/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 Tom Ross * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/configfile.h" #include "lib/display_text.h" #include "lib/playback_control.h" #include "pluginbitmaps/pegbox_header.h" #include "pluginbitmaps/pegbox_pieces.h" #define CONFIG_FILE_NAME "pegbox.cfg" #define ROWS 8 /* Number of rows on each board */ #define COLS 12 /* Number of columns on each board */ #define NUM_LEVELS 15 /* Number of levels */ #define SPACE 0 #define WALL 1 #define TRIANGLE 2 #define CROSS 3 #define SQUARE 4 #define CIRCLE 5 #define HOLE 6 #define PLAYER 7 #if CONFIG_KEYPAD == RECORDER_PAD #define PEGBOX_SELECT BUTTON_ON #define PEGBOX_QUIT BUTTON_OFF #define PEGBOX_RESTART BUTTON_F2 #define PEGBOX_LVL_UP BUTTON_F1 #define PEGBOX_LVL_DOWN BUTTON_F3 #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "ON" #define QUIT_TEXT "OFF" #define RESTART_TEXT "F2" #define LVL_UP_TEXT "F1" #define LVL_DOWN_TEXT "F3" #elif CONFIG_KEYPAD == ONDIO_PAD #define PEGBOX_SELECT BUTTON_OFF #define PEGBOX_QUIT (BUTTON_MENU | BUTTON_LEFT) #define PEGBOX_RESTART (BUTTON_MENU | BUTTON_RIGHT) #define PEGBOX_LVL_UP (BUTTON_MENU | BUTTON_UP) #define PEGBOX_LVL_DOWN (BUTTON_MENU | BUTTON_DOWN) #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "OFF" #define QUIT_TEXT "M+LEFT" #define RESTART_TEXT "M+RIGHT" #define LVL_UP_TEXT "M+UP" #define LVL_DOWN_TEXT "M+DOWN" #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_OFF #define PEGBOX_RESTART BUTTON_ON #define PEGBOX_LVL_UP BUTTON_MODE #define PEGBOX_LVL_DOWN BUTTON_REC #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "NAVI" #define QUIT_TEXT "OFF" #define RESTART_TEXT "ON" #define LVL_UP_TEXT "AB" #define LVL_DOWN_TEXT "REC" #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define PEGBOX_SELECT (BUTTON_SELECT|BUTTON_RIGHT) #define PEGBOX_QUIT (BUTTON_SELECT|BUTTON_PLAY) #define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT) #define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_MENU) #define PEGBOX_UP BUTTON_MENU #define PEGBOX_DOWN BUTTON_PLAY #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT+RIGHT" #define QUIT_TEXT "SELECT+PLAY" #define RESTART_TEXT "SELECT+LEFT" #define LVL_UP_TEXT "SELECT+MENU" #define LVL_DOWN_TEXT "-" #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_REC #define PEGBOX_LVL_UP BUTTON_PLAY #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "OFF" #define RESTART_TEXT "REC" #define LVL_UP_TEXT "PLAY" #define LVL_DOWN_TEXT "-" #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define PEGBOX_SELECT BUTTON_MODE #define PEGBOX_QUIT BUTTON_PLAY #define PEGBOX_RESTART (BUTTON_EQ|BUTTON_MODE) #define PEGBOX_LVL_UP (BUTTON_EQ|BUTTON_UP) #define PEGBOX_LVL_DOWN (BUTTON_EQ|BUTTON_DOWN) #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "MODE" #define QUIT_TEXT "PLAY" #define RESTART_TEXT "EQ+MODE" #define LVL_UP_TEXT "EQ+UP" #define LVL_DOWN_TEXT "EQ+DOWN" #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define PEGBOX_SELECT BUTTON_PLAY #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART (BUTTON_FF|BUTTON_REPEAT) #define PEGBOX_LVL_UP (BUTTON_FF|BUTTON_SCROLL_UP) #define PEGBOX_LVL_DOWN (BUTTON_FF|BUTTON_SCROLL_DOWN) #define PEGBOX_UP BUTTON_SCROLL_UP #define PEGBOX_DOWN BUTTON_SCROLL_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "PLAY" #define QUIT_TEXT "OFF" #define RESTART_TEXT "LONG FF" #define LVL_UP_TEXT "FF+SCROLL_UP" #define LVL_DOWN_TEXT "FF+SCROLL_DOWN" #elif CONFIG_KEYPAD == SANSA_E200_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_REC #define PEGBOX_LVL_UP BUTTON_SCROLL_BACK #define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "REC" #define LVL_UP_TEXT "SCROLL BACK" #define LVL_DOWN_TEXT "SCROLL FWD" #elif CONFIG_KEYPAD == SANSA_FUZE_PAD #define PEGBOX_SELECT BUTTON_SELECT|BUTTON_REL #define PEGBOX_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT) #define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_UP) #define PEGBOX_LVL_DOWN (BUTTON_SELECT|BUTTON_DOWN) #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "HOME" #define RESTART_TEXT "SELECT & LEFT" #define LVL_UP_TEXT "SELECT & UP" #define LVL_DOWN_TEXT "SELECT & DOWN" #elif CONFIG_KEYPAD == GIGABEAT_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_A #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "A" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_BACK #define PEGBOX_RESTART BUTTON_MENU #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "BACK" #define RESTART_TEXT "MENU" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == MROBE100_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_PLAY #define PEGBOX_LVL_UP BUTTON_MENU #define PEGBOX_LVL_DOWN BUTTON_DISPLAY #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "PLAY" #define LVL_UP_TEXT "MENU" #define LVL_DOWN_TEXT "DISPLAY" #elif CONFIG_KEYPAD == SANSA_C200_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_REC #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "REC" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == SANSA_CLIP_PAD #define PEGBOX_SELECT BUTTON_SELECT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_HOME #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "HOME" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == SANSA_M200_PAD #define PEGBOX_SELECT (BUTTON_SELECT | BUTTON_REL) #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART (BUTTON_SELECT | BUTTON_UP) #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "SELECT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "SELECT+UP" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define PEGBOX_SELECT BUTTON_RC_PLAY #define PEGBOX_QUIT BUTTON_RC_REC #define PEGBOX_RESTART BUTTON_RC_MODE #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_RC_VOL_UP #define PEGBOX_DOWN BUTTON_RC_VOL_DOWN #define PEGBOX_RIGHT BUTTON_RC_FF #define PEGBOX_LEFT BUTTON_RC_REW #define SELECT_TEXT "REM. PLAY" #define QUIT_TEXT "REM. REC" #define RESTART_TEXT "REM. MODE" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == COWON_D2_PAD #define PEGBOX_QUIT BUTTON_POWER #define QUIT_TEXT "POWER" #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define PEGBOX_SELECT BUTTON_CUSTOM #define PEGBOX_QUIT BUTTON_BACK #define PEGBOX_RESTART BUTTON_SELECT #define PEGBOX_LVL_UP BUTTON_PLAY #define PEGBOX_LVL_DOWN BUTTON_MENU #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "CUSTOM" #define QUIT_TEXT "BACK" #define RESTART_TEXT "MIDDLE" #define LVL_UP_TEXT "SELECT" #define LVL_DOWN_TEXT "MENU" #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define PEGBOX_SELECT BUTTON_VIEW #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_MENU #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define SELECT_TEXT "VIEW" #define QUIT_TEXT "POWER" #define RESTART_TEXT "MENU" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define PEGBOX_SELECT BUTTON_RIGHT #define PEGBOX_QUIT BUTTON_POWER #define PEGBOX_RESTART BUTTON_MENU #define PEGBOX_LVL_UP BUTTON_VOL_UP #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_NEXT #define PEGBOX_LEFT BUTTON_PREV #define SELECT_TEXT "RIGHT" #define QUIT_TEXT "POWER" #define RESTART_TEXT "MENU" #define LVL_UP_TEXT "VOL+" #define LVL_DOWN_TEXT "VOL-" #elif CONFIG_KEYPAD == ONDAVX747_PAD || \ CONFIG_KEYPAD == ONDAVX777_PAD || \ CONFIG_KEYPAD == MROBE500_PAD #define PEGBOX_QUIT BUTTON_POWER #define QUIT_TEXT "POWER" #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD #define PEGBOX_SAVE (BUTTON_REC|BUTTON_FFWD) #define PEGBOX_QUIT (BUTTON_REC|BUTTON_PLAY) #define PEGBOX_RESTART (BUTTON_REC|BUTTON_REW) #define PEGBOX_LVL_UP BUTTON_FFWD #define PEGBOX_LVL_DOWN BUTTON_REW #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_RIGHT #define PEGBOX_LEFT BUTTON_LEFT #define PEGBOX_SELECT BUTTON_PLAY #define SAVE_TEXT "REC + FFWD" #define QUIT_TEXT "REC + PLAY" #define RESTART_TEXT "REC + REW" #define LVL_UP_TEXT "FFWD" #define LVL_DOWN_TEXT "REW" #define SELECT_TEXT "PLAY" #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define PEGBOX_SAVE (BUTTON_REC|BUTTON_OK) #define PEGBOX_QUIT BUTTON_REC #define PEGBOX_RESTART BUTTON_MENU #define PEGBOX_LVL_UP BUTTON_OK #define PEGBOX_LVL_DOWN BUTTON_CANCEL #define PEGBOX_UP BUTTON_UP #define PEGBOX_DOWN BUTTON_DOWN #define PEGBOX_RIGHT BUTTON_NEXT #define PEGBOX_LEFT BUTTON_PREV #define PEGBOX_SELECT BUTTON_PLAY #define SAVE_TEXT "REC + OK" #define QUIT_TEXT "REC" #define RESTART_TEXT "MENU" #define LVL_UP_TEXT "OK" #define LVL_DOWN_TEXT "CANCEL" #define SELECT_TEXT "PLAY" #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define PEGBOX_SAVE (BUTTON_PLAY|BUTTON_SELECT) #define PEGBOX_QUIT (BUTTON_REC|BUTTON_PLAY) #define PEGBOX_RESTART BUTTON_REC #define PEGBOX_LVL_UP (BUTTON_PLAY|BUTTON_PREV) #define PEGBOX_LVL_DOWN (BUTTON_PLAY|BUTTON_NEXT) #define PEGBOX_UP BUTTON_PREV #define PEGBOX_DOWN BUTTON_NEXT #define PEGBOX_RIGHT BUTTON_VOL_UP #define PEGBOX_LEFT BUTTON_VOL_DOWN #define PEGBOX_SELECT BUTTON_SELECT #define SAVE_TEXT "PLAY + SELECT" #define QUIT_TEXT "REC + PLAY" #define RESTART_TEXT "REC" #define LVL_UP_TEXT "PREV" #define LVL_DOWN_TEXT "NEXT" #define SELECT_TEXT "SELECT" #else #error Unsupported keymap! #endif #ifdef HAVE_TOUCHSCREEN #ifndef PEGBOX_QUIT #define PEGBOX_QUIT BUTTON_TOPLEFT #endif #ifndef PEGBOX_SELECT #define PEGBOX_SELECT BUTTON_CENTER #endif #ifndef PEGBOX_RESTART #define PEGBOX_RESTART BUTTON_TOPRIGHT #endif #ifndef PEGBOX_LVL_UP #define PEGBOX_LVL_UP BUTTON_BOTTOMLEFT #endif #ifndef PEGBOX_LVL_DOWN #define PEGBOX_LVL_DOWN BUTTON_BOTTOMRIGHT #endif #ifndef PEGBOX_UP #define PEGBOX_UP BUTTON_TOPMIDDLE #endif #ifndef PEGBOX_DOWN #define PEGBOX_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef PEGBOX_RIGHT #define PEGBOX_RIGHT BUTTON_MIDRIGHT #endif #ifndef PEGBOX_LEFT #define PEGBOX_LEFT BUTTON_MIDLEFT #endif #ifndef SELECT_TEXT #define SELECT_TEXT "CENTER" #endif #ifndef QUIT_TEXT #define QUIT_TEXT "TOPLEFT" #endif #ifndef RESTART_TEXT #define RESTART_TEXT "TOPRIGHT" #endif #ifndef LVL_UP_TEXT #define LVL_UP_TEXT "BOTTOMLEFT" #endif #ifndef LVL_DOWN_TEXT #define LVL_DOWN_TEXT "BOTTOMRIGHT" #endif #endif /* get several sizes from the bitmaps */ #ifdef BMPWIDTH_pegbox_pieces #define PIECE_WIDTH BMPWIDTH_pegbox_pieces #define PIECE_HEIGHT (BMPHEIGHT_pegbox_pieces/7) #else /* dummy numbers to avoid #error in dependency generation */ #define PIECE_WIDTH 50 #define PIECE_HEIGHT 10 #endif #define BOARD_WIDTH (12*PIECE_WIDTH) #define BOARD_HEIGHT (8*PIECE_HEIGHT) /* define a wide layout where the statistics are alongside the board, not above * base calculation on the piece bitmaps for the 8x12 board */ #if (LCD_WIDTH - BOARD_WIDTH) > (LCD_HEIGHT - BOARD_HEIGHT) #define WIDE_LAYOUT #endif #define HEADER_WIDTH BMPWIDTH_pegbox_header #define HEADER_HEIGHT BMPHEIGHT_pegbox_header #if defined WIDE_LAYOUT #if ((BOARD_WIDTH + HEADER_WIDTH + 4) <= LCD_WIDTH) #define BOARD_X 2 #else #define BOARD_X 1 #endif #define BOARD_Y (LCD_HEIGHT-BOARD_HEIGHT)/2 #if (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) #define TEXT_X 116 #define LEVEL_TEXT_Y 14 #define PEGS_TEXT_Y 58 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64) #define TEXT_X 112 #define LEVEL_TEXT_Y 27 #define PEGS_TEXT_Y 50 #else #error "Unsupported screen size" #endif #else /* "normal" layout */ #define BOARD_X (LCD_WIDTH-BOARD_WIDTH)/2 #if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT) #define BOARD_Y HEADER_HEIGHT+2 #else #define BOARD_Y HEADER_HEIGHT #endif #if LCD_WIDTH >= 640 #define LEVEL_TEXT_X 118 #define PEGS_TEXT_X 552 #define TEXT_Y 56 #elif LCD_WIDTH >= 320 #define LEVEL_TEXT_X 59 #define PEGS_TEXT_X 276 #define TEXT_Y 28 #elif LCD_WIDTH >= 240 #define LEVEL_TEXT_X 59 #define PEGS_TEXT_X 196 #define TEXT_Y 28 #elif LCD_WIDTH >= 220 #define LEVEL_TEXT_X 49 #define PEGS_TEXT_X 186 #define TEXT_Y 28 #elif LCD_WIDTH >= 176 #define LEVEL_TEXT_X 38 #define PEGS_TEXT_X 155 #define TEXT_Y 17 #elif LCD_WIDTH >= 160 #define LEVEL_TEXT_X 37 #define PEGS_TEXT_X 140 #define TEXT_Y 13 #elif LCD_WIDTH >= 138 #define LEVEL_TEXT_X 28 #define PEGS_TEXT_X 119 #define TEXT_Y 15 #elif LCD_WIDTH >= 128 #if HEADER_HEIGHT > 16 #define LEVEL_TEXT_X 26 #define PEGS_TEXT_X 107 #define TEXT_Y 31 #else #define LEVEL_TEXT_X 15 #define PEGS_TEXT_X 100 #define TEXT_Y 5 #endif /* HEADER_HEIGHT */ #elif LCD_WIDTH >= 112 #define LEVEL_TEXT_X 25 #define PEGS_TEXT_X 90 #define TEXT_Y 0 #endif /* LCD_WIDTH */ #endif /* WIDE_LAYOUT */ #ifdef HAVE_LCD_COLOR #define BG_COLOR LCD_BLACK #define TEXT_BG LCD_RGBPACK(189,189,189) #endif #ifdef HAVE_TOUCHSCREEN #include "lib/pluginlib_touchscreen.h" static struct ts_raster pegbox_raster = { BOARD_X, BOARD_Y, COLS*PIECE_WIDTH, ROWS*PIECE_HEIGHT, PIECE_WIDTH, PIECE_HEIGHT }; static struct ts_raster_button_mapping pegbox_raster_btn = { &pegbox_raster, false, false, true, false, true, {0, 0}, 0, 0, 0 }; #endif struct game_context { unsigned int level; unsigned int highlevel; signed int player_row; signed int player_col; unsigned int num_left; unsigned int playboard[ROWS][COLS]; }; char levels[NUM_LEVELS][ROWS][COLS] = { /* Level 1 */ {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 0, 0, 0, 7, 0, 0, 5, 0, 0, 0, 1,}, {1, 0, 0, 0, 0, 3, 3, 2, 0, 0, 0, 1,}, {1, 0, 0, 0, 4, 6, 0, 5, 0, 0, 0, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, /* Level 2 */ {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}, {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,}, {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,}, {7, 0, 0, 0, 2, 2, 5, 5, 0, 0, 0, 1,}, {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,}, {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,}, {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}}, /* Level 3 */ {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 0, 0, 0, 0, 0, 2, 0, 7, 0, 0, 0,}, {1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 2, 1,}, {1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, /* Level 4 */ {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {6, 0, 4, 0, 2, 0, 2, 0, 0, 0, 0, 1,}, {6, 0, 3, 0, 5, 0, 2, 0, 0, 0, 0, 1,}, {6, 0, 5, 0, 4, 7, 2, 0, 0, 0, 0, 1,}, {6, 0, 2, 0, 4, 0, 2, 0, 3, 0, 0, 1,}, {6, 0, 4, 0, 5, 0, 2, 0, 0, 0, 0, 1,}, {6, 0, 5, 0, 4, 0, 2, 0, 0, 0, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, /* Level 5 */ {{0, 6, 6, 0, 4, 6, 0, 0, 6, 0, 0, 0,}, {0, 6, 6, 0, 4, 4, 0, 0, 6, 0, 0, 2,}, {2, 6, 6, 0, 6, 6, 6, 0, 1, 2, 2, 2,}, {0, 6, 6, 0, 6, 4, 6, 0, 1, 2, 0, 2,}, {0, 6, 6, 0, 6, 7, 6, 5, 6, 0, 0, 0,}, {2, 6, 6, 0, 6, 6, 6, 0, 6, 0, 0, 0,}, {0, 6, 6, 0, 4, 0, 0, 0, 6, 0, 0, 0,}, {0, 6, 6, 0, 0, 5, 0, 0, 6, 5, 5, 0,}}, /* Level 6 */ {{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,}, {2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 0,}, {0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1,}, {0, 3, 0, 0, 0, 0, 0, 0, 5, 4, 6, 0,}, {0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1,}}, /* Level 7 */ {{1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1,}, {1, 1, 1, 6, 0, 0, 4, 6, 0, 1, 1, 1,}, {1, 1, 1, 1, 0, 1, 5, 1, 0, 1, 1, 1,}, {1, 1, 1, 2, 3, 3, 7, 4, 2, 6, 1, 1,}, {1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 1,}, {1, 1, 1, 1, 0, 0, 5, 0, 0, 1, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1,}}, /* Level 8 */ {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {0, 0, 3, 3, 3, 3, 3, 4, 3, 3, 0, 0,}, {0, 0, 3, 3, 3, 2, 3, 3, 5, 3, 0, 0,}, {7, 0, 3, 3, 3, 2, 3, 3, 4, 3, 0, 0,}, {0, 0, 3, 3, 4, 5, 3, 3, 3, 3, 0, 0,}, {0, 0, 3, 3, 5, 2, 3, 3, 3, 3, 0, 0,}, {0, 0, 3, 3, 2, 4, 3, 3, 3, 3, 0, 0,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, /* Level 9 */ {{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 2, 4, 4, 3, 0, 1, 1, 0,}, {0, 1, 0, 0, 2, 1, 0, 0, 0, 1, 1, 1,}, {0, 0, 0, 2, 2, 7, 1, 0, 0, 0, 0, 2,}, {0, 0, 0, 0, 2, 1, 0, 0, 1, 1, 1, 1,}, {0, 3, 1, 0, 2, 5, 5, 0, 0, 0, 3, 0,}, {0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0,}}, /* Level 10 */ {{1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0,}, {1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 7,}, {0, 0, 4, 0, 6, 6, 6, 0, 0, 0, 3, 0,}, {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,}, {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,}, {0, 0, 0, 0, 6, 6, 6, 0, 3, 0, 0, 0,}, {1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,}, {1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0,}}, /* Level 11 */ {{1, 7, 1, 0, 1, 1, 6, 0, 0, 1, 1, 0,}, {1, 0, 0, 0, 5, 4, 6, 6, 0, 2, 2, 0,}, {1, 2, 1, 2, 0, 1, 6, 0, 0, 2, 2, 0,}, {1, 0, 0, 2, 0, 1, 0, 0, 0, 3, 3, 0,}, {1, 2, 1, 0, 0, 1, 0, 1, 0, 3, 3, 0,}, {0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0,}, {0, 3, 4, 3, 0, 1, 0, 1, 0, 0, 0, 0,}, {0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1,}}, /* Level 12 */ {{7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,}, {1, 2, 1, 2, 1, 2, 1, 1, 0, 0, 0, 1,}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,}, {1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1,}, {0, 0, 0, 0, 0, 0, 1, 1, 5, 5, 6, 1,}, {1, 2, 1, 2, 1, 2, 1, 1, 0, 2, 2, 1,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1,}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1,}}, /* Level 13 */ {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,}, {0, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 6,}, {7, 0, 3, 0, 4, 0, 5, 0, 4, 0, 0, 6,}, {0, 0, 5, 0, 4, 0, 2, 0, 4, 0, 0, 6,}, {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,}, {0, 0, 3, 0, 3, 0, 2, 0, 4, 0, 0, 6,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, /* Level 14 */ {{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,}, {1, 1, 0, 2, 0, 0, 4, 0, 0, 2, 0, 1,}, {1, 6, 0, 0, 5, 1, 0, 1, 1, 0, 0, 1,}, {1, 1, 1, 0, 0, 3, 5, 3, 0, 0, 1, 1,}, {1, 1, 0, 0, 1, 1, 0, 1, 5, 0, 0, 6,}, {1, 1, 0, 2, 0, 0, 4, 0, 0, 0, 7, 1,}, {1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}}, /* Level 15 */ {{0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,}, {0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,}, {0, 3, 4, 6, 0, 6, 0, 6, 0, 6, 0, 2,}, {0, 4, 0, 6, 0, 6, 4, 6, 0, 6, 0, 1,}, {0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,}, {7, 0, 0, 6, 4, 6, 0, 6, 0, 6, 0, 1,}, {0, 0, 4, 6, 0, 6, 0, 6, 4, 6, 0, 1,}, {0, 0, 4, 6, 0, 6, 0, 6, 0, 6, 0, 1,}} }; /*********************************************************************** * pegbox_draw_board() draws the game's current level. ************************************************************************/ static void pegbox_draw_board(struct game_context* pb) { unsigned int r, c, type; pb->num_left = 0; rb->lcd_clear_display(); #ifdef WIDE_LAYOUT rb->lcd_bitmap(pegbox_header,LCD_WIDTH-HEADER_WIDTH,0, HEADER_WIDTH,LCD_HEIGHT); #else rb->lcd_bitmap(pegbox_header,(LCD_WIDTH-HEADER_WIDTH)/2,0, HEADER_WIDTH, HEADER_HEIGHT); #endif /* WIDE_LAYOUT */ #if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT) rb->lcd_drawrect(BOARD_X-2,BOARD_Y-2,BOARD_WIDTH+4,BOARD_HEIGHT+4); #endif /* enough space for a frame? */ #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_WHITE); rb->lcd_fillrect(BOARD_X-1,BOARD_Y-1,BOARD_WIDTH+2,BOARD_HEIGHT+2); rb->lcd_set_foreground(LCD_BLACK); rb->lcd_set_background(TEXT_BG); #endif for (r=0 ; r < ROWS ; r++) { for (c = 0 ; c < COLS ; c++) { type = pb->playboard[r][c]; if(type != SPACE) { rb->lcd_bitmap_part(pegbox_pieces, 0, (type-1)*PIECE_HEIGHT, STRIDE( SCREEN_MAIN, BMPWIDTH_pegbox_pieces,BMPHEIGHT_pegbox_pieces), c * PIECE_WIDTH + BOARD_X, r * PIECE_HEIGHT + BOARD_Y, PIECE_WIDTH, PIECE_HEIGHT); } if(pb->playboard[r][c] == PLAYER) { pb->player_row=r; pb->player_col=c; } else if (type != WALL && type != SPACE && type != HOLE) pb->num_left++; } } #ifdef WIDE_LAYOUT rb->lcd_putsxyf(TEXT_X, LEVEL_TEXT_Y, "%d", pb->level); rb->lcd_putsxyf(TEXT_X, PEGS_TEXT_Y, "%d", pb->num_left); #else rb->lcd_putsxyf(LEVEL_TEXT_X, TEXT_Y, "%d", pb->level); rb->lcd_putsxyf(PEGS_TEXT_X, TEXT_Y, "%d", pb->num_left); #endif /*WIDE_LAYOUT*/ #ifdef HAVE_LCD_COLOR rb->lcd_set_background(BG_COLOR); rb->lcd_set_foreground(LCD_WHITE); #endif /* print out the screen */ rb->lcd_update(); } /***************************************************************************** * pegbox_load_level() loads the player's current level from the array and sets the * player's position. ******************************************************************************/ static void pegbox_load_level(struct game_context* pb) { int r, c; for(r = 0; r < ROWS; r++) for(c = 0; c < COLS; c++) pb->playboard[r][c] = levels[pb->level-1][r][c]; } /***************************************************************************** * pegbox_new_piece() creates a new piece at a specified location. The player * navigates through the pieces and selects one. ******************************************************************************/ static void pegbox_new_piece(struct game_context* pb, unsigned int x_loc, unsigned int y_loc) { int button; bool exit = false; pb->playboard[x_loc][y_loc] = TRIANGLE; while (!exit) { pegbox_draw_board(pb); button = rb->button_get(true); #ifdef HAVE_TOUCHSCREEN if(button & BUTTON_TOUCHSCREEN) { pegbox_raster_btn.two_d_from.y = x_loc; pegbox_raster_btn.two_d_from.x = y_loc; struct ts_raster_button_result ret = touchscreen_raster_map_button(&pegbox_raster_btn, rb->button_get_data() >> 16, rb->button_get_data() & 0xffff, button); if(ret.action == TS_ACTION_TWO_D_MOVEMENT) { if(ret.to.x > ret.from.x) button = PEGBOX_UP; else if(ret.to.x < ret.from.x) button = PEGBOX_DOWN; else if(ret.to.y > ret.from.y) button = PEGBOX_LEFT; else if(ret.to.y < ret.from.y) button = PEGBOX_RIGHT; } else if(ret.action == TS_ACTION_CLICK && (unsigned)ret.to.x == y_loc && (unsigned)ret.to.y == x_loc) button = PEGBOX_SELECT; } #endif switch(button){ case PEGBOX_LEFT: case (PEGBOX_LEFT|BUTTON_REPEAT): case PEGBOX_DOWN: case (PEGBOX_DOWN|BUTTON_REPEAT): if (pb->playboard[x_loc][y_loc] < 5) pb->playboard[x_loc][y_loc]++; else pb->playboard[x_loc][y_loc] = TRIANGLE; break; case PEGBOX_RIGHT: case (PEGBOX_RIGHT|BUTTON_REPEAT): case PEGBOX_UP: case (PEGBOX_UP|BUTTON_REPEAT): if (pb->playboard[x_loc][y_loc] > 2) pb->playboard[x_loc][y_loc]--; else pb->playboard[x_loc][y_loc] = CIRCLE; break; case PEGBOX_SELECT: exit=true; break; } } } /***************************************************************************** * pegbox_move_player() moves the player and pieces and updates the board accordingly. ******************************************************************************/ static void pegbox_move_player(struct game_context* pb, signed int x_dir, signed int y_dir) { unsigned int type1, type2; signed int r1,c1,r2,c2; r1 = pb->player_row+y_dir; c1 = pb->player_col+x_dir; r2 = pb->player_row+y_dir*2; c2 = pb->player_col+x_dir*2; type1 = pb->playboard[r1][c1]; type2 = pb->playboard[r2][c2]; if (r1 == ROWS || c1 == COLS || r1 < 0 || c1 < 0 || type1 == WALL) return; else if(type1 != SPACE) { if (r2 == ROWS || c2 == COLS || r2 < 0 || c2 < 0 || type2 == WALL) return; } pb->playboard[pb->player_row][pb->player_col] = SPACE; pb->player_row += y_dir; pb->player_col += x_dir; if (type1 == HOLE) { pegbox_draw_board(pb); rb->splash(HZ*2, "You fell down a hole!"); pegbox_load_level(pb); } else if (type1 == SPACE) pb->playboard[r1][c1] = PLAYER; else { pb->playboard[r1][c1] = PLAYER; if(type1 == type2) { if (type1 == TRIANGLE) pb->playboard[r2][c2] = WALL; else if (type1 == CROSS) { pb->playboard[r1][c1] = SPACE; pegbox_new_piece(pb, r2, c2); pb->playboard[r1][c1] = PLAYER; } else pb->playboard[r2][c2] = SPACE; } else if (type2 == SPACE) pb->playboard[r2][c2] = type1; else if (type2 == HOLE) { if (type1 == SQUARE) pb->playboard[r2][c2] = SPACE; } else { rb->splash(HZ*2, "Illegal Move!"); pegbox_load_level(pb); } } pegbox_draw_board(pb); } /*********************************************************************** * pegbox_help() display help text ************************************************************************/ static bool pegbox_help(void) { static char* help_text[] = { "Pegbox", "", "Aim", "", "To", "beat", "each", "level,", "you", "must", "destroy", "all", "of", "the", "pegs.", "If", "two", "like", "pegs", "are", "pushed", "into", "each", "other,", "they", "disappear", "except", "for", "triangles", "which", "form", "a", "solid", "block", "and", "crosses", "which", "allow", "you", "to", "choose", "a", "replacement", "block.", "", "", "Controls", "", RESTART_TEXT, "to", "restart", "level", "", LVL_UP_TEXT, "to", "go", "up", "a", "level", "", LVL_DOWN_TEXT, "to", "go", "down", "a", "level", "", SELECT_TEXT, "to", "choose", "peg", "", QUIT_TEXT, "to", "quit" }; static struct style_text formation[]={ { 0, TEXT_CENTER|TEXT_UNDERLINE }, { 2, C_RED }, { 46, C_RED }, LAST_STYLE_ITEM }; rb->lcd_setfont(FONT_UI); if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true)) return true; rb->lcd_setfont(FONT_SYSFIXED); return false; } /*********************************************************************** * pegbox_menu() is the game menu ************************************************************************/ static bool _ingame; static int pegbox_menu_cb(int action, const struct menu_item_ex *this_item) { int i = (intptr_t)this_item; if( action == ACTION_REQUEST_MENUITEM ) { if((!_ingame && (i==0 || i==1)) || ( _ingame && i==2 )) return ACTION_EXIT_MENUITEM; } return action; } static unsigned int pegbox_menu(struct game_context* pb, bool ingame) { int selected = 0; int last_level = pb->level; MENUITEM_STRINGLIST (main_menu, "Pegbox Menu", pegbox_menu_cb, "Resume Game", "Restart Level", "Start Game", "Select Level", "Help", "Playback Control", "Quit"); _ingame = ingame; rb->button_clear_queue(); while (true) { switch (rb->do_menu(&main_menu, &selected, NULL, false)) { case 0: pb->level = last_level; pegbox_draw_board(pb); return 0; case 1: case 2: pegbox_load_level(pb); pegbox_draw_board(pb); return 0; case 3: if(rb->set_int("Select Level", "", UNIT_INT, &pb->level, NULL, 1, 1, pb->highlevel, NULL)) return 1; break; case 4: if (pegbox_help()) return 1; break; case 5: if (playback_control(NULL)) return 1; break; case 6: return 1; case MENU_ATTACHED_USB: return 1; default: break; } } } /*********************************************************************** * pegbox_main() is the main game subroutine ************************************************************************/ static int pegbox_main(struct game_context* pb) { int button; if (pegbox_menu(pb, false)==1) { return 1; } while (true) { button = rb->button_get(true); #ifdef HAVE_TOUCHSCREEN if(button & BUTTON_TOUCHSCREEN) { pegbox_raster_btn.two_d_from.y = pb->player_row; pegbox_raster_btn.two_d_from.x = pb->player_col; struct ts_raster_button_result ret = touchscreen_raster_map_button(&pegbox_raster_btn, rb->button_get_data() >> 16, rb->button_get_data() & 0xffff, button); if(ret.action == TS_ACTION_TWO_D_MOVEMENT) pegbox_move_player(pb, ret.to.x - ret.from.x, ret.to.y - ret.from.y); } #endif switch(button){ case PEGBOX_LEFT: /* move cursor left */ case (PEGBOX_LEFT|BUTTON_REPEAT): pegbox_move_player(pb, -1, 0); break; case PEGBOX_RIGHT: /* move cursor right */ case (PEGBOX_RIGHT|BUTTON_REPEAT): pegbox_move_player(pb, 1, 0); break; case PEGBOX_DOWN: /* move cursor down */ case (PEGBOX_DOWN|BUTTON_REPEAT): pegbox_move_player(pb, 0, 1); break; case PEGBOX_UP: /* move cursor up */ case (PEGBOX_UP|BUTTON_REPEAT): pegbox_move_player(pb, 0, -1); break; case PEGBOX_QUIT: if (pegbox_menu(pb, true)==1) { return 1; } break; #ifdef PEGBOX_RESTART case PEGBOX_RESTART: pegbox_load_level(pb); pegbox_draw_board(pb); break; #endif #ifdef PEGBOX_LVL_UP case (PEGBOX_LVL_UP|BUTTON_REPEAT): case PEGBOX_LVL_UP: if (pb->level >= pb->highlevel) { pb->level = 1; } else { pb->level++; } pegbox_load_level(pb); pegbox_draw_board(pb); break; #endif #ifdef PEGBOX_LVL_DOWN case (PEGBOX_LVL_DOWN|BUTTON_REPEAT): case PEGBOX_LVL_DOWN: if(pb->level <= 1) { pb->level = pb->highlevel; } else { pb->level--; } pegbox_load_level(pb); pegbox_draw_board(pb); break; #endif } if (pb->num_left == 0) { rb->splash(HZ*2, "Nice Pegging!"); if (pb->level == NUM_LEVELS) { pegbox_draw_board(pb); rb->splash(HZ*2, "Congratulations!"); rb->splash(HZ*2, "You have finished the game!"); if (pegbox_menu(pb,false)==1) { return 1; } } else { pb->level++; pegbox_load_level(pb); pegbox_draw_board(pb); } if(pb->level > pb->highlevel) pb->highlevel = pb->level; } } return PLUGIN_OK; } /***************************************************************************** * plugin entry point. ******************************************************************************/ enum plugin_status plugin_start(const void* parameter) { (void)parameter; #ifdef HAVE_LCD_BITMAP rb->lcd_setfont(FONT_SYSFIXED); #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_WHITE); rb->lcd_set_background(BG_COLOR); #endif rb->lcd_clear_display(); struct game_context pb; pb.level=1; pb.highlevel=1; struct configdata config[] = { {TYPE_INT, 1, NUM_LEVELS, { .int_p = &(pb.level) }, "level", NULL}, {TYPE_INT, 1, NUM_LEVELS, { .int_p = &(pb.highlevel) }, "highlevel", NULL}, }; configfile_load(CONFIG_FILE_NAME,config,2,0); pegbox_main(&pb); configfile_save(CONFIG_FILE_NAME,config,2,0); rb->lcd_setfont(FONT_UI); #endif /* HAVE_LCD_BITMAP */ return PLUGIN_OK; }