/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Linus Nielsen Feltzing * Copyright (C) 2009 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "config.h" #include "buffer.h" #include "settings.h" #include "screen_access.h" #include "skin_engine.h" #include "wps_internals.h" #include "skin_tokens.h" #include "skin_buffer.h" /* skin buffer management. * This module is used to allocate space in a single global skin buffer for * tokens for both/all screens. * * This is mostly just copy/paste from firmware/buffer.c * * * MAIN_ and REMOTE_BUFFER are just for reasonable size calibration, * both screens can use the whole buffer as they need; it's not split * between screens * * Buffer can be allocated from either "end" of the global buffer. * items with unknown sizes get allocated from the start (0->) (data) * items with known sizes get allocated from the end (<-buf_size) (tokens) * After loading 2 skins the buffer will look like this: * |tokens skin1|images skin1|tokens s2|images s2|---SPACE---|data skin2|data skin1| * Make sure to never start allocating from the beginning before letting us know * how much was used. and RESPECT THE buf_free RETURN VALUES! * */ #ifdef HAVE_LCD_BITMAP #define MAIN_BUFFER ((1*LCD_HEIGHT*LCD_WIDTH*LCD_DEPTH/8) \ + (SKINNABLE_SCREENS_COUNT * LCD_BACKDROP_BYTES)) #if (NB_SCREENS > 1) #define REMOTE_BUFFER (2*(LCD_REMOTE_HEIGHT*LCD_REMOTE_WIDTH*LCD_REMOTE_DEPTH/8) \ + (SKINNABLE_SCREENS_COUNT * REMOTE_LCD_BACKDROP_BYTES)) #else #define REMOTE_BUFFER 0 #endif #define SKIN_BUFFER_SIZE (MAIN_BUFFER + REMOTE_BUFFER) + \ (WPS_MAX_TOKENS * sizeof(struct wps_token)) #endif #ifdef HAVE_LCD_CHARCELLS #define SKIN_BUFFER_SIZE (LCD_HEIGHT * LCD_WIDTH) * 64 + \ (WPS_MAX_TOKENS * sizeof(struct wps_token)) #endif static unsigned char buffer[SKIN_BUFFER_SIZE]; static unsigned char *buffer_front = NULL; /* start of the free space, increases with allocation*/ static unsigned char *buffer_back = NULL; /* end of the free space decreases with allocation */ static size_t buf_size = SKIN_BUFFER_SIZE; void skin_buffer_init(void) { #if 0 /* this will go in again later probably */ if (buffer == NULL) { buf_size = SKIN_BUFFER_SIZE;/* global_settings.skin_buf_size */ buffer = buffer_alloc(buf_size); buffer_front = buffer; buffer_back = bufer + buf_size; } else #endif { /* reset the buffer.... */ buffer_front = buffer; buffer_back = buffer + buf_size; } } /* get the number of bytes currently being used */ size_t skin_buffer_usage(void) { return buf_size - (buffer_back-buffer_front); } size_t skin_buffer_freespace(void) { return buffer_back-buffer_front; } /* Allocate size bytes from the buffer * allocates from the back end (data end) */ void* skin_buffer_alloc(size_t size) { if (skin_buffer_freespace() <= size) { return NULL; } buffer_back -= size; /* 32-bit aligned */ buffer_back = (void *)(((unsigned long)buffer_back) & ~3); memset(buffer_back, 0, size); return buffer_back; } /* Get a pointer to the skin buffer and the count of how much is free * used to do your own buffer management. * Any memory used will be overwritten next time wps_buffer_alloc() * is called unless skin_buffer_increment() is called first * * This is from the start of the buffer, it is YOUR responsility to make * sure you dont ever use more then *freespace, and bear in mind this will only * be valid untill skin_buffer_alloc() is next called... * so call skin_buffer_increment() and skin_buffer_freespace() regularly */ void* skin_buffer_grab(size_t *freespace) { *freespace = buf_size - skin_buffer_usage(); return buffer_front; } /* Use after skin_buffer_grab() to specify how much buffer was used */ void skin_buffer_increment(size_t used, bool align) { buffer_front += used; if (align) { /* 32-bit aligned */ buffer_front = (void *)(((unsigned long)buffer_front + 3) & ~3); } } /* free previously skin_buffer_increment()'ed space. This just moves the pointer * back 'used' bytes so make sure you actually want to do this */ void skin_buffer_free_from_front(size_t used) { buffer_front -= used; /* 32-bit aligned */ buffer_front = (void *)(((unsigned long)buffer_front + 3) & ~3); }