// Nintendo NES/Famicom NSF music file emulator // Game_Music_Emu 0.5.5 #ifndef NSF_EMU_H #define NSF_EMU_H #include "rom_data.h" #include "multi_buffer.h" #include "nes_apu.h" #include "nes_cpu.h" #include "nsfe_info.h" #include "m3u_playlist.h" #ifndef NSF_EMU_APU_ONLY #include "nes_namco_apu.h" #include "nes_vrc6_apu.h" #include "nes_fme7_apu.h" #include "nes_fds_apu.h" #include "nes_mmc5_apu.h" #include "nes_vrc7_apu.h" #endif typedef short sample_t; // Sound chip flags enum { vrc6_flag = 1 << 0, vrc7_flag = 1 << 1, fds_flag = 1 << 2, mmc5_flag = 1 << 3, namco_flag = 1 << 4, fme7_flag = 1 << 5 }; enum { fds_banks = 2 }; enum { bank_count = fds_banks + 8 }; enum { rom_begin = 0x8000 }; enum { bank_select_addr = 0x5FF8 }; enum { mem_size = 0x10000 }; // cpu sits here when waiting for next call to play routine enum { idle_addr = 0x5FF6 }; enum { banks_addr = idle_addr }; enum { badop_addr = bank_select_addr }; enum { low_ram_size = 0x800 }; enum { sram_size = 0x2000 }; enum { fdsram_size = 0x6000 }; enum { fdsram_offset = 0x2000 + page_size + 8 }; enum { sram_addr = 0x6000 }; enum { unmapped_size= page_size + 8 }; enum { buf_size = 2048 }; // NSF file header enum { header_size = 0x80 }; struct header_t { char tag [5]; byte vers; byte track_count; byte first_track; byte load_addr [2]; byte init_addr [2]; byte play_addr [2]; char game [32]; char author [32]; char copyright [32]; byte ntsc_speed [2]; byte banks [8]; byte pal_speed [2]; byte speed_flags; byte chip_flags; byte unused [4]; }; struct Nsf_Emu { // Play routine timing nes_time_t next_play; nes_time_t play_period; int play_extra; int play_delay; struct registers_t saved_state; // of interrupted init routine int track_count; // general int max_initial_silence; int voice_count; int mute_mask_; double tempo; double gain; long sample_rate; // track-specific int current_track; blargg_long out_time; // number of samples played since start of track blargg_long emu_time; // number of samples emulator has generated since start of track bool emu_track_ended_; // emulator has reached end of track volatile bool track_ended; // fading blargg_long fade_start; int fade_step; // silence detection int silence_lookahead; // speed to run emulator when looking ahead for silence bool ignore_silence; long silence_time; // number of samples where most recent silence began long silence_count; // number of samples of silence to play before using buf long buf_remain; // number of samples left in silence buffer double clock_rate_; long clock_rate__; unsigned buf_changed_count; // M3u Playlist struct M3u_Playlist m3u; // Larger items at the end #ifndef NSF_EMU_APU_ONLY byte mmc5_mul [2]; struct Nes_Fds_Apu fds; struct Nes_Mmc5_Apu mmc5; struct Nes_Namco_Apu namco; struct Nes_Vrc6_Apu vrc6; struct Nes_Fme7_Apu fme7; struct Nes_Vrc7_Apu vrc7; #endif struct Nes_Cpu cpu; struct Nes_Apu apu; // Header for currently loaded file struct header_t header; struct Stereo_Buffer stereo_buf; struct Rom_Data rom; // Extended nsf info struct Nsfe_Info info; sample_t buf [buf_size]; byte high_ram[fdsram_size + fdsram_offset]; byte low_ram [low_ram_size]; }; // Basic functionality (see Gme_File.h for file loading/track info functions) void Nsf_init( struct Nsf_Emu* this ); blargg_err_t Nsf_load( struct Nsf_Emu* this, void* data, long size ); blargg_err_t Nsf_post_load( struct Nsf_Emu* this ); // Set output sample rate. Must be called only once before loading file. blargg_err_t Nsf_set_sample_rate( struct Nsf_Emu* this, long sample_rate ); // Start a track, where 0 is the first track. Also clears warning string. blargg_err_t Nsf_start_track( struct Nsf_Emu* this , int ); // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation // errors set warning string, and major errors also end track. blargg_err_t Nsf_play( struct Nsf_Emu* this, long count, sample_t* buf ); void Nsf_clear_playlist( struct Nsf_Emu* this ); void Nsf_disable_playlist( struct Nsf_Emu* this, bool b ); // use clear_playlist() // Track status/control // Number of milliseconds (1000 msec = 1 second) played since beginning of track long Track_tell( struct Nsf_Emu* this ); // Seek to new time in track. Seeking backwards or far forward can take a while. blargg_err_t Track_seek( struct Nsf_Emu* this, long msec ); // Skip n samples blargg_err_t Track_skip( struct Nsf_Emu* this, long n ); // Set start time and length of track fade out. Once fade ends track_ended() returns // true. Fade time can be changed while track is playing. void Track_set_fade( struct Nsf_Emu* this, long start_msec, long length_msec ); // Get track length in milliseconds long Track_length( struct Nsf_Emu* this, int n ); // Sound customization // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. // Track length as returned by track_info() assumes a tempo of 1.0. void Sound_set_tempo( struct Nsf_Emu* this, double t ); // Mute/unmute voice i, where voice 0 is first voice void Sound_mute_voice( struct Nsf_Emu* this, int index, bool mute ); // Set muting state of all voices at once using a bit mask, where -1 mutes them all, // 0 unmutes them all, 0x01 mutes just the first voice, etc. void Sound_mute_voices( struct Nsf_Emu* this, int mask ); // Change overall output amplitude, where 1.0 results in minimal clamping. // Must be called before set_sample_rate(). static inline void Sound_set_gain( struct Nsf_Emu* this, double g ) { assert( !this->sample_rate ); // you must set gain before setting sample rate this->gain = g; } // Emulation (You shouldn't touch these) blargg_err_t run_clocks( struct Nsf_Emu* this, blip_time_t* duration, int ); void map_memory( struct Nsf_Emu* this ) ICODE_ATTR; void write_bank( struct Nsf_Emu* this, int index, int data ) ICODE_ATTR; int cpu_read( struct Nsf_Emu* this, addr_t ) ICODE_ATTR; void cpu_write( struct Nsf_Emu* this, addr_t, int ) ICODE_ATTR; void push_byte( struct Nsf_Emu* this, int ) ICODE_ATTR; addr_t get_addr( byte const [] ) ICODE_ATTR; bool run_cpu_until( struct Nsf_Emu* this, nes_time_t end ) ICODE_ATTR; // Sets clocks between calls to play routine to p + 1/2 clock static inline void set_play_period( struct Nsf_Emu* this, int p ) { this->play_period = p; } // Time play routine will next be called static inline nes_time_t play_time( struct Nsf_Emu* this ) { return this->next_play; } // Emulates to at least time t. Might emulate a few clocks extra. void run_until( struct Nsf_Emu* this, nes_time_t t ) ICODE_ATTR; // Runs cpu to at least time t and returns false, or returns true // if it encounters illegal instruction (halt). bool run_cpu_until( struct Nsf_Emu* this, nes_time_t t ) ICODE_ATTR; // cpu calls through to these to access memory (except instructions) int read_mem( struct Nsf_Emu* this, addr_t ) ICODE_ATTR; void write_mem( struct Nsf_Emu* this, addr_t, int ) ICODE_ATTR; // Address of play routine static inline addr_t play_addr( struct Nsf_Emu* this ) { return get_addr( this->header.play_addr ); } // Same as run_until, except emulation stops for any event (routine returned, // play routine called, illegal instruction). void run_once( struct Nsf_Emu* this, nes_time_t ) ICODE_ATTR; // Reads byte as cpu would when executing code. Only works for RAM/ROM, // NOT I/O like sound chips. int read_code( struct Nsf_Emu* this, addr_t addr ) ICODE_ATTR; static inline byte* fdsram( struct Nsf_Emu* this ) { return &this->high_ram [fdsram_offset]; } static inline byte* sram( struct Nsf_Emu* this ) { return this->high_ram; } static inline byte* unmapped_code( struct Nsf_Emu* this ) { return &this->high_ram [sram_size]; } #ifndef NSF_EMU_APU_ONLY static inline int fds_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & fds_flag; } static inline int vrc6_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & vrc6_flag; } static inline int vrc7_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & vrc7_flag; } static inline int mmc5_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & mmc5_flag; } static inline int namco_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & namco_flag; } static inline int fme7_enabled( struct Nsf_Emu* this ) { return this->header.chip_flags & fme7_flag; } #endif #endif