/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "lcd-sdl.h" #include "uisdl.h" int display_zoom = 1; void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, int height, int max_x, int max_y, int ui_x, int ui_y, Uint32 (*getpixel)(int, int)) { int x, y; int xmax, ymax; SDL_Rect dest; ymax = y_start + height; xmax = x_start + width; if(xmax > max_x) xmax = max_x; if(ymax >= max_y) ymax = max_y; SDL_LockSurface(surface); dest.w = display_zoom; dest.h = display_zoom; for (x = x_start; x < xmax; x++) { dest.x = x * display_zoom; for (y = y_start; y < ymax; y++) { dest.y = y * display_zoom; SDL_FillRect(surface, &dest, getpixel(x, y)); } } SDL_UnlockSurface(surface); SDL_Rect src = {x_start * display_zoom, y_start * display_zoom, xmax * display_zoom, ymax * display_zoom}; dest.x = (ui_x + x_start) * display_zoom; dest.y = (ui_y + y_start) * display_zoom;; dest.w = xmax * display_zoom; dest.h = ymax * display_zoom; SDL_BlitSurface(surface, &src, gui_surface, &dest); SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h); SDL_Flip(gui_surface); } /* set a range of bitmap indices to a gradient from startcolour to endcolour */ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, int steps) { int i; SDL_Color palette[steps]; for (i = 0; i < steps; i++) { palette[i].r = start->r + (end->r - start->r) * i / steps; palette[i].g = start->g + (end->g - start->g) * i / steps; palette[i].b = start->b + (end->b - start->b) * i / steps; } SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, 0, steps); }