/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) Daniel Stenberg (2002) * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "stdarg.h" #include "string.h" #include "rbunicode.h" #include "stdio.h" #include "kernel.h" #include "screen_access.h" #ifndef MAX #define MAX(a, b) (((a)>(b))?(a):(b)) #endif #ifdef HAVE_LCD_BITMAP #define MAXLINES (LCD_HEIGHT/6) #define MAXBUFFER 512 #else /* HAVE_LCD_CHARCELLS */ #define MAXLINES 2 #define MAXBUFFER 64 #endif static void splash(struct screen * screen, const char *fmt, va_list ap) { char splash_buf[MAXBUFFER]; short widths[MAXLINES]; char *lines[MAXLINES]; char *next; char *lastbreak = NULL; char *store = NULL; int line = 0; int x = 0; int y, i; int space_w, w, h; #ifdef HAVE_LCD_BITMAP int maxw = 0; #if LCD_DEPTH > 1 unsigned prevfg = 0; #endif screen->getstringsize(" ", &space_w, &h); #else /* HAVE_LCD_CHARCELLS */ space_w = h = 1; screen->double_height (false); #endif y = h; vsnprintf(splash_buf, sizeof(splash_buf), fmt, ap); va_end(ap); /* break splash string into display lines, doing proper word wrap */ next = strtok_r(splash_buf, " ", &store); if (!next) return; /* nothing to display */ lines[0] = next; while (true) { #ifdef HAVE_LCD_BITMAP screen->getstringsize(next, &w, NULL); #else w = utf8length(next); #endif if (lastbreak) { if (x + (next - lastbreak) * space_w + w > screen->width) { /* too wide, wrap */ widths[line] = x; #ifdef HAVE_LCD_BITMAP if (x > maxw) maxw = x; #endif if ((y + h > screen->height) || (line >= (MAXLINES-1))) break; /* screen full or out of lines */ x = 0; y += h; lines[++line] = next; } else { /* restore & calculate spacing */ *lastbreak = ' '; x += (next - lastbreak) * space_w; } } x += w; lastbreak = next + strlen(next); next = strtok_r(NULL, " ", &store); if (!next) { /* no more words */ widths[line] = x; #ifdef HAVE_LCD_BITMAP if (x > maxw) maxw = x; #endif break; } } /* prepare screen */ screen->stop_scroll(); #ifdef HAVE_LCD_BITMAP /* If we center the display, then just clear the box we need and put a nice little frame and put the text in there! */ y = (screen->height - y) / 2; /* height => y start position */ x = (screen->width - maxw) / 2 - 2; #if LCD_DEPTH > 1 if (screen->depth > 1) { prevfg = screen->get_foreground(); screen->set_drawmode(DRMODE_FG); screen->set_foreground( SCREEN_COLOR_TO_NATIVE(screen, LCD_LIGHTGRAY)); } else #endif screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); screen->fillrect(x, y-2, maxw+4, screen->height-y*2+4); #if LCD_DEPTH > 1 if (screen->depth > 1) screen->set_foreground(SCREEN_COLOR_TO_NATIVE(screen, LCD_BLACK)); else #endif screen->set_drawmode(DRMODE_SOLID); screen->drawrect(x, y-2, maxw+4, screen->height-y*2+4); #else /* HAVE_LCD_CHARCELLS */ y = 0; /* vertical centering on 2 lines would be silly */ x = 0; screen->clear_display(); #endif /* print the message to screen */ for (i = 0; i <= line; i++) { x = MAX((screen->width - widths[i]) / 2, 0); #ifdef HAVE_LCD_BITMAP screen->putsxy(x, y, lines[i]); #else screen->puts(x, y, lines[i]); #endif y += h; } #if defined(HAVE_LCD_BITMAP) && (LCD_DEPTH > 1) if (screen->depth > 1) { screen->set_foreground(prevfg); screen->set_drawmode(DRMODE_SOLID); } #endif #if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) screen->update(); #endif } void gui_splash(struct screen * screen, int ticks, const unsigned char *fmt, ...) { va_list ap; va_start( ap, fmt ); splash(screen, fmt, ap); va_end( ap ); if(ticks) sleep(ticks); } void gui_syncsplash(int ticks, const unsigned char *fmt, ...) { va_list ap; int i; va_start( ap, fmt ); FOR_NB_SCREENS(i) splash(&(screens[i]), fmt, ap); va_end( ap ); if(ticks) sleep(ticks); }