/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Grayscale framework * gray_horline() function * * This is a generic framework to use grayscale display within Rockbox * plugins. It obviously does not work for the player. * * Copyright (C) 2004 Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef SIMULATOR /* not for simulator by now */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP /* and also not for the Player */ #include "gray.h" /*--------------------------------------------------------------------------- Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo ---------------------------------------------------------------------------- See gray_drawpixel() for details */ void gray_horline(int x1, int x2, int y) { int x; unsigned long pattern; void (*pixelfunc)(int x, int y, unsigned long pattern); if ((unsigned) x1 >= (unsigned) _graybuf->width || (unsigned) x2 >= (unsigned) _graybuf->width || (unsigned) y >= (unsigned) _graybuf->height) return; if (x1 > x2) { x = x1; x1 = x2; x2 = x; } pixelfunc = _gray_pixelfuncs[_graybuf->drawmode]; pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ? _graybuf->bg_pattern : _graybuf->fg_pattern; for (x = x1; x <= x2; x++) pixelfunc(x, y, pattern); } #endif // #ifdef HAVE_LCD_BITMAP #endif // #ifndef SIMULATOR