/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Linus Nielsen Feltzing * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include #include "cpu.h" #include "kernel.h" #include "thread.h" #include "i2c.h" #include "debug.h" #include "rtc.h" #include "usb.h" #include "power.h" #include "system.h" #include "button.h" #include "timer.h" #include "backlight.h" #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) #include "lcd.h" /* for lcd_enable() and lcd_sleep() */ #endif #ifdef HAVE_REMOTE_LCD #include "lcd-remote.h" #endif #ifndef SIMULATOR #include "backlight-target.h" #endif #ifdef SIMULATOR /* TODO: find a better way to do it but we need a kernel thread somewhere to handle this */ extern void screen_dump(void); static inline void __backlight_on(void) { sim_backlight(100); } static inline void __backlight_off(void) { sim_backlight(0); } #ifdef HAVE_BACKLIGHT_BRIGHTNESS static inline void __backlight_set_brightness(int val) { (void)val; } #endif #ifdef HAVE_BUTTONLIGHT_BRIGHTNESS static inline void __buttonlight_set_brightness(int val) { (void)val; } #endif #endif /* SIMULATOR */ #if defined(HAVE_BACKLIGHT) && !defined(BOOTLOADER) const signed char backlight_timeout_value[19] = { -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 45, 60, 90 }; #define BACKLIGHT_ON 1 #define BACKLIGHT_OFF 2 #define REMOTE_BACKLIGHT_ON 3 #define REMOTE_BACKLIGHT_OFF 4 #define BACKLIGHT_UNBOOST_CPU 5 #ifdef HAVE_LCD_SLEEP #define LCD_SLEEP 6 #endif #ifdef HAVE_BUTTON_LIGHT #define BUTTON_LIGHT_ON 7 #define BUTTON_LIGHT_OFF 8 #endif static void backlight_thread(void); static long backlight_stack[DEFAULT_STACK_SIZE/sizeof(long)]; static const char backlight_thread_name[] = "backlight"; static struct event_queue backlight_queue; static int backlight_timer; static int backlight_timeout; static int backlight_timeout_normal = 5*HZ; #if CONFIG_CHARGING static int backlight_timeout_plugged = 5*HZ; #endif #ifdef HAS_BUTTON_HOLD static int backlight_on_button_hold = 0; #endif #ifdef HAVE_BUTTON_LIGHT static int buttonlight_timer; static int buttonlight_timeout = 5*HZ; /* internal interface */ static void _buttonlight_on(void) { #ifndef SIMULATOR #ifdef HAVE_BUTTONLIGHT_BRIGHTNESS __buttonlight_dim(false); #else __buttonlight_on(); #endif #endif } void _buttonlight_off(void) { #ifndef SIMULATOR #ifdef HAVE_BUTTONLIGHT_BRIGHTNESS if(buttonlight_timeout>0) __buttonlight_dim(true); else #endif __buttonlight_off(); #endif } /* Update state of buttonlight according to timeout setting */ static void buttonlight_update_state(void) { buttonlight_timer = buttonlight_timeout; /* Buttonlight == OFF in the setting? */ if (buttonlight_timer < 0) { buttonlight_timer = 0; /* Disable the timeout */ _buttonlight_off(); } else _buttonlight_on(); } /* external interface */ void buttonlight_on(void) { queue_remove_from_head(&backlight_queue, BUTTON_LIGHT_ON); queue_post(&backlight_queue, BUTTON_LIGHT_ON, 0); } void buttonlight_off(void) { queue_post(&backlight_queue, BUTTON_LIGHT_OFF, 0); } void buttonlight_set_timeout(int index) { if((unsigned)index >= sizeof(backlight_timeout_value)) /* if given a weird value, use default */ index = 6; buttonlight_timeout = HZ * backlight_timeout_value[index]; buttonlight_update_state(); } #endif #ifdef HAVE_REMOTE_LCD static int remote_backlight_timer; static int remote_backlight_timeout; static int remote_backlight_timeout_normal = 5*HZ; #if CONFIG_CHARGING static int remote_backlight_timeout_plugged = 5*HZ; #endif #ifdef HAS_REMOTE_BUTTON_HOLD static int remote_backlight_on_button_hold = 0; #endif #endif #ifdef HAVE_LCD_SLEEP const signed char lcd_sleep_timeout_value[10] = { -1, 0, 5, 10, 15, 20, 30, 45, 60, 90 }; static int lcd_sleep_timer; static int lcd_sleep_timeout = 10*HZ; #endif #if defined(HAVE_BACKLIGHT_PWM_FADING) && !defined(SIMULATOR) /* backlight fading */ #define BL_PWM_INTERVAL 5000 /* Cycle interval in s */ #define BL_PWM_COUNT 100 static const char backlight_fade_value[8] = { 0, 1, 2, 4, 6, 8, 10, 20 }; static int fade_in_count = 1; static int fade_out_count = 4; static bool bl_timer_active = false; static int bl_dim_current = 0; static int bl_dim_target = 0; static int bl_pwm_counter = 0; static volatile int bl_cycle_counter = 0; static enum {DIM_STATE_START, DIM_STATE_MAIN} bl_dim_state = DIM_STATE_START; static void backlight_isr(void) { int timer_period; bool idle = false; timer_period = TIMER_FREQ / 1000 * BL_PWM_INTERVAL / 1000; switch (bl_dim_state) { /* New cycle */ case DIM_STATE_START: bl_pwm_counter = 0; bl_cycle_counter++; if (bl_dim_current > 0 && bl_dim_current < BL_PWM_COUNT) { __backlight_on(); bl_pwm_counter = bl_dim_current; timer_period = timer_period * bl_pwm_counter / BL_PWM_COUNT; bl_dim_state = DIM_STATE_MAIN; } else { if (bl_dim_current) __backlight_on(); else __backlight_off(); if (bl_dim_current == bl_dim_target) idle = true; } break ; /* Dim main screen */ case DIM_STATE_MAIN: __backlight_off(); bl_dim_state = DIM_STATE_START; timer_period = timer_period * (BL_PWM_COUNT - bl_pwm_counter) / BL_PWM_COUNT; break ; } if ((bl_dim_target > bl_dim_current) && (bl_cycle_counter >= fade_in_count)) { bl_dim_current++; bl_cycle_counter = 0; } if ((bl_dim_target < bl_dim_current) && (bl_cycle_counter >= fade_out_count)) { bl_dim_current--; bl_cycle_counter = 0; } if (idle) { #ifdef CPU_COLDFIRE queue_post(&backlight_queue, BACKLIGHT_UNBOOST_CPU, 0); #endif timer_unregister(); bl_timer_active = false; } else timer_set_period(timer_period); } static void backlight_switch(void) { if (bl_dim_target > (BL_PWM_COUNT/2)) { __backlight_on(); bl_dim_current = BL_PWM_COUNT; } else { __backlight_off(); bl_dim_current = 0; } } static void backlight_release_timer(void) { #ifdef CPU_COLDFIRE cpu_boost(false); #endif timer_unregister(); bl_timer_active = false; backlight_switch(); } static void backlight_dim(int value) { /* protect from extraneous calls with the same target value */ if (value == bl_dim_target) return; bl_dim_target = value; if (bl_timer_active) return ; if (timer_register(0, backlight_release_timer, 2, 0, backlight_isr)) { #ifdef CPU_COLDFIRE /* Prevent cpu frequency changes while dimming. */ cpu_boost(true); #endif bl_timer_active = true; } else backlight_switch(); } void backlight_set_fade_in(int index) { fade_in_count = backlight_fade_value[index]; } void backlight_set_fade_out(int index) { fade_out_count = backlight_fade_value[index]; } #endif /* defined(HAVE_BACKLIGHT_PWM_FADING) && !defined(SIMULATOR) */ static void _backlight_on(void) { #if defined(HAVE_BACKLIGHT_PWM_FADING) && !defined(SIMULATOR) if (fade_in_count > 0) backlight_dim(BL_PWM_COUNT); else { bl_dim_target = bl_dim_current = BL_PWM_COUNT; __backlight_on(); } #elif defined(HAVE_BACKLIGHT_SET_FADING) && !defined(SIMULATOR) /* call the enable from here - it takes longer than the disable */ lcd_enable(true); __backlight_dim(false); #else __backlight_on(); #endif #ifdef HAVE_LCD_SLEEP lcd_sleep_timer = 0; /* LCD should be awake already */ #endif } static void _backlight_off(void) { #if defined(HAVE_BACKLIGHT_PWM_FADING) && !defined(SIMULATOR) if (fade_out_count > 0) backlight_dim(0); else { bl_dim_target = bl_dim_current = 0; __backlight_off(); } #elif defined(HAVE_BACKLIGHT_SET_FADING) && !defined(SIMULATOR) __backlight_dim(true); #else __backlight_off(); #endif #ifdef HAVE_LCD_SLEEP /* Start LCD sleep countdown */ if (lcd_sleep_timeout < 0) { lcd_sleep_timer = 0; /* Setting == Always */ lcd_sleep(); } else lcd_sleep_timer = lcd_sleep_timeout; #endif } #ifdef HAVE_REMOTE_LCD #ifdef SIMULATOR static void __remote_backlight_on(void) { sim_remote_backlight(100); } static void __remote_backlight_off(void) { sim_remote_backlight(0); } #endif /* SIMULATOR */ #endif /* HAVE_REMOTE_LCD */ /* Update state of backlight according to timeout setting */ static void backlight_update_state(void) { #ifdef HAS_BUTTON_HOLD if (button_hold() && (backlight_on_button_hold != 0)) backlight_timeout = (backlight_on_button_hold == 2) ? 0 : -1; /* always on or always off */ else #endif #if CONFIG_CHARGING if (charger_inserted() #ifdef HAVE_USB_POWER || usb_powered() #endif ) backlight_timeout = backlight_timeout_plugged; else #endif backlight_timeout = backlight_timeout_normal; /* Backlight == OFF in the setting? */ if (backlight_timeout < 0) { backlight_timer = 0; /* Disable the timeout */ _backlight_off(); } else { backlight_timer = backlight_timeout; _backlight_on(); } } #ifdef HAVE_REMOTE_LCD /* Update state of remote backlight according to timeout setting */ static void remote_backlight_update_state(void) { #ifdef HAS_REMOTE_BUTTON_HOLD if (remote_button_hold() && (remote_backlight_on_button_hold != 0)) remote_backlight_timeout = (remote_backlight_on_button_hold == 2) ? 0 : -1; /* always on or always off */ else #endif #if CONFIG_CHARGING if (charger_inserted() #ifdef HAVE_USB_POWER || usb_powered() #endif ) remote_backlight_timeout = remote_backlight_timeout_plugged; else #endif remote_backlight_timeout = remote_backlight_timeout_normal; /* Backlight == OFF in the setting? */ if (remote_backlight_timeout < 0) { remote_backlight_timer = 0; /* Disable the timeout */ __remote_backlight_off(); } else { remote_backlight_timer = remote_backlight_timeout; __remote_backlight_on(); } } #endif /* HAVE_REMOTE_LCD */ void backlight_thread(void) { struct event ev; bool locked = false; while(1) { queue_wait(&backlight_queue, &ev); switch(ev.id) { /* These events must always be processed */ #if defined(HAVE_BACKLIGHT_PWM_FADING) && defined(CPU_COLDFIRE) \ && !defined(SIMULATOR) case BACKLIGHT_UNBOOST_CPU: cpu_boost(false); break; #endif #if defined(HAVE_REMOTE_LCD) && !defined(SIMULATOR) /* Here for now or else the aggressive init messes up scrolling */ case SYS_REMOTE_PLUGGED: lcd_remote_on(); lcd_remote_update(); break; case SYS_REMOTE_UNPLUGGED: lcd_remote_off(); break; #endif /* defined(HAVE_REMOTE_LCD) && !defined(SIMULATOR) */ #ifdef SIMULATOR /* This one here too for lack of a better place */ case SYS_SCREENDUMP: screen_dump(); break; #endif case SYS_USB_CONNECTED: /* Tell the USB thread that we are safe */ DEBUGF("backlight_thread got SYS_USB_CONNECTED\n"); usb_acknowledge(SYS_USB_CONNECTED_ACK); break; case SYS_USB_DISCONNECTED: usb_acknowledge(SYS_USB_DISCONNECTED_ACK); break; } if (locked) continue; switch(ev.id) { /* These events are only processed if backlight isn't locked */ #ifdef HAVE_REMOTE_LCD case REMOTE_BACKLIGHT_ON: remote_backlight_update_state(); break; case REMOTE_BACKLIGHT_OFF: remote_backlight_timer = 0; /* Disable the timeout */ __remote_backlight_off(); break; #endif /* HAVE_REMOTE_LCD */ case BACKLIGHT_ON: backlight_update_state(); break; case BACKLIGHT_OFF: backlight_timer = 0; /* Disable the timeout */ _backlight_off(); break; #ifdef HAVE_LCD_SLEEP case LCD_SLEEP: lcd_sleep(); break; #endif #ifdef HAVE_BUTTON_LIGHT case BUTTON_LIGHT_ON: buttonlight_update_state(); break; case BUTTON_LIGHT_OFF: buttonlight_timer = 0; _buttonlight_off(); break; #endif case SYS_POWEROFF: /* Lock backlight on poweroff so it doesn't */ locked = true; /* go off before power is actually cut. */ /* fall through */ #if CONFIG_CHARGING case SYS_CHARGER_CONNECTED: case SYS_CHARGER_DISCONNECTED: #endif backlight_update_state(); #ifdef HAVE_REMOTE_LCD remote_backlight_update_state(); #endif break; } } /* end while */ } static void backlight_tick(void) { if(backlight_timer) { backlight_timer--; if(backlight_timer == 0) { backlight_off(); } } #ifdef HAVE_LCD_SLEEP else if(lcd_sleep_timer) { lcd_sleep_timer--; if(lcd_sleep_timer == 0) { /* Queue on bl thread or freeze! */ queue_post(&backlight_queue, LCD_SLEEP, 0); } } #endif /* HAVE_LCD_SLEEP */ #ifdef HAVE_REMOTE_LCD if(remote_backlight_timer) { remote_backlight_timer--; if(remote_backlight_timer == 0) { remote_backlight_off(); } } #endif /* HAVE_REMOVE_LCD */ #ifdef HAVE_BUTTON_LIGHT if (buttonlight_timer) { buttonlight_timer--; if (buttonlight_timer == 0) { buttonlight_off(); } } #endif /* HAVE_BUTTON_LIGHT */ } void backlight_init(void) { queue_init(&backlight_queue, true); #ifndef SIMULATOR if (__backlight_init()) { # ifdef HAVE_BACKLIGHT_PWM_FADING /* If backlight is already on, don't fade in. */ bl_dim_current = BL_PWM_COUNT; bl_dim_target = BL_PWM_COUNT; # endif } #endif /* Leave all lights as set by the bootloader here. The settings load will * call the appropriate backlight_set_*() functions, only changing light * status if necessary. */ create_thread(backlight_thread, backlight_stack, sizeof(backlight_stack), backlight_thread_name IF_PRIO(, PRIORITY_SYSTEM) IF_COP(, CPU, false)); tick_add_task(backlight_tick); } void backlight_on(void) { queue_remove_from_head(&backlight_queue, BACKLIGHT_ON); queue_post(&backlight_queue, BACKLIGHT_ON, 0); } void backlight_off(void) { queue_post(&backlight_queue, BACKLIGHT_OFF, 0); } /* returns true when the backlight is on OR when it's set to always off */ bool is_backlight_on(void) { if (backlight_timer || backlight_timeout <= 0) return true; else return false; } /* return value in ticks; 0 means always on, <0 means always off */ int backlight_get_current_timeout(void) { return backlight_timeout; } void backlight_set_timeout(int index) { if((unsigned)index >= sizeof(backlight_timeout_value)) /* if given a weird value, use default */ index = 6; backlight_timeout_normal = HZ * backlight_timeout_value[index]; backlight_update_state(); } #if CONFIG_CHARGING void backlight_set_timeout_plugged(int index) { if((unsigned)index >= sizeof(backlight_timeout_value)) /* if given a weird value, use default */ index = 6; backlight_timeout_plugged = HZ * backlight_timeout_value[index]; backlight_update_state(); } #endif /* CONFIG_CHARGING */ #ifdef HAS_BUTTON_HOLD /* Hold button change event handler. */ void backlight_hold_changed(bool hold_button) { if (!hold_button || (backlight_on_button_hold > 0)) /* if unlocked or override in effect */ backlight_on(); } void backlight_set_on_button_hold(int index) { if ((unsigned)index >= 3) /* if given a weird value, use default */ index = 0; backlight_on_button_hold = index; backlight_update_state(); } #endif /* HAS_BUTTON_HOLD */ #ifdef HAVE_LCD_SLEEP void lcd_set_sleep_after_backlight_off(int index) { if ((unsigned)index >= sizeof(lcd_sleep_timeout_value)) /* if given a weird value, use default */ index = 3; lcd_sleep_timeout = HZ * lcd_sleep_timeout_value[index]; if (backlight_timer > 0 || backlight_get_current_timeout() == 0) /* Timer will be set when bl turns off or bl set to on. */ return; /* Backlight is Off */ if (lcd_sleep_timeout < 0) lcd_sleep_timer = 1; /* Always - sleep next tick */ else lcd_sleep_timer = lcd_sleep_timeout; /* Never, other */ } #endif /* HAVE_LCD_SLEEP */ #ifdef HAVE_REMOTE_LCD void remote_backlight_on(void) { queue_post(&backlight_queue, REMOTE_BACKLIGHT_ON, 0); } void remote_backlight_off(void) { queue_post(&backlight_queue, REMOTE_BACKLIGHT_OFF, 0); } void remote_backlight_set_timeout(int index) { if((unsigned)index >= sizeof(backlight_timeout_value)) /* if given a weird value, use default */ index=6; remote_backlight_timeout_normal = HZ * backlight_timeout_value[index]; remote_backlight_update_state(); } #if CONFIG_CHARGING void remote_backlight_set_timeout_plugged(int index) { if((unsigned)index >= sizeof(backlight_timeout_value)) /* if given a weird value, use default */ index=6; remote_backlight_timeout_plugged = HZ * backlight_timeout_value[index]; remote_backlight_update_state(); } #endif /* CONFIG_CHARGING */ #ifdef HAS_REMOTE_BUTTON_HOLD /* Remote hold button change event handler. */ void remote_backlight_hold_changed(bool rc_hold_button) { if (!rc_hold_button || (remote_backlight_on_button_hold > 0)) /* if unlocked or override */ remote_backlight_on(); } void remote_backlight_set_on_button_hold(int index) { if ((unsigned)index >= 3) /* if given a weird value, use default */ index = 0; remote_backlight_on_button_hold = index; remote_backlight_update_state(); } #endif /* HAS_REMOTE_BUTTON_HOLD */ /* return value in ticks; 0 means always on, <0 means always off */ int remote_backlight_get_current_timeout(void) { return remote_backlight_timeout; } /* returns true when the backlight is on OR when it's set to always off */ bool is_remote_backlight_on(void) { if (remote_backlight_timer != 0 || remote_backlight_timeout <= 0) return true; else return false; } #endif /* HAVE_REMOTE_LCD */ #ifdef HAVE_BACKLIGHT_BRIGHTNESS void backlight_set_brightness(int val) { if (val < MIN_BRIGHTNESS_SETTING) val = MIN_BRIGHTNESS_SETTING; else if (val > MAX_BRIGHTNESS_SETTING) val = MAX_BRIGHTNESS_SETTING; __backlight_set_brightness(val); } #endif /* HAVE_BACKLIGHT_BRIGHTNESS */ #ifdef HAVE_BUTTONLIGHT_BRIGHTNESS void buttonlight_set_brightness(int val) { if (val < MIN_BRIGHTNESS_SETTING) val = MIN_BRIGHTNESS_SETTING; else if (val > MAX_BRIGHTNESS_SETTING) val = MAX_BRIGHTNESS_SETTING; __buttonlight_set_brightness(val); } #endif /* HAVE_BUTTONLIGHT_BRIGHTNESS */ #else /* !defined(HAVE_BACKLIGHT) || defined(BOOTLOADER) -- no backlight, empty dummy functions */ #if defined(BOOTLOADER) && defined(HAVE_BACKLIGHT) void backlight_init(void) { (void)__backlight_init(); __backlight_on(); } #endif void backlight_on(void) {} void backlight_off(void) {} void buttonlight_on(void) {} void backlight_set_timeout(int index) {(void)index;} bool is_backlight_on(void) {return true;} #ifdef HAVE_REMOTE_LCD void remote_backlight_on(void) {} void remote_backlight_off(void) {} void remote_backlight_set_timeout(int index) {(void)index;} bool is_remote_backlight_on(void) {return true;} #endif /* HAVE_REMOTE_LCD */ #ifdef HAVE_BACKLIGHT_BRIGHTNESS void backlight_set_brightness(int val) { (void)val; } #endif #ifdef HAVE_BUTTONLIGHT_BRIGHTNESS void buttonlight_set_brightness(int val) { (void)val; } #endif #endif /* defined(HAVE_BACKLIGHT) && !defined(BOOTLOADER) */