tree; QGraphicsScene* scene; }; #endif // PARSETREEMODEL_H