/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "lcd.h" #include "font.h" #include "button.h" #include "sprintf.h" #include "string.h" #include "settings.h" #include "kernel.h" #include "system.h" #include "action.h" #include "screen_access.h" #include "list.h" #include "scrollbar.h" #include "statusbar.h" #include "textarea.h" #include "lang.h" #include "sound.h" #include "misc.h" #include "talk.h" #ifdef HAVE_LCD_CHARCELLS #define SCROLL_LIMIT 1 #else #define SCROLL_LIMIT (nb_lines<3?1:2) #endif /* The minimum number of pending button events in queue before starting * to limit list drawing interval. */ #define FRAMEDROP_TRIGGER 6 #ifdef HAVE_LCD_BITMAP static int offset_step = 16; /* pixels per screen scroll step */ /* should lines scroll out of the screen */ static bool offset_out_of_view = false; #endif static struct gui_list* last_list_displayed[NB_SCREENS]; #define SHOW_LIST_TITLE ((gui_list->title != NULL) && \ (gui_list->display->nb_lines > 2)) static void gui_list_select_at_offset(struct gui_list * gui_list, int offset); /* * Initializes a scrolling list * - gui_list : the list structure to initialize * - callback_get_item_name : pointer to a function that associates a label * to a given item number * - data : extra data passed to the list callback * - scroll_all : * - selected_size : */ static void gui_list_init(struct gui_list * gui_list, list_get_name callback_get_item_name, void * data, bool scroll_all, int selected_size ) { gui_list->callback_get_item_icon = NULL; gui_list->callback_get_item_name = callback_get_item_name; gui_list->callback_speak_item = NULL; gui_list->display = NULL; gui_list_set_nb_items(gui_list, 0); gui_list->selected_item = 0; gui_list->start_item = 0; gui_list->limit_scroll = false; gui_list->data=data; #ifdef HAVE_LCD_BITMAP gui_list->offset_position = 0; #endif gui_list->scroll_all=scroll_all; gui_list->selected_size=selected_size; gui_list->title = NULL; gui_list->title_width = 0; gui_list->title_icon = Icon_NOICON; gui_list->last_displayed_selected_item = -1 ; gui_list->last_displayed_start_item = -1 ; gui_list->scheduled_talk_tick = gui_list->last_talked_tick = 0; gui_list->show_selection_marker = true; #ifdef HAVE_LCD_COLOR gui_list->title_color = -1; gui_list->callback_get_item_color = NULL; #endif } /* this toggles the selection bar or cursor */ void gui_synclist_hide_selection_marker(struct gui_synclist * lists, bool hide) { int i; FOR_NB_SCREENS(i) lists->gui_list[i].show_selection_marker = !hide; } /* * Attach the scrolling list to a screen * (The previous screen attachement is lost) * - gui_list : the list structure * - display : the screen to attach */ static void gui_list_set_display(struct gui_list * gui_list, struct screen * display) { if(gui_list->display != 0) /* we switched from a previous display */ gui_list->display->stop_scroll(); gui_list->display = display; #ifdef HAVE_LCD_CHARCELLS display->double_height(false); #endif gui_list_select_at_offset(gui_list, 0); } #ifdef HAVE_LCD_BITMAP static int gui_list_get_item_offset(struct gui_list * gui_list, int item_width, int text_pos) { struct screen * display=gui_list->display; int item_offset; if (offset_out_of_view) { item_offset = gui_list->offset_position; } else { /* if text is smaller then view */ if (item_width <= display->width - text_pos) { item_offset = 0; } else { /* if text got out of view */ if (gui_list->offset_position > item_width - (display->width - text_pos)) item_offset = item_width - (display->width - text_pos); else item_offset = gui_list->offset_position; } } return item_offset; } #endif /* * Draws the list on the attached screen * - gui_list : the list structure */ static void gui_list_draw_smart(struct gui_list *gui_list) { struct screen * display=gui_list->display; int text_pos; bool draw_icons = (gui_list->callback_get_item_icon != NULL && global_settings.show_icons); bool draw_cursor; int i; int lines; static int last_lines[NB_SCREENS] = {0}; #ifdef HAVE_LCD_BITMAP int item_offset; int old_margin = display->getxmargin(); #endif int start, end; bool partial_draw = false; #ifdef HAVE_LCD_BITMAP display->setfont(FONT_UI); gui_textarea_update_nblines(display); #endif /* Speed up UI by drawing the changed contents only. */ if (gui_list == last_list_displayed[gui_list->display->screen_type] && gui_list->last_displayed_start_item == gui_list->start_item && gui_list->selected_size == 1) { partial_draw = true; } lines = display->nb_lines - SHOW_LIST_TITLE; if (last_lines[display->screen_type] != lines) { gui_list_select_at_offset(gui_list, 0); last_lines[display->screen_type] = lines; } if (partial_draw) { end = gui_list->last_displayed_selected_item - gui_list->start_item; i = gui_list->selected_item - gui_list->start_item; if (i < end ) { start = i; end++; } else { start = end; end = i + 1; } } else { gui_textarea_clear(display); start = 0; end = display->nb_lines; gui_list->last_displayed_start_item = gui_list->start_item; last_list_displayed[gui_list->display->screen_type] = gui_list; } gui_list->last_displayed_selected_item = gui_list->selected_item; /* position and draw the list title & icon */ if (SHOW_LIST_TITLE && !partial_draw) { if (gui_list->title_icon != NOICON && draw_icons) { screen_put_icon(display, 0, 0, gui_list->title_icon); #ifdef HAVE_LCD_BITMAP text_pos = get_icon_width(display->screen_type)+2; /* pixels */ #else text_pos = 1; /* chars */ #endif } else { text_pos = 0; } #ifdef HAVE_LCD_BITMAP int title_style = STYLE_DEFAULT; #ifdef HAVE_LCD_COLOR if (gui_list->title_color >= 0) { title_style |= STYLE_COLORED; title_style |= gui_list->title_color; } #endif screen_set_xmargin(display, text_pos); /* margin for title */ item_offset = gui_list_get_item_offset(gui_list, gui_list->title_width, text_pos); if (item_offset > gui_list->title_width - (display->width - text_pos)) display->puts_style_offset(0, 0, gui_list->title, title_style, item_offset); else display->puts_scroll_style_offset(0, 0, gui_list->title, title_style, item_offset); #else display->puts_scroll(text_pos, 0, gui_list->title); #endif } /* Adjust the position of icon, cursor, text for the list */ #ifdef HAVE_LCD_BITMAP gui_textarea_update_nblines(display); bool draw_scrollbar; draw_scrollbar = (global_settings.scrollbar && lines < gui_list->nb_items); draw_cursor = !global_settings.cursor_style && gui_list->show_selection_marker; text_pos = 0; /* here it's in pixels */ if(draw_scrollbar || SHOW_LIST_TITLE) /* indent if there's a title */ { text_pos += SCROLLBAR_WIDTH; } if(draw_cursor) text_pos += get_icon_width(display->screen_type) + 2; if(draw_icons) text_pos += get_icon_width(display->screen_type) + 2; #else draw_cursor = true; if(draw_icons) text_pos = 2; /* here it's in chars */ else text_pos = 1; #endif #ifdef HAVE_LCD_BITMAP screen_set_xmargin(display, text_pos); /* margin for list */ #endif if (SHOW_LIST_TITLE) { start++; if (end < display->nb_lines) end++; } #ifdef HAVE_LCD_COLOR unsigned char cur_line = 1; #endif for (i = start; i < end; i++) { unsigned char *s; char entry_buffer[MAX_PATH]; unsigned char *entry_name; int current_item = gui_list->start_item + (SHOW_LIST_TITLE ? i-1 : i); /* When there are less items to display than the * current available space on the screen, we stop*/ if(current_item >= gui_list->nb_items) break; s = gui_list->callback_get_item_name(current_item, gui_list->data, entry_buffer); entry_name = P2STR(s); #ifdef HAVE_LCD_BITMAP int style = STYLE_DEFAULT; /* position the string at the correct offset place */ int item_width,h; display->getstringsize(entry_name, &item_width, &h); item_offset = gui_list_get_item_offset(gui_list, item_width, text_pos); #endif #ifdef HAVE_LCD_COLOR /* if the list has a color callback */ if (gui_list->callback_get_item_color) { int color = gui_list->callback_get_item_color(current_item, gui_list->data); /* if color selected */ if (color >= 0) { style |= STYLE_COLORED; style |= color; } } #endif if(gui_list->show_selection_marker && current_item >= gui_list->selected_item && current_item < gui_list->selected_item + gui_list->selected_size) {/* The selected item must be displayed scrolling */ #ifdef HAVE_LCD_BITMAP if (global_settings.cursor_style == 1 #ifdef HAVE_REMOTE_LCD || display->screen_type == SCREEN_REMOTE #endif ) { /* Display inverted-line-style */ style |= STYLE_INVERT; } #ifdef HAVE_LCD_COLOR else if (global_settings.cursor_style == 2) { /* Display colour line selector */ style |= STYLE_COLORBAR; } else if (global_settings.cursor_style == 3) { /* Display gradient line selector */ style = STYLE_GRADIENT; /* Make the lcd driver know how many lines the gradient should cover and current line number */ /* max line number*/ style |= MAXLN_PACK(gui_list->selected_size); /* current line number */ style |= CURLN_PACK(cur_line); cur_line++; } #endif else /* if (!global_settings.cursor_style) */ { if (current_item % gui_list->selected_size != 0) draw_cursor = false; } /* if the text is smaller than the viewport size */ if (item_offset > item_width - (display->width - text_pos)) { /* don't scroll */ display->puts_style_offset(0, i, entry_name, style, item_offset); } else { display->puts_scroll_style_offset(0, i, entry_name, style, item_offset); } #else display->puts_scroll(text_pos, i, entry_name); #endif if (draw_cursor) { screen_put_icon_with_offset(display, 0, i, (draw_scrollbar || SHOW_LIST_TITLE)? SCROLLBAR_WIDTH: 0, 0, Icon_Cursor); } } else {/* normal item */ if(gui_list->scroll_all) { #ifdef HAVE_LCD_BITMAP display->puts_scroll_style_offset(0, i, entry_name, style, item_offset); #else display->puts_scroll(text_pos, i, entry_name); #endif } else { #ifdef HAVE_LCD_BITMAP display->puts_style_offset(0, i, entry_name, style, item_offset); #else display->puts(text_pos, i, entry_name); #endif } } /* Icons display */ if(draw_icons) { enum themable_icons icon; icon = gui_list->callback_get_item_icon(current_item, gui_list->data); if(icon > Icon_NOICON) { #ifdef HAVE_LCD_BITMAP int x = draw_cursor?1:0; int x_off = (draw_scrollbar || SHOW_LIST_TITLE) ? SCROLLBAR_WIDTH: 0; screen_put_icon_with_offset(display, x, i, x_off, 0, icon); #else screen_put_icon(display, 1, i, icon); #endif } } } #ifdef HAVE_LCD_BITMAP /* Draw the scrollbar if needed*/ if(draw_scrollbar) { int y_start = gui_textarea_get_ystart(display); if (SHOW_LIST_TITLE) y_start += display->char_height; int scrollbar_y_end = display->char_height * lines + y_start; gui_scrollbar_draw(display, 0, y_start, SCROLLBAR_WIDTH-1, scrollbar_y_end - y_start, gui_list->nb_items, gui_list->start_item, gui_list->start_item + lines, VERTICAL); } screen_set_xmargin(display, old_margin); #endif gui_textarea_update(display); } /* * Force a full screen update. */ static void gui_list_draw(struct gui_list *gui_list) { last_list_displayed[gui_list->display->screen_type] = NULL; return gui_list_draw_smart(gui_list); } /* * Selects an item in the list * - gui_list : the list structure * - item_number : the number of the item which will be selected */ static void gui_list_select_item(struct gui_list * gui_list, int item_number) { if( item_number > gui_list->nb_items-1 || item_number < 0 ) return; gui_list->selected_item = item_number; gui_list_select_at_offset(gui_list, 0); } /* select an item above the current one */ static void gui_list_select_above(struct gui_list * gui_list, int items, int nb_lines) { gui_list->selected_item -= items; /* in bottom "3rd" of the screen, so dont move the start item. by 3rd I mean above SCROLL_LIMIT lines above the end of the screen */ if (items && gui_list->start_item + SCROLL_LIMIT < gui_list->selected_item) { if (gui_list->show_selection_marker == false) { gui_list->start_item -= items; if (gui_list->start_item < 0) gui_list->start_item = 0; } return; } if (gui_list->selected_item < 0) { if(gui_list->limit_scroll) { gui_list->selected_item = 0; gui_list->start_item = 0; } else { gui_list->selected_item += gui_list->nb_items; if (global_settings.scroll_paginated) { gui_list->start_item = gui_list->nb_items - nb_lines; } } } if (gui_list->nb_items > nb_lines) { if (global_settings.scroll_paginated) { if (gui_list->start_item > gui_list->selected_item) gui_list->start_item = MAX(0, gui_list->start_item - nb_lines); } else { int top_of_screen = gui_list->selected_item - SCROLL_LIMIT; int temp = MIN(top_of_screen, gui_list->nb_items - nb_lines); gui_list->start_item = MAX(0, temp); } } else gui_list->start_item = 0; if (gui_list->selected_size > 1) { if (gui_list->start_item + nb_lines == gui_list->selected_item) gui_list->start_item++; } } /* select an item below the current one */ static void gui_list_select_below(struct gui_list * gui_list, int items, int nb_lines) { int bottom; gui_list->selected_item += items; bottom = gui_list->nb_items - nb_lines; /* always move the screen if selection isnt "visible" */ if (items && gui_list->show_selection_marker == false) { if (bottom < 0) bottom = 0; gui_list->start_item = MIN(bottom, gui_list->start_item + items); return; } /* in top "3rd" of the screen, so dont move the start item */ if (items && (gui_list->start_item + nb_lines - SCROLL_LIMIT > gui_list->selected_item) && (gui_list->selected_item < gui_list->nb_items)) { if (gui_list->show_selection_marker == false) { if (bottom < 0) bottom = 0; gui_list->start_item = MIN(bottom, gui_list->start_item + items); } return; } if (gui_list->selected_item >= gui_list->nb_items) { if(gui_list->limit_scroll) { gui_list->selected_item = gui_list->nb_items-gui_list->selected_size; gui_list->start_item = MAX(0,gui_list->nb_items - nb_lines); } else { gui_list->selected_item = 0; gui_list->start_item = 0; } return; } if (gui_list->nb_items > nb_lines) { if (global_settings.scroll_paginated) { if (gui_list->start_item + nb_lines <= gui_list->selected_item) gui_list->start_item = MIN(bottom, gui_list->selected_item); } else { int top_of_screen = gui_list->selected_item + SCROLL_LIMIT - nb_lines; int temp = MAX(0, top_of_screen); gui_list->start_item = MIN(bottom, temp); } } else gui_list->start_item = 0; } static void gui_list_select_at_offset(struct gui_list * gui_list, int offset) { /* do this here instead of in both select_above and select_below */ int nb_lines = gui_list->display->nb_lines; if (SHOW_LIST_TITLE) nb_lines--; if (gui_list->selected_size > 1) { offset *= gui_list->selected_size; /* always select the first item of multi-line lists */ offset -= offset%gui_list->selected_size; } if (offset == 0 && global_settings.scroll_paginated && (gui_list->nb_items > nb_lines)) { int bottom = gui_list->nb_items - nb_lines; gui_list->start_item = MIN(gui_list->selected_item, bottom); } else if (offset < 0) gui_list_select_above(gui_list, -offset, nb_lines); else gui_list_select_below(gui_list, offset, nb_lines); } /* * Adds an item to the list (the callback will be asked for one more item) * - gui_list : the list structure */ static void gui_list_add_item(struct gui_list * gui_list) { gui_list->nb_items++; /* if only one item in the list, select it */ if(gui_list->nb_items == 1) gui_list->selected_item = 0; } /* * Removes an item to the list (the callback will be asked for one less item) * - gui_list : the list structure */ static void gui_list_del_item(struct gui_list * gui_list) { if(gui_list->nb_items > 0) { gui_textarea_update_nblines(gui_list->display); int nb_lines = gui_list->display->nb_lines; int dist_selected_from_end = gui_list->nb_items - gui_list->selected_item - 1; int dist_start_from_end = gui_list->nb_items - gui_list->start_item - 1; if(dist_selected_from_end == 0) { /* Oops we are removing the selected item, select the previous one */ gui_list->selected_item--; } gui_list->nb_items--; /* scroll the list if needed */ if( (dist_start_from_end < nb_lines) && (gui_list->start_item != 0) ) gui_list->start_item--; } } #ifdef HAVE_LCD_BITMAP /* * Makes all the item in the list scroll by one step to the right. * Should stop increasing the value when reaching the widest item value * in the list. */ static void gui_list_scroll_right(struct gui_list * gui_list) { /* FIXME: This is a fake right boundry limiter. there should be some * callback function to find the longest item on the list in pixels, * to stop the list from scrolling past that point */ gui_list->offset_position+=offset_step; if (gui_list->offset_position > 1000) gui_list->offset_position = 1000; } /* * Makes all the item in the list scroll by one step to the left. * stops at starting position. */ static void gui_list_scroll_left(struct gui_list * gui_list) { gui_list->offset_position-=offset_step; if (gui_list->offset_position < 0) gui_list->offset_position = 0; } void gui_list_screen_scroll_step(int ofs) { offset_step = ofs; } void gui_list_screen_scroll_out_of_view(bool enable) { if (enable) offset_out_of_view = true; else offset_out_of_view = false; } #endif /* HAVE_LCD_BITMAP */ /* * Set the title and title icon of the list. Setting title to NULL disables * both the title and icon. Use NOICON if there is no icon. */ static void gui_list_set_title(struct gui_list * gui_list, char * title, enum themable_icons icon) { gui_list->title = title; gui_list->title_icon = icon; if (title) { #ifdef HAVE_LCD_BITMAP gui_list->display->getstringsize(title, &gui_list->title_width, NULL); #else gui_list->title_width = strlen(title); #endif } else { gui_list->title_width = 0; } } /* * Synchronized lists stuffs */ void gui_synclist_init( struct gui_synclist * lists, list_get_name callback_get_item_name, void * data, bool scroll_all, int selected_size ) { int i; FOR_NB_SCREENS(i) { gui_list_init(&(lists->gui_list[i]), callback_get_item_name, data, scroll_all, selected_size); gui_list_set_display(&(lists->gui_list[i]), &(screens[i])); } } void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items) { int i; FOR_NB_SCREENS(i) { gui_list_set_nb_items(&(lists->gui_list[i]), nb_items); #ifdef HAVE_LCD_BITMAP lists->gui_list[i].offset_position = 0; #endif } } int gui_synclist_get_nb_items(struct gui_synclist * lists) { return gui_list_get_nb_items(&((lists)->gui_list[0])); } int gui_synclist_get_sel_pos(struct gui_synclist * lists) { return gui_list_get_sel_pos(&((lists)->gui_list[0])); } void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback) { int i; FOR_NB_SCREENS(i) { gui_list_set_icon_callback(&(lists->gui_list[i]), icon_callback); } } void gui_synclist_set_voice_callback(struct gui_synclist * lists, list_speak_item voice_callback) { gui_list_set_voice_callback(&(lists->gui_list[0]), voice_callback); } void gui_synclist_draw(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_draw(&(lists->gui_list[i])); } void gui_synclist_select_item(struct gui_synclist * lists, int item_number) { int i; FOR_NB_SCREENS(i) gui_list_select_item(&(lists->gui_list[i]), item_number); } static void gui_synclist_select_next_page(struct gui_synclist * lists, enum screen_type screen) { int i; FOR_NB_SCREENS(i) gui_list_select_at_offset(&(lists->gui_list[i]), screens[screen].nb_lines); } static void gui_synclist_select_previous_page(struct gui_synclist * lists, enum screen_type screen) { int i; FOR_NB_SCREENS(i) gui_list_select_at_offset(&(lists->gui_list[i]), -screens[screen].nb_lines); } void gui_synclist_add_item(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_add_item(&(lists->gui_list[i])); } void gui_synclist_del_item(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_del_item(&(lists->gui_list[i])); } void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll) { int i; FOR_NB_SCREENS(i) gui_list_limit_scroll(&(lists->gui_list[i]), scroll); } void gui_synclist_set_title(struct gui_synclist * lists, char * title, enum themable_icons icon) { int i; FOR_NB_SCREENS(i) gui_list_set_title(&(lists->gui_list[i]), title, icon); } #ifdef HAVE_LCD_BITMAP static void gui_synclist_scroll_right(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_scroll_right(&(lists->gui_list[i])); } static void gui_synclist_scroll_left(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_scroll_left(&(lists->gui_list[i])); } #endif /* HAVE_LCD_BITMAP */ static void _gui_synclist_speak_item(struct gui_synclist *lists, bool repeating) { struct gui_list *l = &lists->gui_list[0]; list_speak_item *cb = l->callback_speak_item; if(cb && gui_synclist_get_nb_items(lists) != 0) { int sel = gui_synclist_get_sel_pos(lists); talk_shutup(); /* If we got a repeating key action, or we have just very recently started talking, then we want to stay silent for a while until things settle. Likewise if we already had a pending scheduled announcement not yet due: we need to reschedule it. */ if(repeating || (l->scheduled_talk_tick && TIME_BEFORE(current_tick, l->scheduled_talk_tick)) || (l->last_talked_tick && TIME_BEFORE(current_tick, l->last_talked_tick +HZ/4))) { l->scheduled_talk_tick = current_tick +HZ/4; return; } else { l->scheduled_talk_tick = 0; /* work done */ cb(sel, l->data); l->last_talked_tick = current_tick; } } } void gui_synclist_speak_item(struct gui_synclist * lists) /* The list user should call this to speak the first item on entering the list, and whenever the list is updated. */ { if(gui_synclist_get_nb_items(lists) == 0 && global_settings.talk_menu) talk_id(VOICE_EMPTY_LIST, true); else _gui_synclist_speak_item(lists, false); } extern intptr_t get_action_data(void); #if defined(HAVE_TOUCHPAD) unsigned gui_synclist_do_touchpad(struct gui_synclist * lists) { struct gui_list *gui_list = &(lists->gui_list[SCREEN_MAIN]); short x,y; unsigned button = action_get_touchpad_press(&x, &y); int line; if (button == BUTTON_NONE) return ACTION_NONE; if (xdisplay->nb_lines - SHOW_LIST_TITLE; if (nb_lines < gui_list->nb_items) { height = nb_lines * gui_list->display->char_height; size = height*nb_lines / gui_list->nb_items; new_selection = (y*(gui_list->nb_items-nb_lines))/(height-size); gui_synclist_select_item(lists, new_selection); nb_lines /= 2; if (new_selection - gui_list->start_item > nb_lines) { new_selection = gui_list->start_item+nb_lines; } FOR_NB_SCREENS(line) lists->gui_list[line].selected_item = new_selection; return ACTION_REDRAW; } } } else { if (button != BUTTON_REL && button != BUTTON_REPEAT) { if (global_settings.statusbar) y -= STATUSBAR_HEIGHT; if (SHOW_LIST_TITLE) y -= gui_list->display->char_height; line = y / gui_list->display->char_height; if (line != gui_list->selected_item - gui_list->start_item) gui_synclist_select_item(lists, gui_list->start_item+line); return ACTION_REDRAW; } /* title or statusbar is cancel */ if (global_settings.statusbar) { if (y < STATUSBAR_HEIGHT && !SHOW_LIST_TITLE ) return ACTION_STD_CANCEL; y -= STATUSBAR_HEIGHT; } /* title goes up one level */ if (SHOW_LIST_TITLE) { if (y < gui_list->display->char_height) return ACTION_STD_CANCEL; y -= gui_list->display->char_height; } /* pressing an item will select it. pressing the selected item will "enter" it */ line = y / gui_list->display->char_height; if (line != gui_list->selected_item - gui_list->start_item) { if (gui_list->start_item+line > gui_list->nb_items) return ACTION_NONE; gui_synclist_select_item(lists, gui_list->start_item+line); } if (button == BUTTON_REPEAT) return ACTION_STD_CONTEXT; else return ACTION_STD_OK; } return ACTION_NONE; } #endif bool gui_synclist_do_button(struct gui_synclist * lists, unsigned *actionptr, enum list_wrap wrap) { int action = *actionptr; #ifdef HAVE_LCD_BITMAP static bool scrolling_left = false; #endif int i; #ifdef HAVE_SCROLLWHEEL int next_item_modifier = button_apply_acceleration(get_action_data()); #else static int next_item_modifier = 1; static int last_accel_tick = 0; if (global_settings.list_accel_start_delay) { int start_delay = global_settings.list_accel_start_delay * (HZ/2); int accel_wait = global_settings.list_accel_wait * HZ/2; if (get_action_statuscode(NULL)&ACTION_REPEAT) { if (!last_accel_tick) last_accel_tick = current_tick + start_delay; else if (current_tick >= last_accel_tick + accel_wait) { last_accel_tick = current_tick; next_item_modifier++; } } else if (last_accel_tick) { next_item_modifier = 1; last_accel_tick = 0; } } #endif #if defined(HAVE_TOUCHPAD) if (action == ACTION_TOUCHPAD) action = *actionptr = gui_synclist_do_touchpad(lists); #endif switch (wrap) { case LIST_WRAP_ON: gui_synclist_limit_scroll(lists, false); break; case LIST_WRAP_OFF: gui_synclist_limit_scroll(lists, true); break; case LIST_WRAP_UNLESS_HELD: if (action == ACTION_STD_PREVREPEAT || action == ACTION_STD_NEXTREPEAT || action == ACTION_LISTTREE_PGUP || action == ACTION_LISTTREE_PGDOWN) gui_synclist_limit_scroll(lists, true); else gui_synclist_limit_scroll(lists, false); break; }; switch (action) { case ACTION_REDRAW: gui_synclist_draw(lists); return true; #ifdef HAVE_VOLUME_IN_LIST case ACTION_LIST_VOLUP: global_settings.volume += 2; /* up two because the falthrough brings it down one */ case ACTION_LIST_VOLDOWN: global_settings.volume--; setvol(); return true; #endif case ACTION_STD_PREV: case ACTION_STD_PREVREPEAT: FOR_NB_SCREENS(i) gui_list_select_at_offset(&(lists->gui_list[i]), -next_item_modifier); #ifndef HAVE_SCROLLWHEEL if (queue_count(&button_queue) < FRAMEDROP_TRIGGER) #endif gui_synclist_draw(lists); _gui_synclist_speak_item(lists, action == ACTION_STD_PREVREPEAT || next_item_modifier >1); yield(); *actionptr = ACTION_STD_PREV; return true; case ACTION_STD_NEXT: case ACTION_STD_NEXTREPEAT: FOR_NB_SCREENS(i) gui_list_select_at_offset(&(lists->gui_list[i]), next_item_modifier); #ifndef HAVE_SCROLLWHEEL if (queue_count(&button_queue) < FRAMEDROP_TRIGGER) #endif gui_synclist_draw(lists); _gui_synclist_speak_item(lists, action == ACTION_STD_NEXTREPEAT || next_item_modifier >1); yield(); *actionptr = ACTION_STD_NEXT; return true; #ifdef HAVE_LCD_BITMAP case ACTION_TREE_PGRIGHT: gui_synclist_scroll_right(lists); gui_synclist_draw(lists); return true; case ACTION_TREE_ROOT_INIT: /* After this button press ACTION_TREE_PGLEFT is allowed to skip to root. ACTION_TREE_ROOT_INIT must be defined in the keymaps as a repeated button press (the same as the repeated ACTION_TREE_PGLEFT) with the pre condition being the non-repeated button press */ if (lists->gui_list[0].offset_position == 0) { scrolling_left = false; *actionptr = ACTION_STD_CANCEL; return true; } *actionptr = ACTION_TREE_PGLEFT; case ACTION_TREE_PGLEFT: if(!scrolling_left && (lists->gui_list[0].offset_position == 0)) { *actionptr = ACTION_STD_CANCEL; return false; } gui_synclist_scroll_left(lists); gui_synclist_draw(lists); scrolling_left = true; /* stop ACTION_TREE_PAGE_LEFT skipping to root */ return true; #endif /* for pgup / pgdown, we are obliged to have a different behaviour depending * on the screen for which the user pressed the key since for example, remote * and main screen doesn't have the same number of lines */ case ACTION_LISTTREE_PGUP: { int screen = #ifdef HAVE_REMOTE_LCD get_action_statuscode(NULL)&ACTION_REMOTE ? SCREEN_REMOTE : #endif SCREEN_MAIN; gui_synclist_select_previous_page(lists, screen); gui_synclist_draw(lists); _gui_synclist_speak_item(lists, false); yield(); *actionptr = ACTION_STD_NEXT; } return true; case ACTION_LISTTREE_PGDOWN: { int screen = #ifdef HAVE_REMOTE_LCD get_action_statuscode(NULL)&ACTION_REMOTE ? SCREEN_REMOTE : #endif SCREEN_MAIN; gui_synclist_select_next_page(lists, screen); gui_synclist_draw(lists); _gui_synclist_speak_item(lists, false); yield(); *actionptr = ACTION_STD_PREV; } return true; } if(lists->gui_list[0].scheduled_talk_tick && TIME_AFTER(current_tick, lists->gui_list[0].scheduled_talk_tick)) /* scheduled postponed item announcement is due */ _gui_synclist_speak_item(lists, false); return false; } int list_do_action_timeout(struct gui_synclist *lists, int timeout) /* Returns the lowest of timeout or the delay until a postponed scheduled announcement is due (if any). */ { if(lists->gui_list[0].scheduled_talk_tick) { long delay = lists->gui_list[0].scheduled_talk_tick -current_tick +1; /* +1 because the trigger condition uses TIME_AFTER(), which is implemented as strictly greater than. */ if(delay < 0) delay = 0; if(timeout > delay || timeout == TIMEOUT_BLOCK) timeout = delay; } return timeout; } bool list_do_action(int context, int timeout, struct gui_synclist *lists, int *action, enum list_wrap wrap) /* Combines the get_action() (with possibly overridden timeout) and gui_synclist_do_button() calls. Returns the list action from do_button, and places the action from get_action in *action. */ { timeout = list_do_action_timeout(lists, timeout); *action = get_action(context, timeout); return gui_synclist_do_button(lists, action, wrap); } /* Simple use list implementation */ static int simplelist_line_count = 0; static char simplelist_text[SIMPLELIST_MAX_LINES][SIMPLELIST_MAX_LINELENGTH]; /* set the amount of lines shown in the list */ void simplelist_set_line_count(int lines) { if (lines < 0) lines = 0; else if (lines > SIMPLELIST_MAX_LINES) lines = SIMPLELIST_MAX_LINES; simplelist_line_count = 0; } /* get the current amount of lines shown */ int simplelist_get_line_count(void) { return simplelist_line_count; } /* add/edit a line in the list. if line_number > number of lines shown it adds the line, else it edits the line */ void simplelist_addline(int line_number, const char *fmt, ...) { va_list ap; if (line_number > simplelist_line_count) { if (simplelist_line_count < SIMPLELIST_MAX_LINES) line_number = simplelist_line_count++; else return; } va_start(ap, fmt); vsnprintf(simplelist_text[line_number], SIMPLELIST_MAX_LINELENGTH, fmt, ap); va_end(ap); } static char* simplelist_static_getname(int item, void * data, char *buffer) { (void)data; (void)buffer; return simplelist_text[item]; } bool simplelist_show_list(struct simplelist_info *info) { struct gui_synclist lists; int action, old_line_count = simplelist_line_count; char* (*getname)(int item, void * data, char *buffer); if (info->get_name) getname = info->get_name; else getname = simplelist_static_getname; gui_synclist_init(&lists, getname, info->callback_data, info->scroll_all, info->selection_size); if (info->title) gui_synclist_set_title(&lists, info->title, NOICON); if (info->get_icon) gui_synclist_set_icon_callback(&lists, info->get_icon); if (info->get_talk) gui_synclist_set_voice_callback(&lists, info->get_talk); gui_synclist_hide_selection_marker(&lists, info->hide_selection); if (info->action_callback) info->action_callback(ACTION_REDRAW, &lists); if (info->get_name == NULL) gui_synclist_set_nb_items(&lists, simplelist_line_count*info->selection_size); else gui_synclist_set_nb_items(&lists, info->count*info->selection_size); gui_synclist_select_item(&lists, info->start_selection); gui_synclist_draw(&lists); gui_synclist_speak_item(&lists); while(1) { gui_syncstatusbar_draw(&statusbars, true); list_do_action(CONTEXT_STD, info->timeout, &lists, &action, LIST_WRAP_UNLESS_HELD); /* We must yield in this case or no other thread can run */ if (info->timeout == TIMEOUT_NOBLOCK) yield(); if (info->action_callback) { action = info->action_callback(action, &lists); if (info->get_name == NULL) gui_synclist_set_nb_items(&lists, simplelist_line_count*info->selection_size); } if (action == ACTION_STD_CANCEL) break; else if ((action == ACTION_NONE) || (action == ACTION_REDRAW) || (old_line_count != simplelist_line_count)) { if (info->get_name == NULL) gui_synclist_set_nb_items(&lists, simplelist_line_count*info->selection_size); gui_synclist_draw(&lists); if (action != ACTION_NONE) gui_synclist_speak_item(&lists); old_line_count = simplelist_line_count; } else if(default_event_handler(action) == SYS_USB_CONNECTED) return true; } talk_shutup(); return false; } void simplelist_info_init(struct simplelist_info *info, char* title, int count, void* data) { info->title = title; info->count = count; info->selection_size = 1; info->hide_selection = false; info->scroll_all = false; info->timeout = HZ/10; info->start_selection = 0; info->action_callback = NULL; info->get_icon = NULL; info->get_name = NULL; info->get_talk = NULL; info->callback_data = data; }