/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2009 - Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include #include "action.h" #include "skin_engine.h" #include "wps_internals.h" /** Disarms all touchregions. */ void skin_disarm_touchregions(struct wps_data *data) { struct skin_token_list *regions = data->touchregions; while (regions) { ((struct touchregion *)regions->token->value.data)->armed = false; regions = regions->next; } } /* Get the touched action. * egde_offset is a percentage value for the position of the touch * inside the bar for regions which arnt WPS_TOUCHREGION_ACTION type. */ int skin_get_touchaction(struct wps_data *data, int* edge_offset) { int returncode = ACTION_NONE; short x,y; short vx, vy; int type = action_get_touchscreen_press(&x, &y); static int last_action = ACTION_NONE; struct touchregion *r; bool repeated = (type == BUTTON_REPEAT); bool released = (type == BUTTON_REL); bool pressed = (type == BUTTON_TOUCHSCREEN); struct skin_token_list *regions = data->touchregions; while (regions) { r = (struct touchregion *)regions->token->value.data; /* make sure this region's viewport is visible */ if (r->wvp->hidden_flags&VP_DRAW_HIDDEN) { regions = regions->next; continue; } /* check if it's inside this viewport */ if (viewport_point_within_vp(&(r->wvp->vp), x, y)) { /* reposition the touch inside the viewport since touchregions * are relative to a preceding viewport */ vx = x - r->wvp->vp.x; vy = y - r->wvp->vp.y; /* now see if the point is inside this region */ if (vx >= r->x && vx < r->x+r->width && vy >= r->y && vy < r->y+r->height) { /* reposition the touch within the area */ vx -= r->x; vy -= r->y; switch(r->type) { case WPS_TOUCHREGION_ACTION: if (r->armed && ((repeated && r->repeat) || (released && !r->repeat))) { last_action = r->action; returncode = r->action; } if (pressed) r->armed = true; break; default: if (edge_offset) { if(r->width > r->height) *edge_offset = vx*100/r->width; else *edge_offset = vy*100/r->height; if (r->reverse_bar) *edge_offset = 100 - *edge_offset; } returncode = r->type; break; } } } regions = regions->next; } /* On release, all regions are disarmed. */ if (released) skin_disarm_touchregions(data); if (returncode != ACTION_NONE) return returncode; last_action = ACTION_TOUCHSCREEN; return ACTION_TOUCHSCREEN; }