/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Itai Shaked * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Snake! by Itai Shaked ok, a little explanation - board holds the snake and apple position - 1+ - snake body (the number represents the age [1 is the snake's head]). -1 is an apple, and 0 is a clear spot. dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left; */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP PLUGIN_HEADER /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif CONFIG_KEYPAD == ONDIO_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SNAKE_QUIT BUTTON_OFF #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_ON #define SNAKE_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU) #define SNAKE_UP BUTTON_MENU #define SNAKE_DOWN BUTTON_PLAY #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_UP BUTTON_SCROLL_UP #define SNAKE_DOWN BUTTON_SCROLL_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #else #error "lacks keymapping" #endif #define BOARD_WIDTH (LCD_WIDTH/4) #define BOARD_HEIGHT (LCD_HEIGHT/4) static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength; static unsigned int score,hiscore=0,level=1; static short dir,frames,apple,dead=0; static struct plugin_api* rb; void die (void) { char pscore[17]; rb->lcd_clear_display(); rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score); rb->lcd_puts(0,0,"Oops..."); rb->lcd_puts(0,1, pscore); if (score>hiscore) { hiscore=score; rb->lcd_puts(0,2,"New High Score!"); } else { rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore); rb->lcd_puts(0,2,pscore); } rb->lcd_update(); rb->sleep(3*HZ); dead=1; } void colission (short x, short y) { switch (board[x][y]) { case 0: break; case -1: snakelength+=2; score+=level; apple=0; break; default: die(); break; } if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) die(); } void move_head (short x, short y) { switch (dir) { case 0: y-=1; break; case 1: x+=1; break; case 2: y+=1; break; case 3: x-=1; break; } colission (x,y); if (dead) return; board[x][y]=1; rb->lcd_fillrect(x*4,y*4,4,4); } void frame (void) { short x,y,head=0; for (x=0; xlcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(x*4,y*4,4,4); rb->lcd_set_drawmode(DRMODE_SOLID); } else board[x][y]++; break; } } } rb->lcd_update(); } void redraw (void) { short x,y; rb->lcd_clear_display(); for (x=0; xlcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); break; case 0: break; default: rb->lcd_fillrect(x*4,y*4,4,4); break; } } } rb->lcd_update(); } void game_pause (void) { int button; rb->lcd_clear_display(); rb->lcd_putsxy(3,12,"Game Paused"); #if CONFIG_KEYPAD == RECORDER_PAD rb->lcd_putsxy(3,22,"[Play] to resume"); #elif CONFIG_KEYPAD == ONDIO_PAD rb->lcd_putsxy(3,22,"[Mode] to resume"); #endif rb->lcd_putsxy(3,32,"[Off] to quit"); rb->lcd_update(); while (1) { button=rb->button_get(true); switch (button) { #ifdef SNAKE_RC_QUIT case SNAKE_RC_QUIT: #endif case SNAKE_QUIT: dead=1; return; case SNAKE_PLAYPAUSE: redraw(); rb->sleep(HZ/2); return; default: if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { dead=2; return; } break; } } } void game (void) { int button; short x,y; while (1) { frame(); if (dead) return; frames++; if (frames==10) { frames=0; if (!apple) { do { x=rb->rand() % BOARD_WIDTH; y=rb->rand() % BOARD_HEIGHT; } while (board[x][y]); apple=1; board[x][y]=-1; rb->lcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); } } rb->sleep(HZ/level); button=rb->button_get(false); #ifdef HAS_BUTTON_HOLD if (rb->button_hold()) button = SNAKE_PLAYPAUSE; #endif switch (button) { case SNAKE_UP: if (dir!=2) dir=0; break; case BUTTON_RIGHT: if (dir!=3) dir=1; break; case SNAKE_DOWN: if (dir!=0) dir=2; break; case BUTTON_LEFT: if (dir!=1) dir=3; break; #ifdef SNAKE_RC_QUIT case SNAKE_RC_QUIT: #endif case SNAKE_QUIT: dead=1; return; case SNAKE_PLAYPAUSE: game_pause(); break; default: if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { dead=2; return; } break; } } } void game_init(void) { int selection=0; short x,y; bool menu_quit = false; for (x=0; xdo_menu(&menu, &selection)) { case 0: menu_quit = true; /* start playing */ break; case 1: rb->set_int("Starting Level", "", UNIT_INT, &level, NULL, 1, 1, 9, NULL ); break; default: dead=1; /* quit program */ menu_quit = true; break; } } } enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { (void)(parameter); rb = api; game_init(); rb->lcd_clear_display(); game(); return (dead==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED; } #endif