/* define this if you have a charcell LCD display */ #define HAVE_LCD_CHARCELLS 1 /* LCD dimensions (for the simulator) */ #define LCD_WIDTH (4*11*6) /* Display width in pixels */ #define LCD_HEIGHT (4*16+2*24) /* 4*char + 2*icons */ /* define this if you have the Player's keyboard */ #define CONFIG_KEYPAD PLAYER_PAD #ifndef SIMULATOR /* Define this if you have a SH7034 */ #define CONFIG_CPU SH7034 /* Define this if you have a MAS3507D */ #define CONFIG_HWCODEC MAS3507D /* Define this if you have a DAC3550A */ #define HAVE_DAC3550A /* Define this to the CPU frequency */ #define CPU_FREQ 12000000 /* cycle time ~83.3ns */ /* Type of mobile power */ #define CONFIG_BATTERY BATT_4AA_NIMH /* Battery scale factor (?) */ #define BATTERY_SCALE_FACTOR 6546 /* Define this if you must discharge the data line by driving it low and then set it to input to see if it stays low or goes high */ #define HAVE_I2C_LOW_FIRST /* Define this if you control power on PADR (instead of PBDR) */ #define HAVE_POWEROFF_ON_PADR /* Offset ( in the firmware file's header ) to the file length */ #define FIRMWARE_OFFSET_FILE_LENGTH 0 /* Offset ( in the firmware file's header ) to the file CRC */ #define FIRMWARE_OFFSET_FILE_CRC 4 /* Offset ( in the firmware file's header ) to the real data */ #define FIRMWARE_OFFSET_FILE_DATA 6 /* How to detect USB */ #define USB_PLAYERSTYLE 1 /* Define this if the platform can charge batteries */ #define HAVE_CHARGING 1 /* The start address index for ROM builds */ #define ROM_START 0xD010 /* Define this for programmable LED available */ #define HAVE_LED /* Define this for LCD backlight available */ #define HAVE_BACKLIGHT #endif /* SIMULATOR */