#ifndef _GUI_YESNO_H_ #define _GUI_YESNO_H_ #include "screen_access.h" #include "textarea.h" enum yesno_res { YESNO_YES, YESNO_NO, YESNO_USB }; struct gui_yesno { struct text_message * main_message; struct text_message * result_message[2]; struct screen * display; }; /* * Initializes the yesno asker * - yn : the yesno structure * - main_message : the question the user has to answer * - yes_message : message displayed if answer is 'yes' * - no_message : message displayed if answer is 'no' */ extern void gui_yesno_init(struct gui_yesno * yn, struct text_message * main_message, struct text_message * yes_message, struct text_message * no_message); /* * Attach the yesno to a screen * - yn : the yesno structure * - display : the screen to attach */ extern void gui_yesno_set_display(struct gui_yesno * yn, struct screen * display); /* * Draws the yesno * - yn : the yesno structure */ extern void gui_yesno_draw(struct gui_yesno * yn); /* * Draws the yesno result * - yn : the yesno structure * - result : the result tha must be displayed : * YESNO_NO if no * YESNO_YES if yes */ extern bool gui_yesno_draw_result(struct gui_yesno * yn, enum yesno_res result); /* * Runs the yesno asker : * it will display the 'main_message' question, and wait for user keypress * PLAY means yes, other keys means no * - main_message : the question the user has to answer * - yes_message : message displayed if answer is 'yes' * - no_message : message displayed if answer is 'no' */ extern enum yesno_res gui_syncyesno_run( struct text_message * main_message, struct text_message * yes_message, struct text_message * no_message); #endif /* _GUI_YESNO_H_ */