/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 Dan Everton (safetydan) * Copyright (C) 2009 Maurus Cuelenaere * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #define lrocklib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "rocklib.h" #include "lib/helper.h" #include "lib/pluginlib_actions.h" /* * http://www.lua.org/manual/5.1/manual.html#lua_CFunction * * In order to communicate properly with Lua, a C function must use the following protocol, * which defines the way parameters and results are passed: a C function receives its arguments * from Lua in its stack in direct order (the first argument is pushed first). To return values to Lua, * a C function just pushes them onto the stack, in direct order (the first result is pushed first), * and returns the number of results. Any other value in the stack below the results will be properly * discarded by Lua. Like a Lua function, a C function called by Lua can also return many results. * * When porting new functions, don't forget to check rocklib_aux.pl whether it automatically creates * wrappers for the function and if so, add the function names to @forbidden_functions. This is to * prevent namespace collisions and adding duplicate wrappers. */ /* * ----------------------------- * * Rockbox wrappers start here! * * ----------------------------- */ #define RB_WRAP(func) static int rock_##func(lua_State UNUSED_ATTR *L) #define SIMPLE_VOID_WRAPPER(func) RB_WRAP(func) { (void)L; func(); return 0; } /* Helper function for opt_viewport */ static void check_tablevalue(lua_State *L, const char* key, int tablepos, void* res, bool is_unsigned) { lua_getfield(L, tablepos, key); /* Find table[key] */ int val = lua_tointeger(L, -1); if(is_unsigned) *(unsigned*)res = (unsigned) val; else *(int*)res = val; lua_pop(L, 1); /* Pop the value off the stack */ } static inline struct viewport* opt_viewport(lua_State *L, int narg, struct viewport* vp, struct viewport* alt) { if(lua_isnoneornil(L, narg)) return alt; luaL_checktype(L, narg, LUA_TTABLE); check_tablevalue(L, "x", narg, &vp->x, false); check_tablevalue(L, "y", narg, &vp->y, false); check_tablevalue(L, "width", narg, &vp->width, false); check_tablevalue(L, "height", narg, &vp->height, false); #ifdef HAVE_LCD_BITMAP check_tablevalue(L, "font", narg, &vp->font, false); check_tablevalue(L, "drawmode", narg, &vp->drawmode, false); #endif #if LCD_DEPTH > 1 check_tablevalue(L, "fg_pattern", narg, &vp->fg_pattern, true); check_tablevalue(L, "bg_pattern", narg, &vp->bg_pattern, true); #endif return vp; } RB_WRAP(set_viewport) { static struct viewport vp; int screen = luaL_optint(L, 2, SCREEN_MAIN); rb->screens[screen]->set_viewport(opt_viewport(L, 1, &vp, NULL)); return 0; } RB_WRAP(clear_viewport) { int screen = luaL_optint(L, 1, SCREEN_MAIN); rb->screens[screen]->clear_viewport(); return 0; } RB_WRAP(current_tick) { lua_pushinteger(L, *rb->current_tick); return 1; } RB_WRAP(kbd_input) { luaL_Buffer b; luaL_buffinit(L, &b); const char *input = lua_tostring(L, 1); char *buffer = luaL_prepbuffer(&b); if(input != NULL) rb->strlcpy(buffer, input, LUAL_BUFFERSIZE); else buffer[0] = '\0'; if(!rb->kbd_input(buffer, LUAL_BUFFERSIZE)) { luaL_addsize(&b, strlen(buffer)); luaL_pushresult(&b); } else lua_pushnil(L); return 1; } #ifdef HAVE_TOUCHSCREEN RB_WRAP(action_get_touchscreen_press) { short x, y; int result = rb->action_get_touchscreen_press(&x, &y); lua_pushinteger(L, result); lua_pushinteger(L, x); lua_pushinteger(L, y); return 3; } RB_WRAP(touchscreen_set_mode) { enum touchscreen_mode mode = luaL_checkint(L, 1); rb->touchscreen_set_mode(mode); return 0; } RB_WRAP(touchscreen_get_mode) { lua_pushinteger(L, rb->touchscreen_get_mode()); return 1; } #endif RB_WRAP(font_getstringsize) { const unsigned char* str = luaL_checkstring(L, 1); int fontnumber = luaL_checkint(L, 2); int w, h; if (fontnumber == FONT_UI) fontnumber = rb->global_status->font_id[SCREEN_MAIN]; else fontnumber = FONT_SYSFIXED; int result = rb->font_getstringsize(str, &w, &h, fontnumber); lua_pushinteger(L, result); lua_pushinteger(L, w); lua_pushinteger(L, h); return 3; } RB_WRAP(current_path) { return get_current_path(L, 1); } static void fill_text_message(lua_State *L, struct text_message * message, int pos) { int i; luaL_checktype(L, pos, LUA_TTABLE); int n = luaL_getn(L, pos); const char **lines = (const char**) lua_newuserdata(L, n * sizeof(const char*)); for(i=1; i<=n; i++) { lua_rawgeti(L, pos, i); lines[i-1] = luaL_checkstring(L, -1); lua_pop(L, 1); } message->message_lines = lines; message->nb_lines = n; } RB_WRAP(gui_syncyesno_run) { struct text_message main_message, yes_message, no_message; struct text_message *yes = NULL, *no = NULL; lua_settop(L, 3); /* newuserdata will be pushed onto stack after args*/ fill_text_message(L, &main_message, 1); if(!lua_isnoneornil(L, 2)) fill_text_message(L, (yes = &yes_message), 2); if(!lua_isnoneornil(L, 3)) fill_text_message(L, (no = &no_message), 3); enum yesno_res result = rb->gui_syncyesno_run(&main_message, yes, no); lua_pushinteger(L, result); return 1; } RB_WRAP(do_menu) { struct menu_callback_with_desc menu_desc = {NULL, NULL, Icon_NOICON}; struct menu_item_ex menu = {MT_RETURN_ID | MENU_HAS_DESC, {.strings = NULL}, {.callback_and_desc = &menu_desc}}; int i, n, start_selected; const char **items, *title; title = luaL_checkstring(L, 1); luaL_checktype(L, 2, LUA_TTABLE); start_selected = lua_tointeger(L, 3); n = luaL_getn(L, 2); /* newuserdata will be pushed onto stack after args*/ items = (const char**) lua_newuserdata(L, n * sizeof(const char*)); for(i=1; i<=n; i++) { lua_rawgeti(L, 2, i); /* Push item on the stack */ items[i-1] = luaL_checkstring(L, -1); lua_pop(L, 1); /* Pop it */ } menu.strings = items; menu.flags |= MENU_ITEM_COUNT(n); menu_desc.desc = (unsigned char*) title; int result = rb->do_menu(&menu, &start_selected, NULL, false); lua_pushinteger(L, result); return 1; } RB_WRAP(playlist_sync) { /* just pass NULL to work with the current playlist */ rb->playlist_sync(NULL); return 1; } RB_WRAP(playlist_remove_all_tracks) { /* just pass NULL to work with the current playlist */ int result = rb->playlist_remove_all_tracks(NULL); lua_pushinteger(L, result); return 1; } RB_WRAP(playlist_insert_track) { const char *filename; int position, queue, sync; /* for now don't take a playlist_info pointer, but just pass NULL to use the current playlist. If this changes later, all the other parameters can be shifted back. */ filename = luaL_checkstring(L, 1); /* only required parameter */ position = luaL_optint(L, 2, PLAYLIST_INSERT); queue = lua_toboolean(L, 3); /* default to false */ sync = lua_toboolean(L, 4); /* default to false */ int result = rb->playlist_insert_track(NULL, filename, position, queue, sync); lua_pushinteger(L, result); return 1; } RB_WRAP(playlist_insert_directory) { const char* dirname; int position, queue, recurse; /* just like in playlist_insert_track, only works with current playlist. */ dirname = luaL_checkstring(L, 1); /* only required parameter */ position = luaL_optint(L, 2, PLAYLIST_INSERT); queue = lua_toboolean(L, 3); /* default to false */ recurse = lua_toboolean(L, 4); /* default to false */ int result = rb->playlist_insert_directory(NULL, dirname, position, queue, recurse); lua_pushinteger(L, result); return 1; } RB_WRAP(audio) { enum e_audio {AUDIO_STATUS = 0, AUDIO_PLAY, AUDIO_STOP, AUDIO_PAUSE, AUDIO_RESUME, AUDIO_NEXT, AUDIO_PREV, AUDIO_FFREWIND, AUDIO_FLUSHANDRELOADTRACKS, AUDIO_GETPOS, AUDIO_ECOUNT}; const char *audio_option[] = {"status", "play", "stop", "pause", "resume", "next", "prev", "ffrewind", "flushandreloadtracks", "getfilepos", NULL}; long elapsed, offset, newtime; int status = rb->audio_status(); int option = luaL_checkoption (L, 1, NULL, audio_option); switch(option) { default: case AUDIO_STATUS: break; case AUDIO_PLAY: elapsed = luaL_checkint(L, 2); offset = luaL_checkint(L, 3); if (status == (AUDIO_STATUS_PLAY | AUDIO_STATUS_PAUSE)) { /* not perfect but provides a decent compromise */ rb->audio_ff_rewind(elapsed + offset); rb->audio_resume(); } else if (status != AUDIO_STATUS_PLAY) rb->audio_play((unsigned long) elapsed, (unsigned long) offset); break; case AUDIO_STOP: rb->audio_stop(); break; case AUDIO_PAUSE: rb->audio_pause(); break; case AUDIO_RESUME: rb->audio_resume(); break; case AUDIO_NEXT: rb->audio_next(); break; case AUDIO_PREV: rb->audio_prev(); break; case AUDIO_FFREWIND: newtime = (long) luaL_checkint(L, 2); rb->audio_ff_rewind(newtime); break; case AUDIO_FLUSHANDRELOADTRACKS: rb->audio_flush_and_reload_tracks(); break; case AUDIO_GETPOS: lua_pushinteger(L, rb->audio_get_file_pos()); return 1; } rb->yield(); lua_pushinteger(L, status); /* return previous (or current) audio status */ return 1; } SIMPLE_VOID_WRAPPER(backlight_force_on); SIMPLE_VOID_WRAPPER(backlight_use_settings); #ifdef HAVE_REMOTE_LCD SIMPLE_VOID_WRAPPER(remote_backlight_force_on); SIMPLE_VOID_WRAPPER(remote_backlight_use_settings); #endif #ifdef HAVE_BUTTON_LIGHT SIMPLE_VOID_WRAPPER(buttonlight_force_on); SIMPLE_VOID_WRAPPER(buttonlight_use_settings); #endif #ifdef HAVE_BACKLIGHT_BRIGHTNESS RB_WRAP(backlight_brightness_set) { int brightness = luaL_checkint(L, 1); backlight_brightness_set(brightness); return 0; } SIMPLE_VOID_WRAPPER(backlight_brightness_use_setting); #endif RB_WRAP(get_plugin_action) { static const struct button_mapping *m1[] = { pla_main_ctx }; int timeout = luaL_checkint(L, 1); int btn; #ifdef HAVE_REMOTE_LCD static const struct button_mapping *m2[] = { pla_main_ctx, pla_remote_ctx }; bool with_remote = luaL_optint(L, 2, 0); if (with_remote) btn = pluginlib_getaction(timeout, m2, 2); else #endif btn = pluginlib_getaction(timeout, m1, 1); lua_pushinteger(L, btn); return 1; } RB_WRAP(strip_extension) { const char* filename = luaL_checkstring(L, -1); const char* pos = rb->strrchr(filename, '.'); if(pos != NULL) lua_pushlstring (L, filename, pos - filename); return 1; } RB_WRAP(create_numbered_filename) { luaL_Buffer b; luaL_buffinit(L, &b); char *buffer = luaL_prepbuffer(&b); buffer[0] = '\0'; const char * path = luaL_checkstring(L, 1); const char * prefix = luaL_checkstring(L, 2); const char * suffix = luaL_checkstring(L, 3); int numberlen = luaL_checkint(L, 4); int num = luaL_optint(L, 5, -1); (void) num; if(rb->create_numbered_filename(buffer, path, prefix, suffix, numberlen IF_CNFN_NUM_(, &num))) { luaL_addstring(&b, buffer); luaL_pushresult(&b); } else return 0; return 1; } #define RB_FUNC(func) {#func, rock_##func} static const luaL_Reg rocklib[] = { /* Kernel */ RB_FUNC(current_tick), /* Buttons */ #ifdef HAVE_TOUCHSCREEN RB_FUNC(action_get_touchscreen_press), RB_FUNC(touchscreen_set_mode), RB_FUNC(touchscreen_get_mode), #endif RB_FUNC(kbd_input), RB_FUNC(font_getstringsize), RB_FUNC(set_viewport), RB_FUNC(clear_viewport), RB_FUNC(current_path), RB_FUNC(gui_syncyesno_run), RB_FUNC(playlist_sync), RB_FUNC(playlist_remove_all_tracks), RB_FUNC(playlist_insert_track), RB_FUNC(playlist_insert_directory), RB_FUNC(do_menu), /* Backlight helper */ RB_FUNC(backlight_force_on), RB_FUNC(backlight_use_settings), #ifdef HAVE_REMOTE_LCD RB_FUNC(remote_backlight_force_on), RB_FUNC(remote_backlight_use_settings), #endif #ifdef HAVE_BUTTON_LIGHT RB_FUNC(buttonlight_force_on), RB_FUNC(buttonlight_use_settings), #endif #ifdef HAVE_BACKLIGHT_BRIGHTNESS RB_FUNC(backlight_brightness_set), RB_FUNC(backlight_brightness_use_setting), #endif RB_FUNC(get_plugin_action), RB_FUNC(strip_extension), RB_FUNC(create_numbered_filename), RB_FUNC(audio), {NULL, NULL} }; #undef RB_FUNC extern const luaL_Reg rocklib_aux[]; /* ** Open Rockbox library */ LUALIB_API int luaopen_rock(lua_State *L) { luaL_register(L, LUA_ROCKLIBNAME, rocklib); luaL_register(L, LUA_ROCKLIBNAME, rocklib_aux); static const struct lua_int_reg rlib_const_int[] = { /* useful integer constants */ RB_CONSTANT(HZ), RB_CONSTANT(LCD_DEPTH), RB_CONSTANT(LCD_HEIGHT), RB_CONSTANT(LCD_WIDTH), RB_CONSTANT(FONT_SYSFIXED), RB_CONSTANT(FONT_UI), RB_CONSTANT(PLAYLIST_INSERT), RB_CONSTANT(PLAYLIST_INSERT_LAST), RB_CONSTANT(PLAYLIST_INSERT_FIRST), RB_CONSTANT(PLAYLIST_INSERT_LAST_SHUFFLED), RB_CONSTANT(PLAYLIST_INSERT_SHUFFLED), RB_CONSTANT(PLAYLIST_PREPEND), RB_CONSTANT(PLAYLIST_REPLACE), RB_CONSTANT(SCREEN_MAIN), #ifdef HAVE_REMOTE_LCD RB_CONSTANT(SCREEN_REMOTE), #endif #ifdef HAVE_TOUCHSCREEN RB_CONSTANT(TOUCHSCREEN_POINT), RB_CONSTANT(TOUCHSCREEN_BUTTON), #endif {NULL, 0} }; static const struct lua_int_reg* rlci = rlib_const_int; for (; rlci->name; rlci++) { lua_pushinteger(L, rlci->value); lua_setfield(L, -2, rlci->name); } static const struct lua_str_reg rlib_const_str[] = { /* some useful paths constants */ RB_STRING_CONSTANT(HOME_DIR), RB_STRING_CONSTANT(PLUGIN_DIR), RB_STRING_CONSTANT(PLUGIN_APPS_DATA_DIR), RB_STRING_CONSTANT(PLUGIN_GAMES_DATA_DIR), RB_STRING_CONSTANT(PLUGIN_DATA_DIR), RB_STRING_CONSTANT(ROCKBOX_DIR), RB_STRING_CONSTANT(VIEWERS_DATA_DIR), {NULL,NULL} }; static const struct lua_str_reg* rlcs = rlib_const_str; for (; rlcs->name; rlcs++) { lua_pushstring(L, rlcs->value); lua_setfield(L, -2, rlcs->name); } return 1; }